Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::video::IVideoDriver Member List

This is the complete list of members for dcpp::video::IVideoDriver, including all inherited members.

addDynamicLight(const SLight &light)=0dcpp::video::IVideoDriverpure virtual
addExternalImageLoader(IImageLoader *loader)=0dcpp::video::IVideoDriverpure virtual
addExternalImageWriter(IImageWriter *writer)=0dcpp::video::IVideoDriverpure virtual
addMaterialRenderer(IMaterialRenderer *renderer, const dcpp::char_kt *name=0)=0dcpp::video::IVideoDriverpure virtual
addOcclusionQuery(dcpp::scene::ISceneNode *node, const dcpp::scene::IMesh *mesh=0)=0dcpp::video::IVideoDriverpure virtual
addRenderTarget()=0dcpp::video::IVideoDriverpure virtual
addRenderTargetTexture(const dcpp::nub::dimension2du &size, const dcpp::io::path &name="rt", const ECOLOR_FORMAT format=ECF_UNKNOWN)=0dcpp::video::IVideoDriverpure virtual
addRenderTargetTextureCubemap(const dcpp::uint32_kt sideLen, const dcpp::io::path &name="rt", const ECOLOR_FORMAT format=ECF_UNKNOWN)=0dcpp::video::IVideoDriverpure virtual
addTexture(const dcpp::nub::dimension2du &size, const dcpp::io::path &name, ECOLOR_FORMAT format=ECF_A8R8G8B8)=0dcpp::video::IVideoDriverpure virtual
addTexture(const dcpp::io::path &name, IImage *image, void *mipmapData)dcpp::video::IVideoDriverinline
addTexture(const dcpp::io::path &name, IImage *image)=0dcpp::video::IVideoDriverpure virtual
addTextureCubemap(const dcpp::io::path &name, IImage *imagePosX, IImage *imageNegX, IImage *imagePosY, IImage *imageNegY, IImage *imagePosZ, IImage *imageNegZ)=0dcpp::video::IVideoDriverpure virtual
addTextureCubemap(const dcpp::uint32_kt sideLen, const dcpp::io::path &name, ECOLOR_FORMAT format=ECF_A8R8G8B8)=0dcpp::video::IVideoDriverpure virtual
beginScene(dcpp::uint16_kt clearFlag, dcpp::video::SColor clearColor, dcpp::float32_kt clearDepth=1.0f, dcpp::uint8_kt clearStencil=0, const dcpp::video::SExposedVideoData &videoData=dcpp::video::SExposedVideoData{}, dcpp::nub::recti *sourceRect=nullptr)=0dcpp::video::IVideoDriverpure virtual
beginScene(dcpp::video::SColor color=dcpp::video::SColor{255, 0, 0, 0}, const dcpp::video::SExposedVideoData &videoData=dcpp::video::SExposedVideoData{}, dcpp::nub::recti *sourceRect=nullptr)dcpp::video::IVideoDriverinline
checkDriverReset()=0dcpp::video::IVideoDriverpure virtual
clearBuffers(dcpp::uint16_kt flag, SColor color=SColor(255, 0, 0, 0), dcpp::float32_kt depth=1.f, dcpp::uint8_kt stencil=0)=0dcpp::video::IVideoDriverpure virtual
clearBuffers(bool backBuffer, bool depthBuffer, bool stencilBuffer, SColor color)dcpp::video::IVideoDriverinline
clearZBuffer()dcpp::video::IVideoDriverinline
convertColor(const void *sP, ECOLOR_FORMAT sF, dcpp::int32_kt sN, void *dP, ECOLOR_FORMAT dF) const =0dcpp::video::IVideoDriverpure virtual
createAttributesFromMaterial(const dcpp::video::SMaterial &material, dcpp::io::SAttributeReadWriteOptions *options=0)=0dcpp::video::IVideoDriverpure virtual
createImage(ECOLOR_FORMAT format, const dcpp::nub::dimension2du &size)=0dcpp::video::IVideoDriverpure virtual
createImage(ECOLOR_FORMAT format, IImage *imageToCopy)=0dcpp::video::IVideoDriverpure virtual
createImage(IImage *imageToCopy, const dcpp::nub::position2di &pos, const dcpp::nub::dimension2du &size)=0dcpp::video::IVideoDriverpure virtual
createImage(ITexture *texture, const dcpp::nub::position2di &pos, const dcpp::nub::dimension2du &size)=0dcpp::video::IVideoDriverpure virtual
