5#ifndef JPP_I_SCENE_NODE_ANIMATOR_COLLISION_RESPONSE_HPP_INCLUDED
6#define JPP_I_SCENE_NODE_ANIMATOR_COLLISION_RESPONSE_HPP_INCLUDED
8#include <jimcpp/core/engine/ISceneNode.hpp>
15 class ISceneNodeAnimatorCollisionResponse;
102 virtual bool getAnimateTarget ()
const = 0;
Base class of most objects of the Jimcpp Engine.
Definition IReferenceCounted.hpp:46
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.hpp:22
Callback interface for catching events of collisions.
Definition ISceneNodeAnimatorCollisionResponse.hpp:23
virtual bool onCollision(const ISceneNodeAnimatorCollisionResponse &animator)=0
Will be called when a collision occurs.
Special scene node animator for doing automatic collision detection and response.
Definition ISceneNodeAnimatorCollisionResponse.hpp:54
virtual void setCollisionCallback(ICollisionCallback *callback)=0
Sets a callback interface which will be called if a collision occurs.
virtual ISceneNode * getTargetNode(void) const =0
Gets the single node that this animator is acting on.
virtual const core::triangle3df & getCollisionTriangle() const =0
Returns the last triangle that caused a collision.
virtual void setAnimateTarget(bool enable)=0
Should the Target react on collision ( default = true )
virtual core::vector3df getEllipsoidTranslation() const =0
Get the translation of the ellipsoid for collision detection.
virtual const core::vector3df & getCollisionPoint() const =0
Returns the last point of collision.
virtual const core::vector3df & getCollisionResultPosition(void) const =0
Returns the position that the target node will be moved to, unless the collision is consumed in a cal...
virtual void jump(f32 jumpSpeed)=0
'Jump' the animator, by adding a jump speed opposite to its gravity
virtual void setTargetNode(ISceneNode *node)=0
Set the single node that this animator will act on.
virtual core::vector3df getGravity() const =0
virtual void setEllipsoidTranslation(const core::vector3df &translation)=0
Set translation of the collision ellipsoid.
virtual ITriangleSelector * getWorld() const =0
Get the current triangle selector containing all triangles for collision detection.
virtual core::vector3df getEllipsoidRadius() const =0
Returns the radius of the ellipsoid for collision detection and response.
virtual bool isFalling() const =0
Check if the attached scene node is falling.
virtual void setEllipsoidRadius(const core::vector3df &radius)=0
Sets the radius of the ellipsoid for collision detection and response.
virtual bool collisionOccurred() const =0
Returns true if a collision occurred during the last animateNode()
virtual ~ISceneNodeAnimatorCollisionResponse()
Destructor.
Definition ISceneNodeAnimatorCollisionResponse.hpp:58
virtual void setWorld(ITriangleSelector *newWorld)=0
Sets a triangle selector holding all triangles of the world with which the scene node may collide.
virtual ISceneNode * getCollisionNode(void) const =0
Returns the node that was collided with.
virtual void setGravity(const core::vector3df &gravity)=0
Sets the gravity of the environment.
Animates a scene node. Can animate position, rotation, material, and so on.
Definition ISceneNodeAnimator.hpp:32
Scene node interface.
Definition ISceneNode.hpp:43
Interface to return triangles with specific properties.
Definition ITriangleSelector.hpp:74
As of Jimcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
float f32
32 bit floating point variable.
Definition irrTypes.hpp:110