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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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Dummy scene node for adding additional transformations to the scene graph. More...
#include <duckcpp/core/engine/IDummyTransformationSceneNode.hpp>
Public Member Functions | |
IDummyTransformationSceneNode (ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id) | |
Constructor. | |
virtual dcpp::nub::matrix4 & | getRelativeTransformationMatrix ()=0 |
Returns a reference to the current relative transformation matrix. | |
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ISceneNode (ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id=-1, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) | |
Constructor. | |
virtual | ~ISceneNode () |
Destructor. | |
virtual void | OnRegisterSceneNode () |
This method is called just before the rendering process of the whole scene. | |
virtual void | OnAnimate (dcpp::uint32_kt timeMs) |
OnAnimate() is called just before rendering the whole scene. | |
virtual void | render ()=0 |
Renders the node. | |
virtual const dcpp::char_kt * | getName () const |
Returns the name of the node. | |
virtual void | setName (const dcpp::char_kt *name) |
Sets the name of the node. | |
virtual void | setName (const dcpp::nub::string &name) |
Sets the name of the node. | |
virtual const dcpp::nub::aabbox3df & | getBoundingBox () const =0 |
Get the axis aligned, not transformed bounding box of this node. | |
virtual const dcpp::nub::aabbox3df | getTransformedBoundingBox () const |
Get the axis aligned, transformed and animated absolute bounding box of this node. | |
virtual void | getTransformedBoundingBoxEdges (dcpp::nub::array< dcpp::nub::vector3df > &edges) const |
virtual const dcpp::nub::matrix4 & | getAbsoluteTransformation () const |
Get the absolute transformation of the node. Is recalculated every OnAnimate()-call. | |
virtual dcpp::nub::matrix4 | getRelativeTransformation () const |
Returns the relative transformation of the scene node. | |
virtual bool | isVisible () const |
Returns whether the node should be visible (if all of its parents are visible). | |
virtual bool | isTrulyVisible () const |
Check whether the node is truly visible, taking into accounts its parents' visibility. | |
virtual void | setVisible (bool isVisible) |
Sets if the node should be visible or not. | |
virtual dcpp::int32_kt | getID () const |
Get the id of the scene node. | |
virtual void | setID (dcpp::int32_kt id) |
Sets the id of the scene node. | |
virtual void | addChild (ISceneNode *child) |
Adds a child to this scene node. | |
virtual bool | removeChild (ISceneNode *child) |
Removes a child from this scene node. | |
virtual void | removeAll () |
Removes all children of this scene node. | |
virtual void | remove () |
Removes this scene node from the scene. | |
virtual void | addAnimator (ISceneNodeAnimator *animator) |
Adds an animator which should animate this node. | |
const dcpp::nub::list< ISceneNodeAnimator * > & | getAnimators () const |
Get a list of all scene node animators. | |
virtual void | removeAnimator (ISceneNodeAnimator *animator) |
Removes an animator from this scene node. | |
virtual void | removeAnimators () |
Removes all animators from this scene node. | |
virtual dcpp::video::SMaterial & | getMaterial (dcpp::uint32_kt num) |
Returns the material based on the zero based index i. | |
virtual dcpp::uint32_kt | getMaterialCount () const |
Get amount of materials used by this scene node. | |
void | setMaterialFlag (dcpp::video::E_MATERIAL_FLAG flag, bool newvalue) |
Sets all material flags at once to a new value. | |
void | setMaterialTexture (dcpp::uint32_kt textureLayer, dcpp::video::ITexture *texture) |
Sets the texture of the specified layer in all materials of this scene node to the new texture. | |
void | setMaterialType (dcpp::video::E_MATERIAL_TYPE newType) |
Sets the material type of all materials in this scene node to a new material type. | |
virtual const dcpp::nub::vector3df & | getScale () const |
Gets the scale of the scene node relative to its parent. | |
virtual void | setScale (const dcpp::nub::vector3df &scale) |
Sets the relative scale of the scene node. | |
virtual const dcpp::nub::vector3df & | getRotation () const |
Gets the rotation of the node relative to its parent. | |
virtual void | setRotation (const dcpp::nub::vector3df &rotation) |
Sets the rotation of the node relative to its parent. | |
virtual const dcpp::nub::vector3df & | getPosition () const |
Gets the position of the node relative to its parent. | |
virtual void | setPosition (const dcpp::nub::vector3df &newpos) |
Sets the position of the node relative to its parent. | |
virtual dcpp::nub::vector3df | getAbsolutePosition () const |
Gets the absolute position of the node in world coordinates. | |