createImageFromData(ECOLOR_FORMAT format, const dcpp::nub::dimension2du &size, void *data, bool ownForeignMemory=false, bool deleteMemory=true)=0dcpp::video::IVideoDriverpure virtual
createImageFromFile(const dcpp::io::path &filename)dcpp::video::IVideoDriverinline
createImageFromFile(dcpp::io::IReadFile *file)dcpp::video::IVideoDriverinline
createImagesFromFile(const dcpp::io::path &filename, E_TEXTURE_TYPE *type=0)=0dcpp::video::IVideoDriverpure virtual
createImagesFromFile(dcpp::io::IReadFile *file, E_TEXTURE_TYPE *type=0)=0dcpp::video::IVideoDriverpure virtual
createScreenShot(dcpp::video::ECOLOR_FORMAT format=dcpp::video::ECF_UNKNOWN, dcpp::video::E_RENDER_TARGET target=dcpp::video::ERT_FRAME_BUFFER)=0dcpp::video::IVideoDriverpure virtual
deleteAllDynamicLights()=0dcpp::video::IVideoDriverpure virtual
disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true)=0dcpp::video::IVideoDriverpure virtual
draw2DImage(const dcpp::video::ITexture *texture, const dcpp::nub::position2di &destPos, bool useAlphaChannelOfTexture=false)=0dcpp::video::IVideoDriverpure virtual
draw2DImage(const dcpp::video::ITexture *texture, const dcpp::nub::position2di &destPos, const dcpp::nub::recti &sourceRect, const dcpp::nub::recti *clipRect=0, SColor color=SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture=false)=0dcpp::video::IVideoDriverpure virtual
draw2DImage(const dcpp::video::ITexture *texture, const dcpp::nub::recti &destRect, const dcpp::nub::recti &sourceRect, const dcpp::nub::recti *clipRect=0, const dcpp::video::SColor *const colors=0, bool useAlphaChannelOfTexture=false)=0dcpp::video::IVideoDriverpure virtual
draw2DImageBatch(const dcpp::video::ITexture *texture, const dcpp::nub::position2di &pos, const dcpp::nub::array< dcpp::nub::recti > &sourceRects, const dcpp::nub::array< dcpp::int32_kt > &indices, dcpp::int32_kt kerningWidth=0, const dcpp::nub::recti *clipRect=0, SColor color=SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture=false)=0dcpp::video::IVideoDriverpure virtual
draw2DImageBatch(const dcpp::video::ITexture *texture, const dcpp::nub::array< dcpp::nub::position2di > &positions, const dcpp::nub::array< dcpp::nub::recti > &sourceRects, const dcpp::nub::recti *clipRect=0, SColor color=SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture=false)=0dcpp::video::IVideoDriverpure virtual
draw2DLine(const dcpp::nub::position2di &start, const dcpp::nub::position2di &end, SColor color=SColor(255, 255, 255, 255))=0dcpp::video::IVideoDriverpure virtual
draw2DPolygon(dcpp::nub::position2di center, dcpp::float32_kt radius, dcpp::video::SColor color=SColor(100, 255, 255, 255), dcpp::int32_kt vertexCount=10)=0dcpp::video::IVideoDriverpure virtual
draw2DRectangle(SColor color, const dcpp::nub::recti &pos, const dcpp::nub::recti *clip=0)=0dcpp::video::IVideoDriverpure virtual
draw2DRectangle(const dcpp::nub::recti &pos, SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, const dcpp::nub::recti *clip=0)=0dcpp::video::IVideoDriverpure virtual
draw2DRectangleOutline(const dcpp::nub::recti &pos, SColor color=SColor(255, 255, 255, 255))=0dcpp::video::IVideoDriverpure virtual
draw2DVertexPrimitiveList(const void *vertices, dcpp::uint32_kt vertexCount, const void *indexList, dcpp::uint32_kt primCount, E_VERTEX_TYPE vType=EVT_STANDARD, dcpp::scene::E_PRIMITIVE_TYPE pType=dcpp::scene::EPT_TRIANGLES, E_INDEX_TYPE iType=EIT_16BIT)=0dcpp::video::IVideoDriverpure virtual
draw3DBox(const dcpp::nub::aabbox3df &box, SColor color=SColor(255, 255, 255, 255))=0dcpp::video::IVideoDriverpure virtual
