AbsoluteTransformation | jpp::scene::ISceneNode | protected |
addAnimator(ISceneNodeAnimator *animator) | jpp::scene::ISceneNode | inlinevirtual |
addChild(ISceneNode *child) | jpp::scene::ISceneNode | inlinevirtual |
addShadowVolumeSceneNode(const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
animateJoints(bool CalculateAbsolutePositions=true)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
Animators | jpp::scene::ISceneNode | protected |
AutomaticCullingState | jpp::scene::ISceneNode | protected |
Children | jpp::scene::ISceneNode | protected |
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | jpp::scene::ISceneNode | inlineprotected |
DebugDataVisible | jpp::scene::ISceneNode | protected |
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override | jpp::scene::ISceneNode | inlinevirtual |
drop() const | jpp::IReferenceCounted | inline |
getAbsolutePosition() const | jpp::scene::ISceneNode | inlinevirtual |
getAbsoluteTransformation() const | jpp::scene::ISceneNode | inlinevirtual |
getAnimationSpeed() const =0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
getAnimators() const | jpp::scene::ISceneNode | inline |
getAutomaticCulling() const | jpp::scene::ISceneNode | inline |
getBoundingBox() const =0 | jpp::scene::ISceneNode | pure virtual |
getChildren() const | jpp::scene::ISceneNode | inline |
getDebugName() const | jpp::IReferenceCounted | inline |
getEndFrame() const =0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
getFrameNr() const =0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
getID() const | jpp::scene::ISceneNode | inlinevirtual |
getJointCount() const =0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
getJointNode(const c8 *jointName)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
getJointNode(u32 jointID)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
getLoopMode() const =0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
getMaterial(u32 num) | jpp::scene::ISceneNode | inlinevirtual |
getMaterialCount() const | jpp::scene::ISceneNode | inlinevirtual |
getMD3TagTransformation(const core::stringc &tagname)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
getMesh(void)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
getName() const | jpp::scene::ISceneNode | inlinevirtual |
getParent() const | jpp::scene::ISceneNode | inline |
getPosition() const | jpp::scene::ISceneNode | inlinevirtual |
getReferenceCount() const | jpp::IReferenceCounted | inline |
getRelativeTransformation() const | jpp::scene::ISceneNode | inlinevirtual |
getRotation() const | jpp::scene::ISceneNode | inlinevirtual |
getScale() const | jpp::scene::ISceneNode | inlinevirtual |
getSceneManager(void) const | jpp::scene::ISceneNode | inlinevirtual |
getStartFrame() const =0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
getTransformedBoundingBox() const | jpp::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBoxEdges(core::array< core::vector3d< f32 > > &edges) const | jpp::scene::ISceneNode | inlinevirtual |
getTriangleSelector() const | jpp::scene::ISceneNode | inlinevirtual |
getType() const | jpp::scene::ISceneNode | inlinevirtual |
getUpdateAbsolutePosBehavior() const | jpp::scene::ISceneNode | inline |
grab() const | jpp::IReferenceCounted | inline |
IAnimatedMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | jpp::scene::IAnimatedMeshSceneNode | inline |
ID | jpp::scene::ISceneNode | protected |
IReferenceCounted() | jpp::IReferenceCounted | inline |
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | jpp::scene::ISceneNode | inline |
isDebugDataVisible() const | jpp::scene::ISceneNode | inline |
isDebugObject() const | jpp::scene::ISceneNode | inline |
IsDebugObject | jpp::scene::ISceneNode | protected |
isReadOnlyMaterials() const =0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
isTrulyVisible() const | jpp::scene::ISceneNode | inlinevirtual |
IsVisible | jpp::scene::ISceneNode | protected |
isVisible() const | jpp::scene::ISceneNode | inlinevirtual |
Name | jpp::scene::ISceneNode | protected |
OnAnimate(u32 timeMs) | jpp::scene::ISceneNode | inlinevirtual |
OnRegisterSceneNode() | jpp::scene::ISceneNode | inlinevirtual |
Parent | jpp::scene::ISceneNode | protected |
RelativeRotation | jpp::scene::ISceneNode | protected |
RelativeScale | jpp::scene::ISceneNode | protected |
RelativeTranslation | jpp::scene::ISceneNode | protected |
remove() | jpp::scene::ISceneNode | inlinevirtual |
removeAll() | jpp::scene::ISceneNode | inlinevirtual |
removeAnimator(ISceneNodeAnimator *animator) | jpp::scene::ISceneNode | inlinevirtual |
removeAnimators() | jpp::scene::ISceneNode | inlinevirtual |
removeChild(ISceneNode *child) | jpp::scene::ISceneNode | inlinevirtual |
render()=0 | jpp::scene::ISceneNode | pure virtual |
SceneManager | jpp::scene::ISceneNode | protected |
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override | jpp::scene::ISceneNode | inlinevirtual |
setAnimationEndCallback(IAnimationEndCallBack *callback=0)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setAnimationSpeed(f32 framesPerSecond)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setAutomaticCulling(u32 state) | jpp::scene::ISceneNode | inline |
setCurrentFrame(f32 frame)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setDebugDataVisible(u32 state) | jpp::scene::ISceneNode | inlinevirtual |
setDebugName(const c8 *newName) | jpp::IReferenceCounted | inlineprotected |
setFrameLoop(s32 begin, s32 end)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setID(s32 id) | jpp::scene::ISceneNode | inlinevirtual |
setIsDebugObject(bool debugObject) | jpp::scene::ISceneNode | inline |
setJointMode(E_JOINT_UPDATE_ON_RENDER mode)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setLoopMode(bool playAnimationLooped)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | jpp::scene::ISceneNode | inline |
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | jpp::scene::ISceneNode | inline |
setMaterialType(video::E_MATERIAL_TYPE newType) | jpp::scene::ISceneNode | inline |
setMD2Animation(EMD2_ANIMATION_TYPE anim)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setMD2Animation(const c8 *animationName)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setMesh(IAnimatedMesh *mesh)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setName(const c8 *name) | jpp::scene::ISceneNode | inlinevirtual |
setName(const core::stringc &name) | jpp::scene::ISceneNode | inlinevirtual |
setParent(ISceneNode *newParent) | jpp::scene::ISceneNode | inlinevirtual |
setPosition(const core::vector3df &newpos) | jpp::scene::ISceneNode | inlinevirtual |
setReadOnlyMaterials(bool readonly)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setRenderFromIdentity(bool On)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setRotation(const core::vector3df &rotation) | jpp::scene::ISceneNode | inlinevirtual |
setScale(const core::vector3df &scale) | jpp::scene::ISceneNode | inlinevirtual |
setSceneManager(ISceneManager *newManager) | jpp::scene::ISceneNode | inlineprotected |
setTransitionTime(f32 Time)=0 | jpp::scene::IAnimatedMeshSceneNode | pure virtual |
setTriangleSelector(ITriangleSelector *selector) | jpp::scene::ISceneNode | inlinevirtual |
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior) | jpp::scene::ISceneNode | inline |
setVisible(bool isVisible) | jpp::scene::ISceneNode | inlinevirtual |
TriangleSelector | jpp::scene::ISceneNode | protected |
UpdateAbsolutePosBehavior | jpp::scene::ISceneNode | protected |
updateAbsolutePosition() | jpp::scene::ISceneNode | inlinevirtual |
~IAnimatedMeshSceneNode() | jpp::scene::IAnimatedMeshSceneNode | inlinevirtual |
~IReferenceCounted() | jpp::IReferenceCounted | inlinevirtual |
~ISceneNode() | jpp::scene::ISceneNode | inlinevirtual |