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  | IVolumeLightSceneNode (ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id, const dcpp::nub::vector3df &position, const dcpp::nub::vector3df &rotation, const dcpp::nub::vector3df &scale) | 
|   | constructor 
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| virtual ESCENE_NODE_TYPE  | getType () const override | 
|   | Returns type of the scene node.  
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virtual void  | setSubDivideU (const dcpp::uint32_kt inU)=0 | 
|   | Sets the number of segments across the U axis. 
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virtual void  | setSubDivideV (const dcpp::uint32_kt inV)=0 | 
|   | Sets the number of segments across the V axis. 
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virtual dcpp::uint32_kt  | getSubDivideU () const =0 | 
|   | Returns the number of segments across the U axis. 
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virtual dcpp::uint32_kt  | getSubDivideV () const =0 | 
|   | Returns the number of segments across the V axis. 
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virtual void  | setFootColor (const dcpp::video::SColor inColor)=0 | 
|   | Sets the color of the base of the light. 
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virtual void  | setTailColor (const dcpp::video::SColor inColor)=0 | 
|   | Sets the color of the tip of the light. 
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virtual dcpp::video::SColor  | getFootColor () const =0 | 
|   | Returns the color of the base of the light. 
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virtual dcpp::video::SColor  | getTailColor () const =0 | 
|   | Returns the color of the tip of the light. 
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  | ISceneNode (ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id=-1, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | 
|   | Constructor. 
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virtual  | ~ISceneNode () | 
|   | Destructor. 
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| virtual void  | OnRegisterSceneNode () | 
|   | This method is called just before the rendering process of the whole scene.  
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| virtual void  | OnAnimate (dcpp::uint32_kt timeMs) | 
|   | OnAnimate() is called just before rendering the whole scene.  
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| virtual void  | render ()=0 | 
|   | Renders the node.  
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| virtual const dcpp::char_kt *  | getName () const | 
|   | Returns the name of the node.  
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| virtual void  | setName (const dcpp::char_kt *name) | 
|   | Sets the name of the node.  
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| virtual void  | setName (const dcpp::nub::string &name) | 
|   | Sets the name of the node.  
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| virtual const dcpp::nub::aabbox3df &  | getBoundingBox () const =0 | 
|   | Get the axis aligned, not transformed bounding box of this node.  
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| virtual const dcpp::nub::aabbox3df  | getTransformedBoundingBox () const | 
|   | Get the axis aligned, transformed and animated absolute bounding box of this node.  
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| virtual void  | getTransformedBoundingBoxEdges (dcpp::nub::array< dcpp::nub::vector3df > &edges) const | 
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| virtual const dcpp::nub::matrix4 &  | getAbsoluteTransformation () const | 
|   | Get the absolute transformation of the node. Is recalculated every OnAnimate()-call.  
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| virtual dcpp::nub::matrix4  | getRelativeTransformation () const | 
|   | Returns the relative transformation of the scene node.  
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| virtual bool  | isVisible () const | 
|   | Returns whether the node should be visible (if all of its parents are visible).  
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| virtual bool  | isTrulyVisible () const | 
|   | Check whether the node is truly visible, taking into accounts its parents' visibility.  
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| virtual void  | setVisible (bool isVisible) | 
|   | Sets if the node should be visible or not.  
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| virtual dcpp::int32_kt  | getID () const | 
|   | Get the id of the scene node.  
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| virtual void  | setID (dcpp::int32_kt id) | 
|   | Sets the id of the scene node.  
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| virtual void  | addChild (ISceneNode *child) | 
|   | Adds a child to this scene node.  
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| virtual bool  | removeChild (ISceneNode *child) | 
|   | Removes a child from this scene node.  
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| virtual void  | removeAll () | 
|   | Removes all children of this scene node.  
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| virtual void  | remove () | 
|   | Removes this scene node from the scene.  
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| virtual void  | addAnimator (ISceneNodeAnimator *animator) | 
|   | Adds an animator which should animate this node.  
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| const dcpp::nub::list< ISceneNodeAnimator * > &  | getAnimators () const | 
|   | Get a list of all scene node animators.  
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| virtual void  | removeAnimator (ISceneNodeAnimator *animator) | 
|   | Removes an animator from this scene node.  
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| virtual void  | removeAnimators () | 
|   | Removes all animators from this scene node.  
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| virtual dcpp::video::SMaterial &  | getMaterial (dcpp::uint32_kt num) | 
|   | Returns the material based on the zero based index i.  