draw3DLine(const dcpp::nub::vector3df &start, const dcpp::nub::vector3df &end, SColor color=SColor(255, 255, 255, 255))=0dcpp::video::IVideoDriverpure virtual
draw3DTriangle(const dcpp::nub::triangle3df &triangle, SColor color=SColor(255, 255, 255, 255))=0dcpp::video::IVideoDriverpure virtual
drawIndexedTriangleFan(const S3DVertex *vertices, dcpp::uint32_kt vertexCount, const dcpp::uint16_kt *indexList, dcpp::uint32_kt triangleCount)dcpp::video::IVideoDriverinline
drawIndexedTriangleFan(const S3DVertex2TCoords *vertices, dcpp::uint32_kt vertexCount, const dcpp::uint16_kt *indexList, dcpp::uint32_kt triangleCount)dcpp::video::IVideoDriverinline
drawIndexedTriangleFan(const S3DVertexTangents *vertices, dcpp::uint32_kt vertexCount, const dcpp::uint16_kt *indexList, dcpp::uint32_kt triangleCount)dcpp::video::IVideoDriverinline
drawIndexedTriangleList(const S3DVertex *vertices, dcpp::uint32_kt vertexCount, const dcpp::uint16_kt *indexList, dcpp::uint32_kt triangleCount)dcpp::video::IVideoDriverinline
drawIndexedTriangleList(const S3DVertex2TCoords *vertices, dcpp::uint32_kt vertexCount, const dcpp::uint16_kt *indexList, dcpp::uint32_kt triangleCount)dcpp::video::IVideoDriverinline
drawIndexedTriangleList(const S3DVertexTangents *vertices, dcpp::uint32_kt vertexCount, const dcpp::uint16_kt *indexList, dcpp::uint32_kt triangleCount)dcpp::video::IVideoDriverinline
drawMeshBuffer(const dcpp::scene::IMeshBuffer *mb)=0dcpp::video::IVideoDriverpure virtual
drawMeshBufferNormals(const dcpp::scene::IMeshBuffer *mb, dcpp::float32_kt length=10.f, SColor color=0xffffffff)=0dcpp::video::IVideoDriverpure virtual
drawPixel(dcpp::uint32_kt x, dcpp::uint32_kt y, const SColor &color)=0dcpp::video::IVideoDriverpure virtual
drawStencilShadow(bool clearStencilBuffer=false, dcpp::video::SColor leftUpEdge=dcpp::video::SColor(255, 0, 0, 0), dcpp::video::SColor rightUpEdge=dcpp::video::SColor(255, 0, 0, 0), dcpp::video::SColor leftDownEdge=dcpp::video::SColor(255, 0, 0, 0), dcpp::video::SColor rightDownEdge=dcpp::video::SColor(255, 0, 0, 0))=0dcpp::video::IVideoDriverpure virtual
drawStencilShadowVolume(const dcpp::nub::array< dcpp::nub::vector3df > &triangles, bool zfail=true, dcpp::uint32_kt debugDataVisible=0)=0dcpp::video::IVideoDriverpure virtual
drawVertexPrimitiveList(const void *vertices, dcpp::uint32_kt vertexCount, const void *indexList, dcpp::uint32_kt primCount, E_VERTEX_TYPE vType=EVT_STANDARD, dcpp::scene::E_PRIMITIVE_TYPE pType=dcpp::scene::EPT_TRIANGLES, E_INDEX_TYPE iType=EIT_16BIT)=0dcpp::video::IVideoDriverpure virtual
drop() constdcpp::IReferenceCountedinline
enableClipPlane(dcpp::uint32_kt index, bool enable)=0dcpp::video::IVideoDriverpure virtual
enableMaterial2D(bool enable=true)=0dcpp::video::IVideoDriverpure virtual
endScene()=0dcpp::video::IVideoDriverpure virtual
fillMaterialStructureFromAttributes(dcpp::video::SMaterial &outMaterial, dcpp::io::IAttributes *attributes)=0dcpp::video::IVideoDriverpure virtual
findTexture(const dcpp::io::path &filename)=0dcpp::video::IVideoDriverpure virtual
getColorFormat() const =0dcpp::video::IVideoDriverpure virtual
getCurrentRenderTargetSize() const =0dcpp::video::IVideoDriverpure virtual
getDebugName() constdcpp::IReferenceCountedinline
getDriverAttributes() const =0dcpp::video::IVideoDriverpure virtual
getDriverType() const =0dcpp::video::IVideoDriverpure virtual
getDynamicLight(dcpp::uint32_kt idx) const =0dcpp::video::IVideoDriverpure virtual
getDynamicLightCount() const =0dcpp::video::IVideoDriverpure virtual
getExposedVideoData()=0dcpp::video::IVideoDriverpure virtual
