Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::IAnimatedMeshSceneNode Member List

This is the complete list of members for jpp::scene::IAnimatedMeshSceneNode, including all inherited members.

AbsoluteTransformationjpp::scene::ISceneNodeprotected
addAnimator(ISceneNodeAnimator *animator)jpp::scene::ISceneNodeinlinevirtual
addChild(ISceneNode *child)jpp::scene::ISceneNodeinlinevirtual
addShadowVolumeSceneNode(const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
animateJoints(bool CalculateAbsolutePositions=true)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
Animatorsjpp::scene::ISceneNodeprotected
AutomaticCullingStatejpp::scene::ISceneNodeprotected
Childrenjpp::scene::ISceneNodeprotected
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager)jpp::scene::ISceneNodeinlineprotected
DebugDataVisiblejpp::scene::ISceneNodeprotected
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) overridejpp::scene::ISceneNodeinlinevirtual
drop() constjpp::IReferenceCountedinline
getAbsolutePosition() constjpp::scene::ISceneNodeinlinevirtual
getAbsoluteTransformation() constjpp::scene::ISceneNodeinlinevirtual
getAnimationSpeed() const =0jpp::scene::IAnimatedMeshSceneNodepure virtual
getAnimators() constjpp::scene::ISceneNodeinline
getAutomaticCulling() constjpp::scene::ISceneNodeinline
getBoundingBox() const =0jpp::scene::ISceneNodepure virtual
getChildren() constjpp::scene::ISceneNodeinline
getDebugName() constjpp::IReferenceCountedinline
getEndFrame() const =0jpp::scene::IAnimatedMeshSceneNodepure virtual
getFrameNr() const =0jpp::scene::IAnimatedMeshSceneNodepure virtual
getID() constjpp::scene::ISceneNodeinlinevirtual
getJointCount() const =0jpp::scene::IAnimatedMeshSceneNodepure virtual
getJointNode(const c8 *jointName)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
getJointNode(u32 jointID)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
getLoopMode() const =0jpp::scene::IAnimatedMeshSceneNodepure virtual
getMaterial(u32 num)jpp::scene::ISceneNodeinlinevirtual
getMaterialCount() constjpp::scene::ISceneNodeinlinevirtual
getMD3TagTransformation(const core::stringc &tagname)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
getMesh(void)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
getName() constjpp::scene::ISceneNodeinlinevirtual
getParent() constjpp::scene::ISceneNodeinline
getPosition() constjpp::scene::ISceneNodeinlinevirtual
getReferenceCount() constjpp::IReferenceCountedinline
getRelativeTransformation() constjpp::scene::ISceneNodeinlinevirtual
getRotation() constjpp::scene::ISceneNodeinlinevirtual
getScale() constjpp::scene::ISceneNodeinlinevirtual
getSceneManager(void) constjpp::scene::ISceneNodeinlinevirtual
getStartFrame() const =0jpp::scene::IAnimatedMeshSceneNodepure virtual
getTransformedBoundingBox() constjpp::scene::ISceneNodeinlinevirtual
getTransformedBoundingBoxEdges(core::array< core::vector3d< f32 > > &edges) constjpp::scene::ISceneNodeinlinevirtual
getTriangleSelector() constjpp::scene::ISceneNodeinlinevirtual
getType() constjpp::scene::ISceneNodeinlinevirtual
getUpdateAbsolutePosBehavior() constjpp::scene::ISceneNodeinline
grab() constjpp::IReferenceCountedinline
IAnimatedMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))jpp::scene::IAnimatedMeshSceneNodeinline
IDjpp::scene::ISceneNodeprotected
IReferenceCounted()jpp::IReferenceCountedinline
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))jpp::scene::ISceneNodeinline
isDebugDataVisible() constjpp::scene::ISceneNodeinline
isDebugObject() constjpp::scene::ISceneNodeinline
IsDebugObjectjpp::scene::ISceneNodeprotected
isReadOnlyMaterials() const =0jpp::scene::IAnimatedMeshSceneNodepure virtual
