5#ifndef S_MATERIAL_HPP_INCLUDED
6#define S_MATERIAL_HPP_INCLUDED
8#include <jimcpp/core/engine/SColor.hpp>
9#include <jimcpp/core/engine/matrix4.hpp>
10#include <jimcpp/core/engine/irrArray.hpp>
11#include <jimcpp/core/engine/irrMath.hpp>
12#include <jimcpp/core/engine/EMaterialTypes.hpp>
13#include <jimcpp/core/engine/EMaterialFlags.hpp>
14#include <jimcpp/core/engine/SMaterialLayer.hpp>
122 const u32 tmp = (alphaSource << 20) | (modulate << 16) | (srcFact << 12) | (dstFact << 8) | (srcFact << 4) | dstFact;
132 const u32 tmp = (alphaSource << 20) | (modulate << 16) | (srcAlphaFact << 12) | (dstAlphaFact << 8) | (srcRGBFact << 4) | dstRGBFact;
141 const u32 state = IR(param);
142 alphaSource = (state & 0x00F00000) >> 20;
154 const u32 state = IR(param);
155 alphaSource = (state & 0x00F00000) >> 20;
730 {
return !(b!=*
this); }
4x4 matrix. Mostly used as transformation matrix for 3d calculations.
Definition matrix4.hpp:49
Interface of a Video Driver dependent Texture.
Definition ITexture.hpp:186
Class representing a 32 bit ARGB color.
Definition SColor.hpp:317
Class for holding material parameters which exist per texture layer.
Definition SMaterialLayer.hpp:50
ITexture * Texture
Texture.
Definition SMaterialLayer.hpp:185
u8 AnisotropicFilter
Is anisotropic filtering enabled? Default: 0, disabled.
Definition SMaterialLayer.hpp:208
void setTextureMatrix(const core::matrix4 &mat)
Sets the texture transformation matrix to mat.
Definition SMaterialLayer.hpp:145
bool BilinearFilter
Is bilinear filtering enabled? Default: true.
Definition SMaterialLayer.hpp:194
core::matrix4 & getTextureMatrix()
Gets the texture transformation matrix.
Definition SMaterialLayer.hpp:121
u8 TextureWrapU
Texture Clamp Mode.
Definition SMaterialLayer.hpp:189
bool TrilinearFilter
Is trilinear filtering enabled? Default: false.
Definition SMaterialLayer.hpp:199
Class for holding parameters for a material renderer.
Definition SMaterial.hpp:304
SColor SpecularColor
How much specular light (highlights from a light) is reflected.
Definition SMaterial.hpp:342
u8 AntiAliasing
Sets the antialiasing mode.
Definition SMaterial.hpp:397
bool FrontfaceCulling
Is frontface culling enabled? Default: false.
Definition SMaterial.hpp:484
f32 MaterialTypeParam
Free parameter, dependent on the material type.
Definition SMaterial.hpp:379
u8 PolygonOffsetFactor
DEPRECATED. Will be removed after Jimcpp 1.9. Please use PolygonOffsetDepthBias instead.
Definition SMaterial.hpp:453
bool PointCloud
Draw as point cloud or filled triangles? Default: false.
Definition SMaterial.hpp:467
E_POLYGON_OFFSET PolygonOffsetDirection
DEPRECATED. Will be removed after Jimcpp 1.9.
Definition SMaterial.hpp:458
bool isAlphaBlendOperation() const
Check if material needs alpha blending.
Definition SMaterial.hpp:733
bool NormalizeNormals
Should normals be normalized?
Definition SMaterial.hpp:491
bool operator!=(const SMaterial &b) const
Inequality operator.
Definition SMaterial.hpp:686
void setTextureMatrix(u32 i, const core::matrix4 &mat)
Sets the i-th texture transformation matrix.
Definition SMaterial.hpp:519
u8 ZBuffer
Is the ZBuffer enabled? Default: ECFN_LESSEQUAL.
Definition SMaterial.hpp:392
u8 ColorMaterial
Defines the interpretation of vertex color in the lighting equation.
Definition SMaterial.hpp:412
SColor EmissiveColor
Light emitted by this material. Default is to emit no light.
Definition SMaterial.hpp:337
SMaterialLayer TextureLayer[MATERIAL_MAX_TEXTURES]
Texture layer array.
Definition SMaterial.hpp:321
bool FogEnable
Is fog enabled? Default: false.
