Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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IMeshSceneNode.hpp
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in nirtcpp/nirtcpp.hpp
4
5#ifndef NIRT_I_MESH_SCENE_NODE_HPP_INCLUDED
6#define NIRT_I_MESH_SCENE_NODE_HPP_INCLUDED
7
8#include <nirtcpp/core/engine/ISceneNode.hpp>
9
10namespace nirt
11{
12namespace scene
13{
14
15class IShadowVolumeSceneNode;
16class IMesh;
17
18
21{
22public:
23
25
28 const core::vector3df& position = core::vector3df(0,0,0),
29 const core::vector3df& rotation = core::vector3df(0,0,0),
30 const core::vector3df& scale = core::vector3df(1,1,1))
31 : ISceneNode(parent, mgr, id, position, rotation, scale) {}
32
34
35 virtual void setMesh(IMesh* mesh) = 0;
36
38
39 virtual IMesh* getMesh(void) = 0;
40
64 s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f) = 0;
65
67
70 virtual void setReadOnlyMaterials(bool readonly) = 0;
71
73
75 virtual bool isReadOnlyMaterials() const = 0;
76};
77
78} // end namespace scene
79} // end namespace nirt
80
81#endif
A scene node displaying a static mesh.
Definition IMeshSceneNode.hpp:21
IMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1, 1, 1))
Constructor.
Definition IMeshSceneNode.hpp:27
virtual bool isReadOnlyMaterials() const =0
Check if the scene node should not copy the materials of the mesh but use them in a read only style.
virtual void setMesh(IMesh *mesh)=0
Sets a new mesh to display.
virtual IMesh * getMesh(void)=0
Get the currently defined mesh for display.
virtual IShadowVolumeSceneNode * addShadowVolumeSceneNode(const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0
virtual void setReadOnlyMaterials(bool readonly)=0
Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
Class which holds the geometry of an object.
Definition IMesh.hpp:72
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
Definition ISceneManager.hpp:160
Scene node interface.
Definition ISceneNode.hpp:43
Scene node for rendering a shadow volume into a stencil buffer.
Definition IShadowVolumeSceneNode.hpp:34
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
signed int s32
32 bit signed variable.
Definition irrTypes.hpp:72
float f32
32 bit floating point variable.
Definition irrTypes.hpp:110

Nirtcpp    @cppfx.xyz

Utxcpp    utx::print