Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::ISceneNodeAnimatorCollisionResponse Member List

This is the complete list of members for jpp::scene::ISceneNodeAnimatorCollisionResponse, including all inherited members.

animateNode(ISceneNode *node, u32 timeMs)=0jpp::scene::ISceneNodeAnimatorpure virtual
cloneMembers(const ISceneNodeAnimator *toCopyFrom)jpp::scene::ISceneNodeAnimatorinlineprotected
collisionOccurred() const =0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
createClone(ISceneNode *node, ISceneManager *newManager=0)=0jpp::scene::ISceneNodeAnimatorpure virtual
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) overridejpp::scene::ISceneNodeAnimatorinlinevirtual
drop() constjpp::IReferenceCountedinline
getAnimateTarget() const =0 (defined in jpp::scene::ISceneNodeAnimatorCollisionResponse)jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionNode(void) const =0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionPoint() const =0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionResultPosition(void) const =0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionTriangle() const =0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getDebugName() constjpp::IReferenceCountedinline
getEllipsoidRadius() const =0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getEllipsoidTranslation() const =0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getGravity() const =0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getReferenceCount() constjpp::IReferenceCountedinline
getStartTime() constjpp::scene::ISceneNodeAnimatorinlinevirtual
getTargetNode(void) const =0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getType() constjpp::scene::ISceneNodeAnimatorinlinevirtual
getWorld() const =0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
grab() constjpp::IReferenceCountedinline
hasFinished(void) constjpp::scene::ISceneNodeAnimatorinlinevirtual
IReferenceCounted()jpp::IReferenceCountedinline
ISceneNodeAnimator() (defined in jpp::scene::ISceneNodeAnimator)jpp::scene::ISceneNodeAnimatorinline
isEnabled() const (defined in jpp::scene::ISceneNodeAnimator)jpp::scene::ISceneNodeAnimatorinlinevirtual
IsEnabled (defined in jpp::scene::ISceneNodeAnimator)jpp::scene::ISceneNodeAnimatorprotected
isEventReceiverEnabled() constjpp::scene::ISceneNodeAnimatorinlinevirtual
isFalling() const =0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
jump(f32 jumpSpeed)=0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
OnEvent(const SEvent &event) overridejpp::scene::ISceneNodeAnimatorinlinevirtual
PauseTimeStartjpp::scene::ISceneNodeAnimatorprotected
PauseTimeSumjpp::scene::ISceneNodeAnimatorprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const overridejpp::scene::ISceneNodeAnimatorinlinevirtual
setAnimateTarget(bool enable)=0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setCollisionCallback(ICollisionCallback *callback)=0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setEllipsoidRadius(const core::vector3df &radius)=0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setEllipsoidTranslation(const core::vector3df &translation)=0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setEnabled(bool enabled, u32 timeNow=0)jpp::scene::ISceneNodeAnimatorinlinevirtual
setGravity(const core::vector3df &gravity)=0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setStartTime(u32 time, bool resetPauseTime=true)jpp::scene::ISceneNodeAnimatorinlinevirtual
setTargetNode(ISceneNode *node)=0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setWorld(ITriangleSelector *newWorld)=0jpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
StartTimejpp::scene::ISceneNodeAnimatorprotected
~IEventReceiver()jpp::IEventReceiverinlinevirtual
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual
~ISceneNodeAnimatorCollisionResponse()jpp::scene::ISceneNodeAnimatorCollisionResponseinlinevirtual

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