Definition SMaterial.hpp:487
E_ZWRITE ZWriteEnable
Is the zbuffer writable or is it read-only. Default: EZW_AUTO.
Definition SMaterial.hpp:478
u8 ColorMask
Defines the enabled color planes.
Definition SMaterial.hpp:404
f32 Shininess
Value affecting the size of specular highlights.
Definition SMaterial.hpp:374
E_MATERIAL_TYPE MaterialType
Type of the material. Specifies how everything is blended together.
Definition SMaterial.hpp:324
bool UseMipMaps
Shall mipmaps be used if available.
Definition SMaterial.hpp:495
ITexture * getTexture(u32 i) const
Gets the i-th texture.
Definition SMaterial.hpp:529
f32 MaterialTypeParam2
Second free parameter, dependent on the material type.
Definition SMaterial.hpp:383
bool operator==(const SMaterial &b) const
Equality operator.
Definition SMaterial.hpp:729
void setFlag(E_MATERIAL_FLAG flag, bool value)
Sets the Material flag to the given value.
Definition SMaterial.hpp:548
f32 Thickness
Thickness of non-3dimensional elements such as lines and points.
Definition SMaterial.hpp:386
bool Lighting
Will this material be lighted? Default: true.
Definition SMaterial.hpp:473
core::matrix4 & getTextureMatrix(u32 i)
Gets the texture transformation matrix for level i.
Definition SMaterial.hpp:500
E_BLEND_OPERATION BlendOperation
Store the blend operation of choice.
Definition SMaterial.hpp:416
const core::matrix4 & getTextureMatrix(u32 i) const
Gets the immutable texture transformation matrix for level i.
Definition SMaterial.hpp:508
void setTexture(u32 i, ITexture *tex)
Sets the i-th texture.
Definition SMaterial.hpp:538
bool GouraudShading
Flat or Gouraud shading? Default: true.
Definition SMaterial.hpp:470
SMaterial()
Default constructor. Creates a solid, lit material with white colors.
Definition SMaterial.hpp:307
SColor AmbientColor
How much ambient light (a global light) is reflected by this material.
Definition SMaterial.hpp:330
f32 PolygonOffsetDepthBias
A constant z-buffer offset for a polygon/line/point.
Definition SMaterial.hpp:437
bool isTransparent() const
Definition SMaterial.hpp:758
f32 PolygonOffsetSlopeScale
Variable Z-Buffer offset based on the slope of the polygon.
Definition SMaterial.hpp:446
bool getFlag(E_MATERIAL_FLAG flag) const
Gets the Material flag.
Definition SMaterial.hpp:630
bool BackfaceCulling
Is backface culling enabled? Default: true.
Definition SMaterial.hpp:481
SColor DiffuseColor
How much diffuse light coming from a light source is reflected by this material.
Definition SMaterial.hpp:334
f32 BlendFactor
Store the blend factors.
Definition SMaterial.hpp:428
bool Wireframe
Draw as wireframe or filled triangles? Default: false.
Definition SMaterial.hpp:464
JIMCPP_API const matrix4 IdentityMatrix
global const identity matrix
E_BLEND_FACTOR
Definition SMaterial.hpp:25
@ EBF_DST_COLOR
src (destR, destG, destB, destA)
Definition SMaterial.hpp:28
@ EBF_DST_ALPHA
src & dest (destA, destA, destA, destA)
Definition SMaterial.hpp:34
@ EBF_SRC_COLOR
dest (srcR, srcG, srcB, srcA)
Definition SMaterial.hpp:30
@ EBF_SRC_ALPHA_SATURATE
src (min(srcA, 1-destA), idem, ...)
