6#ifndef JPP_I_LIGHT_MANAGER_HPP_INCLUDED
7#define JPP_I_LIGHT_MANAGER_HPP_INCLUDED
9#include <jimcpp/core/engine/IReferenceCounted.hpp>
10#include <jimcpp/core/engine/irrArray.hpp>
11#include <jimcpp/core/engine/ISceneManager.hpp>
Base class of most objects of the Jimcpp Engine.
Definition IReferenceCounted.hpp:46
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.hpp:22
ILightManager provides an interface for user applications to manipulate the list of lights in the sce...
Definition ILightManager.hpp:30
virtual void OnRenderPassPreRender(E_SCENE_NODE_RENDER_PASS renderPass)
Called before a render pass begins.
Definition ILightManager.hpp:49
virtual void OnNodePostRender(ISceneNode *node)
Called after the the node specified in OnNodePreRender() has been rendered.
Definition ILightManager.hpp:61
virtual void OnPreRender(core::array< ISceneNode * > &lightList)
Called after the scene's light list has been built, but before rendering has begun.
Definition ILightManager.hpp:41
virtual void OnNodePreRender(ISceneNode *node)
Called before the given scene node is rendered.
Definition ILightManager.hpp:57
virtual void OnPostRender(void)
Called after the last scene node is rendered.
Definition ILightManager.hpp:45
virtual void OnRenderPassPostRender(E_SCENE_NODE_RENDER_PASS renderPass)
Called after the render pass specified in OnRenderPassPreRender() ends.
Definition ILightManager.hpp:53
Scene node interface.
Definition ISceneNode.hpp:43
E_SCENE_NODE_RENDER_PASS
Enumeration for render passes.
Definition ISceneManager.hpp:59
As of Jimcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11