5#ifndef NIRT_I_MESH_SCENE_NODE_HPP_INCLUDED
6#define NIRT_I_MESH_SCENE_NODE_HPP_INCLUDED
8#include <nirtcpp/core/engine/ISceneNode.hpp>
15class IShadowVolumeSceneNode;
31 :
ISceneNode(parent, mgr, id, position, rotation, scale) {}
64 s32 id=-1,
bool zfailmethod=
true,
f32 infinity=1000.0f) = 0;
A scene node displaying a static mesh.
Definition IMeshSceneNode.hpp:21
IMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1, 1, 1))
Constructor.
Definition IMeshSceneNode.hpp:27
virtual bool isReadOnlyMaterials() const =0
Check if the scene node should not copy the materials of the mesh but use them in a read only style.
virtual void setMesh(IMesh *mesh)=0
Sets a new mesh to display.
virtual IMesh * getMesh(void)=0
Get the currently defined mesh for display.
virtual IShadowVolumeSceneNode * addShadowVolumeSceneNode(const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0
virtual void setReadOnlyMaterials(bool readonly)=0
Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
Class which holds the geometry of an object.
Definition IMesh.hpp:72
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
Definition ISceneManager.hpp:160
Scene node interface.
Definition ISceneNode.hpp:43
Scene node for rendering a shadow volume into a stencil buffer.
Definition IShadowVolumeSceneNode.hpp:34
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
signed int s32
32 bit signed variable.
Definition irrTypes.hpp:72
float f32
32 bit floating point variable.
Definition irrTypes.hpp:110