Definition SMaterial.hpp:36
@ EBF_ONE_MINUS_DST_COLOR
src (1-destR, 1-destG, 1-destB, 1-destA)
Definition SMaterial.hpp:29
@ EBF_ONE
src & dest (1, 1, 1, 1)
Definition SMaterial.hpp:27
@ EBF_ONE_MINUS_DST_ALPHA
src & dest (1-destA, 1-destA, 1-destA, 1-destA)
Definition SMaterial.hpp:35
@ EBF_SRC_ALPHA
src & dest (srcA, srcA, srcA, srcA)
Definition SMaterial.hpp:32
@ EBF_ONE_MINUS_SRC_COLOR
dest (1-srcR, 1-srcG, 1-srcB, 1-srcA)
Definition SMaterial.hpp:31
@ EBF_ONE_MINUS_SRC_ALPHA
src & dest (1-srcA, 1-srcA, 1-srcA, 1-srcA)
Definition SMaterial.hpp:33
@ EBF_ZERO
src & dest (0, 0, 0, 0)
Definition SMaterial.hpp:26
void unpack_textureBlendFuncSeparate(E_BLEND_FACTOR &srcRGBFact, E_BLEND_FACTOR &dstRGBFact, E_BLEND_FACTOR &srcAlphaFact, E_BLEND_FACTOR &dstAlphaFact, E_MODULATE_FUNC &modulo, u32 &alphaSource, const f32 param)
Unpack srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo and alphaSource factors.
Definition SMaterial.hpp:150
E_COLOR_MATERIAL
These flags allow to define the interpretation of vertex color when lighting is enabled.
Definition SMaterial.hpp:215
@ ECM_AMBIENT
Use vertex color for ambient light.
Definition SMaterial.hpp:221
@ ECM_SPECULAR
Use vertex color for specular light.
Definition SMaterial.hpp:225
@ ECM_DIFFUSE
Use vertex color for diffuse light, this is default.
Definition SMaterial.hpp:219
@ ECM_DIFFUSE_AND_AMBIENT
Use vertex color for both diffuse and ambient light.
Definition SMaterial.hpp:227
@ ECM_EMISSIVE
Use vertex color for emissive light.
Definition SMaterial.hpp:223
@ ECM_NONE
Don't use vertex color for lighting.
Definition SMaterial.hpp:217
JIMCPP_API u32 MATERIAL_MAX_TEXTURES_USED
By default this is identical to MATERIAL_MAX_TEXTURES.
JIMCPP_API SMaterial IdentityMaterial
global const identity Material
f32 pack_textureBlendFunc(const E_BLEND_FACTOR srcFact, const E_BLEND_FACTOR dstFact, const E_MODULATE_FUNC modulate=EMFN_MODULATE_1X, const u32 alphaSource=EAS_TEXTURE)
Pack srcFact, dstFact, Modulate and alpha source to MaterialTypeParam or BlendFactor.
Definition SMaterial.hpp:119
E_MATERIAL_FLAG
Material flags.
Definition EMaterialFlags.hpp:15
@ EMF_ANISOTROPIC_FILTER
Is anisotropic filtering? Default: false.
Definition EMaterialFlags.hpp:55
@ EMF_TRILINEAR_FILTER
Is trilinear filtering enabled? Default: false.
Definition EMaterialFlags.hpp:48
@ EMF_GOURAUD_SHADING
Flat or Gouraud shading? Default: true.
Definition EMaterialFlags.hpp:23
@ EMF_WIREFRAME
Draw as wireframe or filled triangles? Default: false.
Definition EMaterialFlags.hpp:17
@ EMF_COLOR_MATERIAL
ColorMaterial enum for vertex color interpretation.
Definition EMaterialFlags.hpp:81
@ EMF_BLEND_FACTOR
Flag for blend factor.
Definition EMaterialFlags.hpp:93
@ EMF_ANTI_ALIASING
AntiAliasing mode.
Definition EMaterialFlags.hpp:75
@ EMF_NORMALIZE_NORMALS
Normalizes normals. Default: false.
Definition EMaterialFlags.hpp:66
@ EMF_FRONT_FACE_CULLING
Is frontface culling enabled? Default: false.
Definition EMaterialFlags.hpp:40
@ EMF_TEXTURE_WRAP
Access to all layers texture wrap settings. Overwrites separate layer settings.
Definition EMaterialFlags.hpp:72
@ EMF_FOG_ENABLE
Is fog enabled? Default: false.
Definition EMaterialFlags.hpp:58
@ EMF_BLEND_OPERATION
Flag for blend operation.
Definition EMaterialFlags.hpp:87
@ EMF_ZWRITE_ENABLE
May be written to the zbuffer or is it readonly. Default: true.
Definition EMaterialFlags.hpp:33
@ EMF_BILINEAR_FILTER
Is bilinear filtering enabled? Default: true.
Definition EMaterialFlags.hpp:43
@ EMF_COLOR_MASK
ColorMask bits, for enabling the color planes.
Definition EMaterialFlags.hpp:78
@ EMF_BACK_FACE_CULLING
Is backface culling enabled? Default: true.