getFog(SColor &color, E_FOG_TYPE &fogType, dcpp::float32_kt &start, dcpp::float32_kt &end, dcpp::float32_kt &density, bool &pixelFog, bool &rangeFog)=0dcpp::video::IVideoDriverpure virtual
getFPS() const =0dcpp::video::IVideoDriverpure virtual
getGPUProgrammingServices()=0dcpp::video::IVideoDriverpure virtual
getImageLoader(dcpp::uint32_kt n)=0dcpp::video::IVideoDriverpure virtual
getImageLoaderCount() const =0dcpp::video::IVideoDriverpure virtual
getImageWriter(dcpp::uint32_kt n)=0dcpp::video::IVideoDriverpure virtual
getImageWriterCount() const =0dcpp::video::IVideoDriverpure virtual
getMaterial2D()=0dcpp::video::IVideoDriverpure virtual
getMaterialRenderer(dcpp::uint32_kt idx) const =0dcpp::video::IVideoDriverpure virtual
getMaterialRendererCount() const =0dcpp::video::IVideoDriverpure virtual
getMaterialRendererName(dcpp::uint32_kt idx) const =0dcpp::video::IVideoDriverpure virtual
getMaximalDynamicLightAmount() const =0dcpp::video::IVideoDriverpure virtual
getMaximalPrimitiveCount() const =0dcpp::video::IVideoDriverpure virtual
getMaxTextureSize() const =0dcpp::video::IVideoDriverpure virtual
getMeshManipulator()=0dcpp::video::IVideoDriverpure virtual
getName() const =0dcpp::video::IVideoDriverpure virtual
getOcclusionQueryResult(const dcpp::scene::ISceneNode *node) const =0dcpp::video::IVideoDriverpure virtual
getOverrideMaterial()=0dcpp::video::IVideoDriverpure virtual
getPrimitiveCountDrawn(dcpp::uint32_kt mode=0) const =0dcpp::video::IVideoDriverpure virtual
getReferenceCount() constdcpp::IReferenceCountedinline
getScreenSize() const =0dcpp::video::IVideoDriverpure virtual
getTexture(const dcpp::io::path &filename)=0dcpp::video::IVideoDriverpure virtual
getTexture(dcpp::io::IReadFile *file)=0dcpp::video::IVideoDriverpure virtual
getTextureByIndex(dcpp::uint32_kt index)=0dcpp::video::IVideoDriverpure virtual
getTextureCount() const =0dcpp::video::IVideoDriverpure virtual
getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const =0dcpp::video::IVideoDriverpure virtual
getTransform(E_TRANSFORMATION_STATE state) const =0dcpp::video::IVideoDriverpure virtual
getVendorInfo()=0dcpp::video::IVideoDriverpure virtual
getViewPort() const =0dcpp::video::IVideoDriverpure virtual
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
makeColorKeyTexture(dcpp::video::ITexture *texture, dcpp::video::SColor color, bool zeroTexels=false) const =0dcpp::video::IVideoDriverpure virtual
makeColorKeyTexture(dcpp::video::ITexture *texture, dcpp::nub::position2di colorKeyPixelPos, bool zeroTexels=false) const =0dcpp::video::IVideoDriverpure virtual
makeNormalMapTexture(dcpp::video::ITexture *texture, dcpp::float32_kt amplitude=1.0f) const =0dcpp::video::IVideoDriverpure virtual
needsTransparentRenderPass(const dcpp::video::SMaterial &material) const =0dcpp::video::IVideoDriverpure virtual
OnResize(const dcpp::nub::dimension2du &size)=0dcpp::video::IVideoDriverpure virtual
queryFeature(E_VIDEO_DRIVER_FEATURE feature) const =0dcpp::video::IVideoDriverpure virtual
queryTextureFormat(ECOLOR_FORMAT format) const =0dcpp::video::IVideoDriverpure virtual
removeAllHardwareBuffers()=0dcpp::video::IVideoDriverpure virtual
removeAllOcclusionQueries()=0dcpp::video::IVideoDriverpure virtual
removeAllRenderTargets()=0dcpp::video::IVideoDriverpure virtual
removeAllTextures()=0dcpp::video::IVideoDriverpure virtual
removeHardwareBuffer(const dcpp::scene::IMeshBuffer *mb)=0dcpp::video::IVideoDriverpure virtual
removeOcclusionQuery(dcpp::scene::ISceneNode *node)=0dcpp::video::IVideoDriverpure virtual
