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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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Vertex with two texture coordinates. More...
#include <duckcpp/core/engine/S3DVertex.hpp>
Public Member Functions | |
S3DVertex2TCoords () | |
default constructor | |
S3DVertex2TCoords (dcpp::float32_kt x, dcpp::float32_kt y, dcpp::float32_kt z, SColor c, dcpp::float32_kt tu, dcpp::float32_kt tv, dcpp::float32_kt tu2, dcpp::float32_kt tv2) | |
constructor with two different texture coords, but no normal | |
S3DVertex2TCoords (const dcpp::nub::vector3df &pos, SColor color, const dcpp::nub::vector2df &tcoords, const dcpp::nub::vector2df &tcoords2) | |
constructor with two different texture coords, but no normal | |
S3DVertex2TCoords (const dcpp::nub::vector3df &pos, const dcpp::nub::vector3df &normal, const SColor &color, const dcpp::nub::vector2df &tcoords, const dcpp::nub::vector2df &tcoords2) | |
constructor with all values | |
S3DVertex2TCoords (dcpp::float32_kt x, dcpp::float32_kt y, dcpp::float32_kt z, dcpp::float32_kt nx, dcpp::float32_kt ny, dcpp::float32_kt nz, SColor c, dcpp::float32_kt tu, dcpp::float32_kt tv, dcpp::float32_kt tu2, dcpp::float32_kt tv2) | |
constructor with all values | |
S3DVertex2TCoords (dcpp::float32_kt x, dcpp::float32_kt y, dcpp::float32_kt z, dcpp::float32_kt nx, dcpp::float32_kt ny, dcpp::float32_kt nz, SColor c, dcpp::float32_kt tu, dcpp::float32_kt tv) | |
constructor with the same texture coords and normal | |
S3DVertex2TCoords (const dcpp::nub::vector3df &pos, const dcpp::nub::vector3df &normal, SColor color, const dcpp::nub::vector2df &tcoords) | |
constructor with the same texture coords and normal | |
S3DVertex2TCoords (const S3DVertex &o) | |
constructor from S3DVertex | |
bool | operator== (const S3DVertex2TCoords &other) const |
Equality operator. | |
bool | operator!= (const S3DVertex2TCoords &other) const |
Inequality operator. | |
bool | operator< (const S3DVertex2TCoords &other) const |
S3DVertex2TCoords | getInterpolated (const S3DVertex2TCoords &other, dcpp::float32_kt d) |
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S3DVertex () | |
default constructor | |
S3DVertex (dcpp::float32_kt x, dcpp::float32_kt y, dcpp::float32_kt z, dcpp::float32_kt nx, dcpp::float32_kt ny, dcpp::float32_kt nz, SColor c, dcpp::float32_kt tu, dcpp::float32_kt tv) | |
constructor | |
S3DVertex (const dcpp::nub::vector3df &pos, const dcpp::nub::vector3df &normal, SColor color, const dcpp::nub::vector2df &tcoords) | |
constructor | |
bool | operator== (const S3DVertex &other) const |
bool | operator!= (const S3DVertex &other) const |
bool | operator< (const S3DVertex &other) const |
S3DVertex | getInterpolated (const S3DVertex &other, dcpp::float32_kt d) |
Static Public Member Functions | |
static E_VERTEX_TYPE | getType () |
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static E_VERTEX_TYPE | getType () |
Get type of the class. | |
Public Attributes | |
dcpp::nub::vector2df | TCoords2 |
Second set of texture coordinates. | |
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dcpp::nub::vector3df | Pos |
Position. | |
dcpp::nub::vector3df | Normal |
Normal vector. | |
SColor | Color |
Color. | |
dcpp::nub::vector2df | TCoords |
Texture coordinates. | |
Vertex with two texture coordinates.
Usually used for geometry with lightmaps or other special materials.