Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::IParticleAffector Member List

This is the complete list of members for dcpp::scene::IParticleAffector, including all inherited members.

affect(u32 now, SParticle *particlearray, u32 count)=0dcpp::scene::IParticleAffectorpure virtual
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)dcpp::io::IAttributeExchangingObjectinlinevirtual
drop() constdcpp::IReferenceCountedinline
Enabled (defined in dcpp::scene::IParticleAffector)dcpp::scene::IParticleAffectorprotected
getDebugName() constdcpp::IReferenceCountedinline
getEnabled() constdcpp::scene::IParticleAffectorinlinevirtual
getReferenceCount() constdcpp::IReferenceCountedinline
getType() const =0dcpp::scene::IParticleAffectorpure virtual
grab() constdcpp::IReferenceCountedinline
IParticleAffector()dcpp::scene::IParticleAffectorinline
IReferenceCounted()dcpp::IReferenceCountedinline
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) constdcpp::io::IAttributeExchangingObjectinlinevirtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setEnabled(bool enabled)dcpp::scene::IParticleAffectorinlinevirtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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