Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::gui::IGUIListBox Class Referenceabstract

Default list box GUI element. More...

#include <jimcpp/core/engine/IGUIListBox.hpp>

Inheritance diagram for jpp::gui::IGUIListBox:
Inheritance graph
Collaboration diagram for jpp::gui::IGUIListBox:
Collaboration graph

Public Member Functions

 IGUIListBox (IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
 constructor
 
virtual u32 getItemCount () const =0
 returns amount of list items
 
virtual const wchar_t * getListItem (u32 id) const =0
 returns string of a list item. the may id be a value from 0 to itemCount-1
 
virtual u32 addItem (const wchar_t *text, s32 icon=-1)=0
 adds an list item with an icon
 
virtual s32 insertItem (u32 index, const wchar_t *text, s32 icon=-1)=0
 Insert the item at the given index.
 
virtual void setItem (u32 index, const wchar_t *text, s32 icon=-1)=0
 set the item at the given index
 
virtual void removeItem (u32 index)=0
 Removes an item from the list.
 
virtual s32 getItemAt (s32 xpos, s32 ypos) const =0
 get the the id of the item at the given absolute coordinates
 
virtual s32 getIcon (u32 index) const =0
 Returns the icon of an item.
 
virtual void setSpriteBank (IGUISpriteBank *bank)=0
 Sets the sprite bank which should be used to draw list icons.
 
virtual void clear ()=0
 clears the list, deletes all items in the listbox
 
virtual s32 getSelected () const =0
 returns id of selected item. returns -1 if no item is selected.
 
virtual void setSelected (s32 index)=0
 sets the selected item. Set this to -1 if no item should be selected
 
virtual void setSelected (const wchar_t *item)=0
 sets the selected item. Set this to 0 if no item should be selected
 
virtual void setAutoScrollEnabled (bool scroll)=0
 set whether the listbox should scroll to newly selected items
 
virtual bool isAutoScrollEnabled () const =0
 returns true if automatic scrolling is enabled, false if not.
 
virtual void setItemOverrideColor (u32 index, video::SColor color)=0
 set all item colors at given index to color
 
virtual void setItemOverrideColor (u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color)=0
 set all item colors of specified type at given index to color
 
virtual void clearItemOverrideColor (u32 index)=0
 clear all item colors at index
 
virtual void clearItemOverrideColor (u32 index, EGUI_LISTBOX_COLOR colorType)=0
 clear item color at index for given colortype
 
virtual bool hasItemOverrideColor (u32 index, EGUI_LISTBOX_COLOR colorType) const =0
 has the item at index its color overwritten?
 
virtual video::SColor getItemOverrideColor (u32 index, EGUI_LISTBOX_COLOR colorType) const =0
 return the overwrite color at given item index.
 
virtual video::SColor getItemDefaultColor (EGUI_LISTBOX_COLOR colorType) const =0
 return the default color which is used for the given colorType
 
virtual void swapItems (u32 index1, u32 index2)=0
 Swap the items at the given indices.
 
virtual void setItemHeight (s32 height)=0
 set global itemHeight
 
virtual void setDrawBackground (bool draw)=0
 Sets whether to draw the background.
 
virtual IGUIScrollBargetVerticalScrollBar () const =0
 Access the vertical scrollbar.
 
- Public Member Functions inherited from jpp::gui::IGUIElement
 IGUIElement (EGUI_ELEMENT_TYPE type, IGUIEnvironment *environment, IGUIElement *parent, s32 id, const core::rect< s32 > &rectangle)
 Constructor.
 
virtual ~IGUIElement ()
 Destructor.
 
IGUIElementgetParent () const
 Returns parent of this element.
 
core::rect< s32getRelativePosition () const
 Returns the relative rectangle of this element.
 
void setRelativePosition (const core::rect< s32 > &r)
 Sets the relative rectangle of this element.
 
void setRelativePosition (const core::position2di &position)
 Sets the relative rectangle of this element, maintaining its current width and height.
 
void setRelativePositionProportional (const core::rect< f32 > &r)
 Sets the relative rectangle of this element as a proportion of its parent's area.
 
core::rect< s32getAbsolutePosition () const
 Gets the absolute rectangle of this element.
 
core::rect< s32getAbsoluteClippingRect () const
 Returns the visible area of the element.
 
void setNotClipped (bool noClip)
 Sets whether the element will ignore its parent's clipping rectangle.
 
bool isNotClipped () const
 Gets whether the element will ignore its parent's clipping rectangle.
 
void setMaxSize (core::dimension2du size)
 Sets the maximum size allowed for this element.
 
void setMinSize (core::dimension2du size)
 Sets the minimum size allowed for this element.
 
void setAlignment (EGUI_ALIGNMENT left, EGUI_ALIGNMENT right, EGUI_ALIGNMENT top, EGUI_ALIGNMENT bottom)
 The alignment defines how the borders of this element will be positioned when the parent element is resized.
 
