5#ifndef NIRT_I_COLLADA_MESH_WRITER_HPP_INCLUDED
6#define NIRT_I_COLLADA_MESH_WRITER_HPP_INCLUDED
8#include <nirtcpp/core/engine/IMeshWriter.hpp>
9#include <nirtcpp/core/engine/ISceneNode.hpp>
10#include <nirtcpp/core/engine/IAnimatedMesh.hpp>
11#include <nirtcpp/core/engine/SMaterial.hpp>
207 : Properties(0), DefaultProperties(0), NameGenerator(0), DefaultNameGenerator(0)
208 , WriteTextures(
true), WriteDefaultScene(
true), ExportSMaterialOnce(
true)
209 , AmbientLight(0.f, 0.f, 0.f, 1.f)
210 , UnitMeter(1.f), UnitName(
"meter")
213 ParamNamesUV[0] =
"U";
214 ParamNamesUV[1] =
"V";
222 if ( DefaultProperties )
223 DefaultProperties->
drop();
225 NameGenerator->
drop();
226 if ( DefaultNameGenerator )
227 DefaultNameGenerator->
drop();
238 WriteTextures = write;
244 return WriteTextures;
254 WriteDefaultScene = write;
260 return WriteDefaultScene;
266 AmbientLight = ambientColor;
307 GeometryWriting = writeStyle;
313 return GeometryWriting;
326 ExportSMaterialOnce = exportOnce;
329 virtual bool getExportSMaterialsOnlyOnce()
const
331 return ExportSMaterialOnce;
339 if ( p == Properties )
358 return DefaultProperties;
364 if ( nameGenerator == NameGenerator )
367 nameGenerator->
grab();
369 NameGenerator->
drop();
370 NameGenerator = nameGenerator;
376 return NameGenerator;
383 return DefaultNameGenerator;
414 if ( p == DefaultProperties )
418 if ( DefaultProperties )
419 DefaultProperties->
drop();
420 DefaultProperties = p;
424 virtual void setDefaultNameGenerator(IColladaMeshWriterNames * p)
426 if ( p == DefaultNameGenerator )
430 if ( DefaultNameGenerator )
431 DefaultNameGenerator->
drop();
432 DefaultNameGenerator = p;
439 IColladaMeshWriterProperties * Properties;
440 IColladaMeshWriterProperties * DefaultProperties;
441 IColladaMeshWriterNames * NameGenerator;
442 IColladaMeshWriterNames * DefaultNameGenerator;
444 bool WriteDefaultScene;
445 bool ExportSMaterialOnce;
446 video::SColorf AmbientLight;
Base class of most objects of the Nirtcpp Engine.
Definition IReferenceCounted.hpp:46
bool drop() const
Drops the object. Decrements the reference counter by one.
Definition IReferenceCounted.hpp:126
void grab() const
Grabs the object. Increments the reference counter by one.
Definition IReferenceCounted.hpp:96
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.hpp:22
Interface providing write access to a file.
Definition IWriteFile.hpp:18
Callback interface to use custom names on collada writing.
Definition IColladaMeshWriter.hpp:160
virtual nirt::core::stringc nameForNode(const scene::ISceneNode *node)=0
Return a unique name for the given node.
virtual nirt::core::stringc nameForMaterial(const video::SMaterial &material, int materialId, const scene::IMesh *mesh, const scene::ISceneNode *node)=0
Return a name for the material.
virtual nirt::core::stringc nameForMesh(const scene::IMesh *mesh, int instance)=0
Return a unique name for the given mesh.
Callback interface for properties which can be used to influence collada writing.