Definition EMaterialFlags.hpp:36
@ EMF_USE_MIP_MAPS
Flag for enabling/disabling mipmap usage.
Definition EMaterialFlags.hpp:84
@ EMF_LIGHTING
Will this material be lighted? Default: true.
Definition EMaterialFlags.hpp:26
@ EMF_POLYGON_OFFSET
Flag for polygon offset.
Definition EMaterialFlags.hpp:90
@ EMF_POINTCLOUD
Draw as point cloud or filled triangles? Default: false.
Definition EMaterialFlags.hpp:20
@ EMF_ZBUFFER
Is the ZBuffer enabled? Default: true.
Definition EMaterialFlags.hpp:29
const c8 *const PolygonOffsetDirectionNames[]
Names for polygon offset direction.
Definition SMaterial.hpp:244
E_ALPHA_SOURCE
Source of the alpha value to take.
Definition SMaterial.hpp:108
@ EAS_VERTEX_COLOR
Use vertex color alpha.
Definition SMaterial.hpp:112
@ EAS_TEXTURE
Use texture alpha channel.
Definition SMaterial.hpp:114
@ EAS_NONE
Use no alpha, somewhat redundant with other settings.
Definition SMaterial.hpp:110
E_COLOR_PLANE
Enum values for enabling/disabling color planes for rendering.
Definition SMaterial.hpp:87
@ ECP_BLUE
Blue enabled.
Definition SMaterial.hpp:97
@ ECP_RGB
All colors, no alpha.
Definition SMaterial.hpp:99
@ ECP_RED
Red enabled.
Definition SMaterial.hpp:93
@ ECP_NONE
No color enabled.
Definition SMaterial.hpp:89
@ ECP_ALL
All planes enabled.
Definition SMaterial.hpp:101
@ ECP_GREEN
Green enabled.
Definition SMaterial.hpp:95
@ ECP_ALPHA
Alpha enabled.
Definition SMaterial.hpp:91
E_ZWRITE
For SMaterial.ZWriteEnable.
Definition SMaterial.hpp:253
@ EZW_ON
zwrite always enabled for this material
Definition SMaterial.hpp:265
@ EZW_OFF
zwrite always disabled for this material
Definition SMaterial.hpp:255
@ EZW_AUTO
Definition SMaterial.hpp:262
void unpack_textureBlendFunc(E_BLEND_FACTOR &srcFact, E_BLEND_FACTOR &dstFact, E_MODULATE_FUNC &modulo, u32 &alphaSource, const f32 param)
Unpack srcFact, dstFact, modulo and alphaSource factors.
Definition SMaterial.hpp:138
bool textureBlendFunc_hasAlpha(const E_BLEND_FACTOR factor)
has blend factor alphablending
Definition SMaterial.hpp:164
const c8 *const ZWriteNames[]
Names for E_ZWRITE.
Definition SMaterial.hpp:269
E_MATERIAL_TYPE
Abstracted and easy to use fixed function/programmable pipeline material modes.
Definition EMaterialTypes.hpp:15
@ EMT_TRANSPARENT_ALPHA_CHANNEL
Makes the material transparent based on the texture alpha channel.
Definition EMaterialTypes.hpp:101
@ EMT_TRANSPARENT_ADD_COLOR
A transparent material.
Definition EMaterialTypes.hpp:88
@ EMT_SOLID
Standard solid material.
Definition EMaterialTypes.hpp:19
@ EMT_TRANSPARENT_REFLECTION_2_LAYER
A transparent reflecting material with an optional additional non reflecting texture layer.
Definition EMaterialTypes.hpp:122
@ EMT_TRANSPARENT_VERTEX_ALPHA
Makes the material transparent based on the vertex alpha value.
Definition EMaterialTypes.hpp:116
E_POLYGON_OFFSET
DEPRECATED. Will be removed after Jimcpp 1.9.
Definition SMaterial.hpp:233
@ EPO_BACK
Push pixel towards the far plane, away from the eye.
Definition SMaterial.hpp:236
@ EPO_FRONT
Pull pixels towards the camera.