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| virtual dcpp::uint32_kt  | getMaterialCount () const | 
|   | Get amount of materials used by this scene node.  
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| void  | setMaterialFlag (dcpp::video::E_MATERIAL_FLAG flag, bool newvalue) | 
|   | Sets all material flags at once to a new value.  
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| void  | setMaterialTexture (dcpp::uint32_kt textureLayer, dcpp::video::ITexture *texture) | 
|   | Sets the texture of the specified layer in all materials of this scene node to the new texture.  
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| void  | setMaterialType (dcpp::video::E_MATERIAL_TYPE newType) | 
|   | Sets the material type of all materials in this scene node to a new material type.  
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| virtual const dcpp::nub::vector3df &  | getScale () const | 
|   | Gets the scale of the scene node relative to its parent.  
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| virtual void  | setScale (const dcpp::nub::vector3df &scale) | 
|   | Sets the relative scale of the scene node.  
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| virtual const dcpp::nub::vector3df &  | getRotation () const | 
|   | Gets the rotation of the node relative to its parent.  
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| virtual void  | setRotation (const dcpp::nub::vector3df &rotation) | 
|   | Sets the rotation of the node relative to its parent.  
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| virtual const dcpp::nub::vector3df &  | getPosition () const | 
|   | Gets the position of the node relative to its parent.  
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| virtual void  | setPosition (const dcpp::nub::vector3df &newpos) | 
|   | Sets the position of the node relative to its parent.  
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| virtual dcpp::nub::vector3df  | getAbsolutePosition () const | 
|   | Gets the absolute position of the node in world coordinates.  
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| void  | setAutomaticCulling (dcpp::uint32_kt state) | 
|   | Set a culling style or disable culling completely.  
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| dcpp::uint32_kt  | getAutomaticCulling () const | 
|   | Gets the automatic culling state.  
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void  | setUpdateAbsolutePosBehavior (ESCENE_NODE_UPDATE_ABS behavior) | 
|   | Set how updateAbsolutePosition calculates the absolute transformation matrix. 
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ESCENE_NODE_UPDATE_ABS  | getUpdateAbsolutePosBehavior () const | 
|   | Get how updateAbsolutePosition calculates the absolute transformation matrix. 
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| virtual void  | setDebugDataVisible (dcpp::uint32_kt state) | 
|   | Sets if debug data like bounding boxes should be drawn.  
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| dcpp::uint32_kt  | isDebugDataVisible () const | 
|   | Returns if debug data like bounding boxes are drawn.  
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| void  | setIsDebugObject (bool debugObject) | 
|   | Sets if this scene node is a debug object.  
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| bool  | isDebugObject () const | 
|   | Returns if this scene node is a debug object.  
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| const dcpp::nub::list< ISceneNode * > &  | getChildren () const | 
|   | Returns a const reference to the list of all children.  
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| virtual void  | setParent (ISceneNode *newParent) | 
|   | Changes the parent of the scene node.  
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| virtual ITriangleSelector *  | getTriangleSelector () const | 
|   | Returns the triangle selector attached to this scene node.  
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| virtual void  | setTriangleSelector (ITriangleSelector *selector) | 
|   | Sets the triangle selector of the scene node.  
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| virtual void  | updateAbsolutePosition () | 
|   | Updates the absolute tranformation or position based on the relative and the parents transformation.  
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| dcpp::scene::ISceneNode *  | getParent () const | 
|   | Returns the parent of this scene node.  
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| virtual void  | serializeAttributes (dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options=0) const override | 
|   | Writes attributes of the scene node.  
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| virtual void  | deserializeAttributes (dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options=0) override | 
|   | Reads attributes of the scene node.  
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| virtual ISceneNode *  | clone (ISceneNode *newParent=0, ISceneManager *newManager=0) | 
|   | Creates a clone of this scene node and its children.  
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| virtual ISceneManager *  | getSceneManager (void) const | 
|   | Retrieve the scene manager for this node.  
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  | IReferenceCounted () | 
|   | Constructor. 
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virtual  | ~IReferenceCounted () | 
|   | Destructor. 
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| void  | grab () const | 
|   | Grabs the object. Increments the reference counter by one.  
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| bool  | drop () const | 
|   | Drops the object. Decrements the reference counter by one.  
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| dcpp::int32_kt  | getReferenceCount () const | 
|   | Get the reference count.  
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| const dcpp::char_kt *  | getDebugName () const | 
|   | Returns the debug name of the object.  
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