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| IBoneSceneNode (ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id=-1) |
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| virtual DCPP_DEPRECATED const dcpp::char_kt * | getBoneName () const |
| | Get the name of the bone.
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virtual dcpp::uint32_kt | getBoneIndex () const =0 |
| | Get the index of the bone.
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| virtual bool | setAnimationMode (E_BONE_ANIMATION_MODE mode)=0 |
| | Sets the animation mode of the bone.
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virtual E_BONE_ANIMATION_MODE | getAnimationMode () const =0 |
| | Gets the current animation mode of the bone.
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| virtual const dcpp::nub::aabbox3df & | getBoundingBox () const override=0 |
| | Get the axis aligned bounding box of this node.
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| virtual void | OnAnimate (dcpp::uint32_kt timeMs) override=0 |
| | Returns the relative transformation of the scene node.
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| virtual void | render () override |
| | The render method.
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virtual void | setSkinningSpace (E_BONE_SKINNING_SPACE space)=0 |
| | How the relative transformation of the bone is used.
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virtual E_BONE_SKINNING_SPACE | getSkinningSpace () const =0 |
| | How the relative transformation of the bone is used.
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virtual void | updateAbsolutePositionOfAllChildren ()=0 |
| | Updates the absolute position based on the relative and the parents position.
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| ISceneNode (ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id=-1, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0, 0, 0), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f)) |
| | Constructor.
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virtual | ~ISceneNode () |
| | Destructor.
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| virtual void | OnRegisterSceneNode () |
| | This method is called just before the rendering process of the whole scene.
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| virtual const dcpp::char_kt * | getName () const |
| | Returns the name of the node.
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| virtual void | setName (const dcpp::char_kt *name) |
| | Sets the name of the node.
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| virtual void | setName (const dcpp::nub::string &name) |
| | Sets the name of the node.
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| virtual const dcpp::nub::aabbox3df | getTransformedBoundingBox () const |
| | Get the axis aligned, transformed and animated absolute bounding box of this node.
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| virtual void | getTransformedBoundingBoxEdges (dcpp::nub::array< dcpp::nub::vector3df > &edges) const |
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| virtual const dcpp::nub::matrix4 & | getAbsoluteTransformation () const |
| | Get the absolute transformation of the node. Is recalculated every OnAnimate()-call.
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| virtual dcpp::nub::matrix4 | getRelativeTransformation () const |
| | Returns the relative transformation of the scene node.
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| virtual bool | isVisible () const |
| | Returns whether the node should be visible (if all of its parents are visible).
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| virtual bool | isTrulyVisible () const |
| | Check whether the node is truly visible, taking into accounts its parents' visibility.
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| virtual void | setVisible (bool isVisible) |
| | Sets if the node should be visible or not.
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| virtual dcpp::int32_kt | getID () const |
| | Get the id of the scene node.
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| virtual void | setID (dcpp::int32_kt id) |
| | Sets the id of the scene node.
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| virtual void | addChild (ISceneNode *child) |
| | Adds a child to this scene node.
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| virtual bool | removeChild (ISceneNode *child) |
| | Removes a child from this scene node.
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| virtual void | removeAll () |
| | Removes all children of this scene node.
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| virtual void | remove () |
| | Removes this scene node from the scene.
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| virtual void | addAnimator (ISceneNodeAnimator *animator) |
| | Adds an animator which should animate this node.
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| const dcpp::nub::list< ISceneNodeAnimator * > & | getAnimators () const |
| | Get a list of all scene node animators.
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| virtual void | removeAnimator (ISceneNodeAnimator *animator) |
| | Removes an animator from this scene node.
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| virtual void | removeAnimators () |
| | Removes all animators from this scene node.
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| virtual dcpp::video::SMaterial & | getMaterial (dcpp::uint32_kt num) |
| | Returns the material based on the zero based index i.
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| virtual dcpp::uint32_kt | getMaterialCount () const |
| | Get amount of materials used by this scene node.