isTrulyVisible() constjpp::scene::ISceneNodeinlinevirtual
IsVisiblejpp::scene::ISceneNodeprotected
isVisible() constjpp::scene::ISceneNodeinlinevirtual
Namejpp::scene::ISceneNodeprotected
OnAnimate(u32 timeMs)jpp::scene::ISceneNodeinlinevirtual
OnRegisterSceneNode()jpp::scene::ISceneNodeinlinevirtual
Parentjpp::scene::ISceneNodeprotected
RelativeRotationjpp::scene::ISceneNodeprotected
RelativeScalejpp::scene::ISceneNodeprotected
RelativeTranslationjpp::scene::ISceneNodeprotected
remove()jpp::scene::ISceneNodeinlinevirtual
removeAll()jpp::scene::ISceneNodeinlinevirtual
removeAnimator(ISceneNodeAnimator *animator)jpp::scene::ISceneNodeinlinevirtual
removeAnimators()jpp::scene::ISceneNodeinlinevirtual
removeChild(ISceneNode *child)jpp::scene::ISceneNodeinlinevirtual
render()=0jpp::scene::ISceneNodepure virtual
SceneManagerjpp::scene::ISceneNodeprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const overridejpp::scene::ISceneNodeinlinevirtual
setAnimationEndCallback(IAnimationEndCallBack *callback=0)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setAnimationSpeed(f32 framesPerSecond)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setAutomaticCulling(u32 state)jpp::scene::ISceneNodeinline
setCurrentFrame(f32 frame)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setDebugDataVisible(u32 state)jpp::scene::ISceneNodeinlinevirtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setFrameLoop(s32 begin, s32 end)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setID(s32 id)jpp::scene::ISceneNodeinlinevirtual
setIsDebugObject(bool debugObject)jpp::scene::ISceneNodeinline
setJointMode(E_JOINT_UPDATE_ON_RENDER mode)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setLoopMode(bool playAnimationLooped)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)jpp::scene::ISceneNodeinline
setMaterialTexture(u32 textureLayer, video::ITexture *texture)jpp::scene::ISceneNodeinline
setMaterialType(video::E_MATERIAL_TYPE newType)jpp::scene::ISceneNodeinline
setMD2Animation(EMD2_ANIMATION_TYPE anim)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setMD2Animation(const c8 *animationName)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setMesh(IAnimatedMesh *mesh)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setName(const c8 *name)jpp::scene::ISceneNodeinlinevirtual
setName(const core::stringc &name)jpp::scene::ISceneNodeinlinevirtual
setParent(ISceneNode *newParent)jpp::scene::ISceneNodeinlinevirtual
setPosition(const core::vector3df &newpos)jpp::scene::ISceneNodeinlinevirtual
setReadOnlyMaterials(bool readonly)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setRenderFromIdentity(bool On)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setRotation(const core::vector3df &rotation)jpp::scene::ISceneNodeinlinevirtual
setScale(const core::vector3df &scale)jpp::scene::ISceneNodeinlinevirtual
setSceneManager(ISceneManager *newManager)jpp::scene::ISceneNodeinlineprotected
setTransitionTime(f32 Time)=0jpp::scene::IAnimatedMeshSceneNodepure virtual
setTriangleSelector(ITriangleSelector *selector)jpp::scene::ISceneNodeinlinevirtual
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior)jpp::scene::ISceneNodeinline
setVisible(bool isVisible)jpp::scene::ISceneNodeinlinevirtual
TriangleSelectorjpp::scene::ISceneNodeprotected
UpdateAbsolutePosBehaviorjpp::scene::ISceneNodeprotected
updateAbsolutePosition()jpp::scene::ISceneNodeinlinevirtual
~IAnimatedMeshSceneNode()jpp::scene::IAnimatedMeshSceneNodeinlinevirtual
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual
~ISceneNode()jpp::scene::ISceneNodeinlinevirtual

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