Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::nub::quaternion Member List

This is the complete list of members for dcpp::nub::quaternion, including all inherited members.

dotProduct(const quaternion &other) constdcpp::nub::quaternioninline
equals(const quaternion &other, const f32 tolerance=ROUNDING_ERROR_f32) constdcpp::nub::quaternioninline
fromAngleAxis(f32 angle, const vector3df &axis)dcpp::nub::quaternioninline
getMatrix() constdcpp::nub::quaternioninline
getMatrix(matrix4 &dest, const nub::vector3df &translation=nub::vector3df()) constdcpp::nub::quaternioninline
getMatrix_transposed(matrix4 &dest) constdcpp::nub::quaternioninline
getMatrixCenter(matrix4 &dest, const nub::vector3df &center, const nub::vector3df &translation) constdcpp::nub::quaternioninline
getMatrixFast(matrix4 &dest) constdcpp::nub::quaternioninline
lerp(quaternion q1, quaternion q2, f32 time)dcpp::nub::quaternioninline
lerpN(quaternion q1, quaternion q2, f32 time)dcpp::nub::quaternioninline
makeIdentity()dcpp::nub::quaternioninline
makeInverse()dcpp::nub::quaternioninline
normalize()dcpp::nub::quaternioninline
operator!=(const quaternion &other) constdcpp::nub::quaternioninline
operator*(const quaternion &other) constdcpp::nub::quaternioninline
operator*(f32 s) constdcpp::nub::quaternioninline
operator*(const vector3df &v) constdcpp::nub::quaternioninline
operator*=(f32 s)dcpp::nub::quaternioninline
operator*=(const quaternion &other)dcpp::nub::quaternioninline
operator+(const quaternion &other) constdcpp::nub::quaternioninline
operator=(const matrix4 &other)dcpp::nub::quaternioninline
operator==(const quaternion &other) constdcpp::nub::quaternioninline
quaternion()dcpp::nub::quaternioninline
quaternion(f32 x, f32 y, f32 z, f32 w)dcpp::nub::quaternioninline
quaternion(f32 x, f32 y, f32 z)dcpp::nub::quaternioninline
quaternion(const vector3df &vec)dcpp::nub::quaternioninline
quaternion(const matrix4 &mat)dcpp::nub::quaternioninline
rotationFromTo(const vector3df &from, const vector3df &to)dcpp::nub::quaternioninline
set(f32 x, f32 y, f32 z, f32 w)dcpp::nub::quaternioninline
set(f32 x, f32 y, f32 z)dcpp::nub::quaternioninline
set(const nub::vector3df &vec)dcpp::nub::quaternioninline
set(const nub::quaternion &quat)dcpp::nub::quaternioninline
slerp(quaternion q1, quaternion q2, f32 time, f32 threshold=.05f)dcpp::nub::quaternioninline
toAngleAxis(f32 &angle, nub::vector3df &axis) constdcpp::nub::quaternioninline
toEuler(vector3df &euler) constdcpp::nub::quaternioninline
W (defined in dcpp::nub::quaternion)dcpp::nub::quaternion
Xdcpp::nub::quaternion
Y (defined in dcpp::nub::quaternion)dcpp::nub::quaternion
Z (defined in dcpp::nub::quaternion)dcpp::nub::quaternion

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