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| void | setMaterialFlag (dcpp::video::E_MATERIAL_FLAG flag, bool newvalue) |
| | Sets all material flags at once to a new value.
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| void | setMaterialTexture (dcpp::uint32_kt textureLayer, dcpp::video::ITexture *texture) |
| | Sets the texture of the specified layer in all materials of this scene node to the new texture.
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| void | setMaterialType (dcpp::video::E_MATERIAL_TYPE newType) |
| | Sets the material type of all materials in this scene node to a new material type.
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| virtual const dcpp::nub::vector3df & | getScale () const |
| | Gets the scale of the scene node relative to its parent.
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| virtual void | setScale (const dcpp::nub::vector3df &scale) |
| | Sets the relative scale of the scene node.
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| virtual const dcpp::nub::vector3df & | getRotation () const |
| | Gets the rotation of the node relative to its parent.
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| virtual void | setRotation (const dcpp::nub::vector3df &rotation) |
| | Sets the rotation of the node relative to its parent.
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| virtual const dcpp::nub::vector3df & | getPosition () const |
| | Gets the position of the node relative to its parent.
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| virtual void | setPosition (const dcpp::nub::vector3df &newpos) |
| | Sets the position of the node relative to its parent.
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| virtual dcpp::nub::vector3df | getAbsolutePosition () const |
| | Gets the absolute position of the node in world coordinates.
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| void | setAutomaticCulling (dcpp::uint32_kt state) |
| | Set a culling style or disable culling completely.
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| dcpp::uint32_kt | getAutomaticCulling () const |
| | Gets the automatic culling state.
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void | setUpdateAbsolutePosBehavior (ESCENE_NODE_UPDATE_ABS behavior) |
| | Set how updateAbsolutePosition calculates the absolute transformation matrix.
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ESCENE_NODE_UPDATE_ABS | getUpdateAbsolutePosBehavior () const |
| | Get how updateAbsolutePosition calculates the absolute transformation matrix.
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| virtual void | setDebugDataVisible (dcpp::uint32_kt state) |
| | Sets if debug data like bounding boxes should be drawn.
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| dcpp::uint32_kt | isDebugDataVisible () const |
| | Returns if debug data like bounding boxes are drawn.
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| void | setIsDebugObject (bool debugObject) |
| | Sets if this scene node is a debug object.
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| bool | isDebugObject () const |
| | Returns if this scene node is a debug object.
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| const dcpp::nub::list< ISceneNode * > & | getChildren () const |
| | Returns a const reference to the list of all children.
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| virtual void | setParent (ISceneNode *newParent) |
| | Changes the parent of the scene node.
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| virtual ITriangleSelector * | getTriangleSelector () const |
| | Returns the triangle selector attached to this scene node.
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| virtual void | setTriangleSelector (ITriangleSelector *selector) |
| | Sets the triangle selector of the scene node.
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| virtual void | updateAbsolutePosition () |
| | Updates the absolute tranformation or position based on the relative and the parents transformation.
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| dcpp::scene::ISceneNode * | getParent () const |
| | Returns the parent of this scene node.
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| virtual ESCENE_NODE_TYPE | getType () const |
| | Returns type of the scene node.
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| virtual void | serializeAttributes (dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options=0) const override |
| | Writes attributes of the scene node.
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| virtual void | deserializeAttributes (dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options=0) override |
| | Reads attributes of the scene node.
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| virtual ISceneNode * | clone (ISceneNode *newParent=0, ISceneManager *newManager=0) |
| | Creates a clone of this scene node and its children.
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| virtual ISceneManager * | getSceneManager (void) const |
| | Retrieve the scene manager for this node.
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| IReferenceCounted () |
| | Constructor.
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virtual | ~IReferenceCounted () |
| | Destructor.
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| void | grab () const |
| | Grabs the object. Increments the reference counter by one.
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| bool | drop () const |
| | Drops the object. Decrements the reference counter by one.
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| dcpp::int32_kt | getReferenceCount () const |
| | Get the reference count.
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| const dcpp::char_kt * | getDebugName () const |
| | Returns the debug name of the object.
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