EGUI_ALIGNMENT getAlignLeft () const
 How left element border is aligned when parent is resized.
 
EGUI_ALIGNMENT getAlignRight () const
 How right element border is aligned when parent is resized.
 
EGUI_ALIGNMENT getAlignTop () const
 How top element border is aligned when parent is resized.
 
EGUI_ALIGNMENT getAlignBottom () const
 How bottom element border is aligned when parent is resized.
 
virtual void updateAbsolutePosition ()
 Updates the absolute position.
 
virtual IGUIElementgetElementFromPoint (const core::position2d< s32 > &point)
 Returns the topmost GUI element at the specific position.
 
virtual bool isPointInside (const core::position2d< s32 > &point) const
 Returns true if a point is within this element.
 
virtual void addChild (IGUIElement *child)
 Adds a GUI element as new child of this element.
 
virtual void removeChild (IGUIElement *child)
 Removes a child.
 
virtual void remove ()
 Removes this element from its parent.
 
virtual void draw ()
 Draws the element and its children.
 
virtual void OnPostRender (u32 timeMs)
 animate the element and its children.
 
virtual void move (core::position2d< s32 > absoluteMovement)
 Moves this element.
 
virtual bool isVisible () const
 Returns true if element is visible.
 
virtual bool isTrulyVisible () const
 Check whether the element is truly visible, taking into accounts its parents' visibility.
 
virtual void setVisible (bool visible)
 Sets the visible state of this element.
 
virtual bool isSubElement () const
 Returns true if this element was created as part of its parent control.
 
virtual void setSubElement (bool subElement)
 Sets whether this control was created as part of its parent.
 
void setTabStop (bool enable)
 If set to true, the focus will visit this element when using the tab key to cycle through elements.
 
bool isTabStop () const
 Returns true if this element can be focused by navigating with the tab key.
 
void setTabOrder (s32 index)
 Sets the priority of focus when using the tab key to navigate between a group of elements.
 
s32 getTabOrder () const
 Returns the number in the tab order sequence.
 
void setTabGroup (bool isGroup)
 Sets whether this element is a container for a group of elements which can be navigated using the tab key.
 
bool isTabGroup () const
 Returns true if this element is a tab group.
 
IGUIElementgetTabGroup ()
 Returns the container element which holds all elements in this element's tab group.
 
virtual bool isEnabled () const
 Returns true if element is enabled.
 
virtual void setEnabled (bool enabled)
 Sets the enabled state of this element.
 
virtual void setText (const wchar_t *text)
 Sets the new caption of this element.
 
virtual const wchar_t * getText () const
 Returns caption of this element.
 
virtual void setToolTipText (const wchar_t *text)
 Sets the new caption of this element.
 
virtual const core::stringwgetToolTipText () const
 Returns caption of this element.
 
virtual s32 getID () const
 Returns id. Can be used to identify the element.
 
virtual void setID (s32 id)
 Sets the id of this element.
 
virtual bool OnEvent (const SEvent &event) override
 Called if an event happened.
 
virtual bool bringToFront (IGUIElement *element)
 Brings a child to front.
 
virtual bool sendToBack (IGUIElement *child)
 Moves a child to the back, so it's siblings are drawn on top of it.
 
virtual const core::list< IGUIElement * > & getChildren () const
 Returns list with children of this element.
 
virtual IGUIElementgetElementFromId (s32 id, bool searchchildren=false) const
 Finds the first element with the given id.
 
bool isMyChild (IGUIElement *child) const
 
bool getNextElement (s32 startOrder, bool reverse, bool group, IGUIElement *&first, IGUIElement *&closest, bool includeInvisible=false, bool includeDisabled=false) const
 searches elements to find the closest next element to tab to
 
EGUI_ELEMENT_TYPE getType () const
 Returns the type of the gui element.
 
virtual bool hasType (EGUI_ELEMENT_TYPE type) const
 Returns true if the gui element supports the given type.
 
virtual const c8getTypeName () const
 Returns the type name of the gui element.
 
virtual const c8getName () const
 Returns the name of the element.
 
virtual void setName (const c8 *name)
 Sets the name of the element.
 
virtual void setName (const core::stringc &name)
 Sets the name of the element.
 
virtual void serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override
 Writes attributes of the scene node.
 
virtual void deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override
 Reads attributes of the scene node.
 