Definition IColladaMeshWriter.hpp:93
virtual f32 getReflectivity(const video::SMaterial &material) const =0
Reflectivity value for that material.
virtual E_COLLADA_TRANSPARENT_FX getTransparentFx(const video::SMaterial &material) const =0
Return the transparence color interpretation.
virtual bool isExportable(const nirt::scene::ISceneNode *node) const =0
virtual bool useNodeMaterial(const scene::ISceneNode *node) const =0
Return if the node has it's own material overwriting the mesh-materials.
virtual IMesh * getMesh(nirt::scene::ISceneNode *node)=0
virtual f32 getTransparency(const video::SMaterial &material) const =0
Transparency value for that material.
virtual video::SColor getCustomColor(const video::SMaterial &material, E_COLLADA_COLOR_SAMPLER cs) const =0
Return custom colors for certain color types requested by collada.
virtual E_COLLADA_TECHNIQUE_FX getTechniqueFx(const video::SMaterial &material) const =0
Which lighting model should be used in the technique (FX) section when exporting effects (materials)
virtual E_COLLADA_NIRT_COLOR getColorMapping(const video::SMaterial &material, E_COLLADA_COLOR_SAMPLER cs) const =0
Return which color from Nirtcpp should be used for the color requested by collada.
virtual s32 getTextureIdx(const video::SMaterial &material, E_COLLADA_COLOR_SAMPLER cs) const =0
Which texture index should be used when writing the texture of the given sampler color.
virtual f32 getIndexOfRefraction(const video::SMaterial &material) const =0
Return index of refraction for that material.
Interface for writing meshes.
Definition IColladaMeshWriter.hpp:203
virtual void setUnit(nirt::f32 meter, const nirt::core::stringc &name)
Set the unit distances for all elements and objects.
Definition IColladaMeshWriter.hpp:279
IColladaMeshWriterNames * getDefaultNameGenerator() const
Return the original default name generator of the writer.
Definition IColladaMeshWriter.hpp:381
virtual const nirt::core::stringc * findGeometryNameForNode(ISceneNode *node)=0
After export you can find out which name had been used for writing the geometry for this node.
virtual void setAmbientLight(const video::SColorf &ambientColor)
Sets ambient color of the scene to write.
Definition IColladaMeshWriter.hpp:264
virtual void setExportSMaterialsOnlyOnce(bool exportOnce)
Make certain there is only one collada material generated per Nirtcpp material.
Definition IColladaMeshWriter.hpp:324
virtual bool getWriteDefaultScene() const
Get if a default scene should be written.
Definition IColladaMeshWriter.hpp:258
virtual bool writeScene(io::IWriteFile *file, scene::ISceneNode *root, int writeRoot=1)=0
writes a scene starting with the given node
virtual void setWriteDefaultScene(bool write)
Set if a default scene should be written when writing meshes.
Definition IColladaMeshWriter.hpp:252
virtual nirt::f32 getUnitMeter() const
Return real world meters to use per unit for all elements and objects.
Definition IColladaMeshWriter.hpp:286
virtual ~IColladaMeshWriter()
Destructor.
Definition IColladaMeshWriter.hpp:218
virtual IColladaMeshWriterProperties * getProperties() const
Get properties which are currently used.
Definition IColladaMeshWriter.hpp:349
virtual bool getWriteTextures() const
Get if texture information should be written.
Definition IColladaMeshWriter.hpp:242
virtual video::SColorf getAmbientLight() const
Return ambient light of the scene which is written.
Definition IColladaMeshWriter.hpp:270
virtual IColladaMeshWriterNames * getNameGenerator() const
Get currently used name generator.
Definition IColladaMeshWriter.hpp:374
virtual void setProperties(IColladaMeshWriterProperties *p)
Set properties to use by the meshwriter instead of it's default properties.
Definition IColladaMeshWriter.hpp:337
void SetParamNamesUV(const core::stringc &u, const core::stringc &v)
Change param name used for UV's.
Definition IColladaMeshWriter.hpp:403
virtual E_COLLADA_GEOMETRY_WRITING getGeometryWriting() const
Get the current style of geometry writing.
Definition IColladaMeshWriter.hpp:311
virtual void setWriteTextures(bool write)
Set if texture information should be written.
