sycl handler.copy(...), handler.fill(...) - Posted on July 21, 2024 - See https://sycl.tech - Logs Home - d0031
sycl handler.copy(...), handler.fill(...)
Copy or fill data between/to accessors, std shared-pointers, or pointers on GPU with sycl.
cpp/c++ example 1: sycl handler.copy(...)
#include <sycl/sycl.hpp> #include <vector> #include <iostream> int main() { sycl::queue queue{sycl::gpu_selector_v}; std::vector<float> v1{2,4,6,8,9}; std::vector<float> v2(v1.size()); auto buffer1 = new sycl::buffer<float, 1>{v1.data(), sycl::range<1>{v1.size()}}; auto buffer2 = new sycl::buffer<float, 1>{v2.data(), sycl::range<1>{v1.size()}}; queue.submit( [&] (sycl::handler & handler) { auto accessor1 = sycl::accessor<float, 1, sycl::access_mode::read>{* buffer1, handler, sycl::read_only}; auto accessor2 = sycl::accessor<float, 1, sycl::access_mode::write>{* buffer2, handler, sycl::write_only}; handler.copy(accessor1, accessor2); // Copy on GPU } ); delete buffer1; delete buffer2; // wait std::copy(v2.begin(), v2.end(), std::ostream_iterator<float>{std::cout, " "}); // print std::cout << std::endl; }
dpcpp prog.cpp -std=c++23 -o prog
2 4 6 8 9
cpp/c++ example 2: sycl handler.fill(...)
#include <sycl/sycl.hpp> #include <iostream> #include <numbers> using std::numbers::pi; int main() { std::vector<float> vector(7); sycl::queue queue{sycl::gpu_selector_v}; auto buffer = new sycl::buffer<float, 1>{vector.data(), sycl::range<1>{vector.size()}}; queue.submit( [&] (sycl::handler & handler) { auto accessor = sycl::accessor<float, 1, sycl::access_mode::write>{* buffer, handler, sycl::write_only}; handler.fill(accessor, (float)pi); // Fill on GPU } ); delete buffer; // wait std::copy(vector.begin(), vector.end(), std::ostream_iterator<float>{std::cout, " "}); // print std::cout << std::endl; }
dpcpp 1.cpp -std=c++23 -o 1
3.14159 3.14159 3.14159 3.14159 3.14159 3.14159 3.14159
c++ std::exception:
std::cout.write(err.data(), err.size());
std::cout << std::endl;
caught:
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