Definition SMaterial.hpp:240
f32 pack_textureBlendFuncSeparate(const E_BLEND_FACTOR srcRGBFact, const E_BLEND_FACTOR dstRGBFact, const E_BLEND_FACTOR srcAlphaFact, const E_BLEND_FACTOR dstAlphaFact, const E_MODULATE_FUNC modulate=EMFN_MODULATE_1X, const u32 alphaSource=EAS_TEXTURE)
Pack srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, Modulate and alpha source to MaterialTypePar...
Definition SMaterial.hpp:128
E_BLEND_OPERATION
Values defining the blend operation.
Definition SMaterial.hpp:41
@ EBO_ADD
Default blending adds the color values.
Definition SMaterial.hpp:43
@ EBO_MIN_FACTOR
Choose minimum value of each color channel after applying blend factors, not widely supported.
Definition SMaterial.hpp:48
@ EBO_SUBTRACT
This mode subtracts the color values.
Definition SMaterial.hpp:44
@ EBO_MIN_ALPHA
Choose minimum value of each color channel based on alpha value, not widely supported.
Definition SMaterial.hpp:50
@ EBO_MIN
Choose minimum value of each color channel.
Definition SMaterial.hpp:46
@ EBO_MAX_FACTOR
Choose maximum value of each color channel after applying blend factors, not widely supported.
Definition SMaterial.hpp:49
@ EBO_MAX
Choose maximum value of each color channel.
Definition SMaterial.hpp:47
@ EBO_REVSUBTRACT
This modes subtracts destination from source.
Definition SMaterial.hpp:45
@ EBO_NONE
No blending happens.
Definition SMaterial.hpp:42
@ EBO_MAX_ALPHA
Choose maximum value of each color channel based on alpha value, not widely supported.
Definition SMaterial.hpp:51
E_COMPARISON_FUNC
Comparison function, e.g. for depth buffer test.
Definition SMaterial.hpp:64
@ ECFN_DISABLED
Depth test disabled (disable also write to depth buffer)
Definition SMaterial.hpp:66
@ ECFN_GREATER
inverse of <=
Definition SMaterial.hpp:78
@ ECFN_GREATEREQUAL
>= test
Definition SMaterial.hpp:76
@ ECFN_NOTEQUAL
Succeeds almost always, except for exact equality.
Definition SMaterial.hpp:74
@ ECFN_LESSEQUAL
<= test, default for e.g. depth test
Definition SMaterial.hpp:68
@ ECFN_LESS
exclusive less comparison, i.e. <
Definition SMaterial.hpp:72
@ ECFN_NEVER
Test never succeeds.
Definition SMaterial.hpp:82
@ ECFN_ALWAYS
test succeeds always
Definition SMaterial.hpp:80
@ ECFN_EQUAL
Exact equality.
Definition SMaterial.hpp:70
E_ANTI_ALIASING_MODE
These flags are used to specify the anti-aliasing and smoothing modes.
Definition SMaterial.hpp:188
@ EAAM_FULL_BASIC
All typical anti-alias and smooth modes.
Definition SMaterial.hpp:201
@ EAAM_SIMPLE
Default anti-aliasing mode.
Definition SMaterial.hpp:192
@ EAAM_QUALITY
High-quality anti-aliasing, not always supported, automatically enables SIMPLE mode.
Definition SMaterial.hpp:194
@ EAAM_LINE_SMOOTH
Definition SMaterial.hpp:197
@ EAAM_POINT_SMOOTH
point smoothing, often in software and slow, only with OpenGL
Definition SMaterial.hpp:199
@ EAAM_ALPHA_TO_COVERAGE
Enhanced anti-aliasing for transparent materials.
Definition SMaterial.hpp:204
@ EAAM_OFF
Use to turn off anti-aliasing for this material.
Definition SMaterial.hpp:190
const u32 MATERIAL_MAX_TEXTURES
Maximum number of texture an SMaterial can have.
Definition SMaterial.hpp:283
E_MODULATE_FUNC
MaterialTypeParam: e.g. DirectX: D3DTOP_MODULATE, D3DTOP_MODULATE2X, D3DTOP_MODULATE4X.
Definition SMaterial.hpp:56
E_TEXTURE_CLAMP
Texture coord clamp mode outside [0.0, 1.0].
Definition SMaterialLayer.hpp:19
As of Jimcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
unsigned char u8
8 bit unsigned variable.
Definition irrTypes.hpp:24
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.hpp:64
float f32
32 bit floating point variable.
Definition irrTypes.hpp:110
char c8
8 bit character variable.
Definition irrTypes.hpp:37