void | setAutomaticCulling (dcpp::uint32_kt state) |
Set a culling style or disable culling completely. | |
dcpp::uint32_kt | getAutomaticCulling () const |
Gets the automatic culling state. | |
void | setUpdateAbsolutePosBehavior (ESCENE_NODE_UPDATE_ABS behavior) |
Set how updateAbsolutePosition calculates the absolute transformation matrix. | |
ESCENE_NODE_UPDATE_ABS | getUpdateAbsolutePosBehavior () const |
Get how updateAbsolutePosition calculates the absolute transformation matrix. | |
virtual void | setDebugDataVisible (dcpp::uint32_kt state) |
Sets if debug data like bounding boxes should be drawn. | |
dcpp::uint32_kt | isDebugDataVisible () const |
Returns if debug data like bounding boxes are drawn. | |
void | setIsDebugObject (bool debugObject) |
Sets if this scene node is a debug object. | |
bool | isDebugObject () const |
Returns if this scene node is a debug object. | |
const dcpp::nub::list< ISceneNode * > & | getChildren () const |
Returns a const reference to the list of all children. | |
virtual void | setParent (ISceneNode *newParent) |
Changes the parent of the scene node. | |
virtual ITriangleSelector * | getTriangleSelector () const |
Returns the triangle selector attached to this scene node. | |
virtual void | setTriangleSelector (ITriangleSelector *selector) |
Sets the triangle selector of the scene node. | |
virtual void | updateAbsolutePosition () |
Updates the absolute tranformation or position based on the relative and the parents transformation. | |
dcpp::scene::ISceneNode * | getParent () const |
Returns the parent of this scene node. | |
virtual ESCENE_NODE_TYPE | getType () const |
Returns type of the scene node. | |
virtual void | serializeAttributes (dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options=0) const override |
Writes attributes of the scene node. | |
virtual void | deserializeAttributes (dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options=0) override |
Reads attributes of the scene node. | |
virtual ISceneNode * | clone (ISceneNode *newParent=0, ISceneManager *newManager=0) |
Creates a clone of this scene node and its children. | |
virtual ISceneManager * | getSceneManager (void) const |
Retrieve the scene manager for this node. | |
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IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
dcpp::int32_kt | getReferenceCount () const |
Get the reference count. | |
const dcpp::char_kt * | getDebugName () const |
Returns the debug name of the object. | |
Additional Inherited Members | |
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void | cloneMembers (ISceneNode *toCopyFrom, ISceneManager *newManager) |
A clone function for the ISceneNode members. | |
void | setSceneManager (ISceneManager *newManager) |
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void | setDebugName (const dcpp::char_kt *newName) |
Sets the debug name of the object. | |
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dcpp::nub::string | Name |
Name of the scene node. | |
dcpp::nub::matrix4 | AbsoluteTransformation |
Absolute transformation of the node. | |
dcpp::nub::vector3df | RelativeTranslation |
Relative translation of the scene node. | |
dcpp::nub::vector3df | RelativeRotation |
Relative rotation of the scene node. | |
dcpp::nub::vector3df | RelativeScale |
Relative scale of the scene node. | |
ISceneNode * | Parent |
Pointer to the parent. | |
dcpp::nub::list< ISceneNode * > | Children |
List of all children of this node. | |
dcpp::nub::list< ISceneNodeAnimator * > | Animators |
List of all animator nodes. | |
ISceneManager * | SceneManager |
Pointer to the scene manager. | |
ITriangleSelector * | TriangleSelector |
Pointer to the triangle selector. | |
dcpp::int32_kt | ID |
ID of the node. | |
ESCENE_NODE_UPDATE_ABS | UpdateAbsolutePosBehavior |
How updateAbsolutePosition calculates AbsoluteTransformation. | |
dcpp::uint32_kt | AutomaticCullingState |
Automatic culling state. | |
dcpp::uint32_kt | DebugDataVisible |
Flag if debug data should be drawn, such as Bounding Boxes. | |
bool | IsVisible |
Is the node visible? | |
bool | IsDebugObject |
Is debug object? | |
Dummy scene node for adding additional transformations to the scene graph.
This scene node does not render itself, and does not respond to set/getPosition, set/getRotation and set/getScale. Its just a simple scene node that takes a matrix as relative transformation, making it possible to insert any transformation anywhere into the scene graph. This scene node is for example used by the IAnimatedMeshSceneNode for emulating joint scene nodes when playing skeletal animations.
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pure virtual |
Returns a reference to the current relative transformation matrix.
This is the matrix, this scene node uses instead of scale, translation and rotation.