removeRenderTarget(IRenderTarget *renderTarget)=0dcpp::video::IVideoDriverpure virtual
removeTexture(ITexture *texture)=0dcpp::video::IVideoDriverpure virtual
renameTexture(ITexture *texture, const dcpp::io::path &newName)=0dcpp::video::IVideoDriverpure virtual
runAllOcclusionQueries(bool visible=false)=0dcpp::video::IVideoDriverpure virtual
runOcclusionQuery(dcpp::scene::ISceneNode *node, bool visible=false)=0dcpp::video::IVideoDriverpure virtual
setAllowZWriteOnTransparent(bool flag)=0dcpp::video::IVideoDriverpure virtual
setAmbientLight(const SColorf &color)=0dcpp::video::IVideoDriverpure virtual
setClipPlane(dcpp::uint32_kt index, const dcpp::nub::plane3df &plane, bool enable=false)=0dcpp::video::IVideoDriverpure virtual
setDebugName(const dcpp::char_kt *newName)dcpp::IReferenceCountedinlineprotected
setFog(SColor color=SColor(0, 255, 255, 255), E_FOG_TYPE fogType=EFT_FOG_LINEAR, dcpp::float32_kt start=50.0f, dcpp::float32_kt end=100.0f, dcpp::float32_kt density=0.01f, bool pixelFog=false, bool rangeFog=false)=0dcpp::video::IVideoDriverpure virtual
setMaterial(const SMaterial &material)=0dcpp::video::IVideoDriverpure virtual
setMaterialRendererName(dcpp::uint32_kt idx, const dcpp::char_kt *name)=0dcpp::video::IVideoDriverpure virtual
setMinHardwareBufferVertexCount(dcpp::uint32_kt count)=0dcpp::video::IVideoDriverpure virtual
setRenderTarget(ITexture *texture, dcpp::uint16_kt clearFlag=ECBF_COLOR|ECBF_DEPTH, SColor clearColor=SColor(255, 0, 0, 0), dcpp::float32_kt clearDepth=1.f, dcpp::uint8_kt clearStencil=0)=0dcpp::video::IVideoDriverpure virtual
setRenderTarget(ITexture *texture, bool clearBackBuffer, bool clearZBuffer, SColor color=SColor(255, 0, 0, 0))dcpp::video::IVideoDriverinline
setRenderTargetEx(IRenderTarget *target, dcpp::uint16_kt clearFlag, SColor clearColor=SColor(255, 0, 0, 0), dcpp::float32_kt clearDepth=1.f, dcpp::uint8_kt clearStencil=0)=0dcpp::video::IVideoDriverpure virtual
setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled=true)=0dcpp::video::IVideoDriverpure virtual
setTransform(E_TRANSFORMATION_STATE state, const dcpp::nub::matrix4 &mat)=0dcpp::video::IVideoDriverpure virtual
setViewPort(const dcpp::nub::recti &area)=0dcpp::video::IVideoDriverpure virtual
swapMaterialRenderers(dcpp::uint32_kt idx1, dcpp::uint32_kt idx2, bool swapNames=true)=0dcpp::video::IVideoDriverpure virtual
swapScenes(dcpp::uint16_kt clearFlag, dcpp::video::SColor clearColor, dcpp::float32_kt clearDepth=1.0f, dcpp::uint8_kt clearStencil=0, const dcpp::video::SExposedVideoData &videoData=dcpp::video::SExposedVideoData{}, dcpp::nub::recti *sourceRect=nullptr)dcpp::video::IVideoDriverinline
swapScenes(dcpp::video::SColor color=dcpp::video::SColor{255, 0, 0, 0}, const dcpp::video::SExposedVideoData &videoData=dcpp::video::SExposedVideoData{}, dcpp::nub::recti *sourceRect=nullptr)dcpp::video::IVideoDriverinline
turnLightOn(dcpp::int32_kt lightIndex, bool turnOn)=0dcpp::video::IVideoDriverpure virtual
updateAllOcclusionQueries(bool block=true)=0dcpp::video::IVideoDriverpure virtual
updateOcclusionQuery(dcpp::scene::ISceneNode *node, bool block=true)=0dcpp::video::IVideoDriverpure virtual
writeImageToFile(IImage *image, const dcpp::io::path &filename, dcpp::uint32_kt param=0)=0dcpp::video::IVideoDriverpure virtual
writeImageToFile(IImage *image, dcpp::io::IWriteFile *file, dcpp::uint32_kt param=0)=0dcpp::video::IVideoDriverpure virtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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