Definition IColladaMeshWriter.hpp:236
virtual void setGeometryWriting(E_COLLADA_GEOMETRY_WRITING writeStyle)
Control when and how often a mesh is written.
Definition IColladaMeshWriter.hpp:305
virtual nirt::core::stringc getUnitName() const
Return name to use for distance units. Like p.E. "meter".
Definition IColladaMeshWriter.hpp:292
virtual nirt::core::stringc toNCName(const nirt::core::stringc &oldString, const nirt::core::stringc &prefix=nirt::core::stringc("_NC_")) const =0
Restrict the characters of oldString a set of allowed characters in xs:NCName and add the prefix.
virtual void setNameGenerator(IColladaMeshWriterNames *nameGenerator)
Install a generator to create custom names on export.
Definition IColladaMeshWriter.hpp:362
IColladaMeshWriterProperties * getDefaultProperties() const
Return the original default properties of the writer.
Definition IColladaMeshWriter.hpp:356
Interface for writing meshes.
Definition IMeshWriter.hpp:24
Class which holds the geometry of an object.
Definition IMesh.hpp:72
Scene node interface.
Definition ISceneNode.hpp:43
Class representing a 32 bit ARGB color.
Definition SColor.hpp:317
Class representing a color with four floats.
Definition SColor.hpp:574
Class for holding parameters for a material renderer.
Definition SMaterial.hpp:304
E_COLLADA_NIRT_COLOR
Nirtcpp colors which can be mapped to E_COLLADA_COLOR_SAMPLER values.
Definition IColladaMeshWriter.hpp:59
@ ECIC_AMBIENT
Use SMaterial::AmbientColor.
Definition IColladaMeshWriter.hpp:70
@ ECIC_CUSTOM
Check IColladaMeshWriterProperties for custom color.
Definition IColladaMeshWriter.hpp:64
@ ECIC_DIFFUSE
Use SMaterial::DiffuseColor.
Definition IColladaMeshWriter.hpp:67
@ ECIC_EMISSIVE
Use SMaterial::EmissiveColor.
Definition IColladaMeshWriter.hpp:73
@ ECIC_NONE
Don't write this element at all.
Definition IColladaMeshWriter.hpp:61
@ ECIC_SPECULAR
Use SMaterial::SpecularColor.
Definition IColladaMeshWriter.hpp:76
E_COLLADA_TRANSPARENT_FX
How to interpret the opacity in collada.
Definition IColladaMeshWriter.hpp:38
@ ECOF_RGB_ZERO
Alpha values for each RGB channel of color or texture are used.
Definition IColladaMeshWriter.hpp:43
@ ECOF_A_ONE
default - only alpha channel of color or texture is used.
Definition IColladaMeshWriter.hpp:40
E_COLLADA_GEOMETRY_WRITING
Control when geometry elements are created.
Definition IColladaMeshWriter.hpp:81
@ ECGI_PER_MESH
Default - write each mesh exactly once to collada. Optimal but will not work with many tools.
Definition IColladaMeshWriter.hpp:83
@ ECGI_PER_MESH_AND_MATERIAL
Definition IColladaMeshWriter.hpp:88
E_COLLADA_COLOR_SAMPLER
Color names collada uses in it's color samplers.
Definition IColladaMeshWriter.hpp:48
E_COLLADA_TECHNIQUE_FX
Lighting models - more or less the way Collada categorizes materials.
Definition IColladaMeshWriter.hpp:24
@ ECTF_BLINN
Definition IColladaMeshWriter.hpp:27
@ ECTF_LAMBERT
diffuse shaded surface that is independent of lighting.
Definition IColladaMeshWriter.hpp:31
@ ECTF_PHONG
Phong shading, default in many external renderers.
Definition IColladaMeshWriter.hpp:29
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
signed int s32
32 bit signed variable.
Definition irrTypes.hpp:72
float f32
32 bit floating point variable.
Definition irrTypes.hpp:110