- Public Member Functions inherited from jpp::IReferenceCounted
 IReferenceCounted ()
 Constructor.
 
virtual ~IReferenceCounted ()
 Destructor.
 
void grab () const
 Grabs the object. Increments the reference counter by one.
 
bool drop () const
 Drops the object. Decrements the reference counter by one.
 
s32 getReferenceCount () const
 Get the reference count.
 
const c8getDebugName () const
 Returns the debug name of the object.
 
- Public Member Functions inherited from jpp::IEventReceiver
virtual ~IEventReceiver ()
 Destructor.
 

Additional Inherited Members

- Protected Member Functions inherited from jpp::gui::IGUIElement
void addChildToEnd (IGUIElement *child)
 
void recalculateAbsolutePosition (bool recursive)
 
- Protected Member Functions inherited from jpp::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.
 
- Protected Attributes inherited from jpp::gui::IGUIElement
core::list< IGUIElement * > Children
 List of all children of this element.
 
IGUIElementParent
 Pointer to the parent.
 
core::rect< s32RelativeRect
 relative rect of element
 
core::rect< s32AbsoluteRect
 absolute rect of element
 
core::rect< s32AbsoluteClippingRect
 absolute clipping rect of element
 
core::rect< s32DesiredRect
 
core::rect< s32LastParentRect
 for calculating the difference when resizing parent
 
core::rect< f32ScaleRect
 relative scale of the element inside its parent
 
core::dimension2du MaxSize
 maximum and minimum size of the element
 
core::dimension2du MinSize
 
bool IsVisible
 is visible?
 
bool IsEnabled
 is enabled?
 
bool IsSubElement
 is a part of a larger whole and should not be serialized?
 
bool NoClip
 does this element ignore its parent's clipping rectangle?
 
core::stringw Text
 caption
 
core::stringw ToolTipText
 tooltip
 
core::stringc Name
 users can set this for identifying the element by string
 
s32 ID
 users can set this for identifying the element by integer
 
bool IsTabStop
 tab stop like in windows
 
s32 TabOrder
 tab order
 
bool IsTabGroup
 tab groups are containers like windows, use ctrl+tab to navigate
 
EGUI_ALIGNMENT AlignLeft
 tells the element how to act when its parent is resized
 
EGUI_ALIGNMENT AlignRight
 
EGUI_ALIGNMENT AlignTop
 
EGUI_ALIGNMENT AlignBottom
 
IGUIEnvironmentEnvironment
 GUI Environment.
 
EGUI_ELEMENT_TYPE Type
 type of element
 

Detailed Description

Default list box GUI element.

This element can create the following events of type EGUI_EVENT_TYPE:
  • EGET_LISTBOX_CHANGED
  • EGET_LISTBOX_SELECTED_AGAIN

Member Function Documentation

◆ addItem()

virtual u32 jpp::gui::IGUIListBox::addItem ( const wchar_t *  text,
s32  icon = -1 
)
pure virtual

adds an list item with an icon

Parameters
textText of list entry
iconSprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
Returns
The id of the new created item

◆ getItemAt()

virtual s32 jpp::gui::IGUIListBox::getItemAt ( s32  xpos,
s32  ypos 
) const
pure virtual

get the the id of the item at the given absolute coordinates

Returns
The id of the list item or -1 when no item is at those coordinates

◆ insertItem()

virtual s32 jpp::gui::IGUIListBox::insertItem ( u32  index,
const wchar_t *  text,
s32  icon = -1 
)
pure virtual

Insert the item at the given index.

Returns
The index on success or -1 on failure.

◆ setSpriteBank()

virtual void jpp::gui::IGUIListBox::setSpriteBank ( IGUISpriteBank bank)
pure virtual

Sets the sprite bank which should be used to draw list icons.

This font is set to the sprite bank of the built-in-font by default. A sprite can be displayed in front of every list item. An icon is an index within the icon sprite bank. Several default icons are available in the skin through getIcon.


The documentation for this class was generated from the following file:

Jimcpp    @cppfx.xyz

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