Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::IAnimatedMeshMD2 Member List

This is the complete list of members for dcpp::scene::IAnimatedMeshMD2, including all inherited members.

drop() constdcpp::IReferenceCountedinline
getAnimationCount() const =0dcpp::scene::IAnimatedMeshMD2pure virtual
getAnimationName(dcpp::int32_kt nr) const =0dcpp::scene::IAnimatedMeshMD2pure virtual
getAnimationSpeed() const =0dcpp::scene::IAnimatedMeshpure virtual
getBoundingBox() const =0dcpp::scene::IMeshpure virtual
getDebugName() constdcpp::IReferenceCountedinline
getFrameCount() const =0dcpp::scene::IAnimatedMeshpure virtual
getFrameLoop(EMD2_ANIMATION_TYPE l, dcpp::int32_kt &outBegin, dcpp::int32_kt &outEnd, dcpp::int32_kt &outFPS) const =0dcpp::scene::IAnimatedMeshMD2pure virtual
getFrameLoop(const dcpp::char_kt *name, dcpp::int32_kt &outBegin, dcpp::int32_kt &outEnd, dcpp::int32_kt &outFPS) const =0dcpp::scene::IAnimatedMeshMD2pure virtual
getMesh(dcpp::int32_kt frame, dcpp::int32_kt detailLevel=255, dcpp::int32_kt startFrameLoop=-1, dcpp::int32_kt endFrameLoop=-1)=0dcpp::scene::IAnimatedMeshpure virtual
getMeshBuffer(dcpp::uint32_kt nr) const =0dcpp::scene::IMeshpure virtual
getMeshBuffer(const dcpp::video::SMaterial &material) const =0dcpp::scene::IMeshpure virtual
getMeshBufferCount() const =0dcpp::scene::IMeshpure virtual
getMeshType() const overridedcpp::scene::IAnimatedMeshinlinevirtual
getReferenceCount() constdcpp::IReferenceCountedinline
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
setAnimationSpeed(dcpp::float32_kt fps)=0dcpp::scene::IAnimatedMeshpure virtual
setBoundingBox(const dcpp::nub::aabbox3df &box)=0dcpp::scene::IMeshpure virtual
setDebugName(const dcpp::char_kt *newName)dcpp::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0dcpp::scene::IMeshpure virtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0dcpp::scene::IMeshpure virtual
setMaterialFlag(dcpp::video::E_MATERIAL_FLAG flag, bool newvalue)=0dcpp::scene::IMeshpure virtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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