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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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Very simple allocator implementation, containers using it can be used across dll boundaries. More...
#include <duckcpp/core/engine/irrAllocator.hpp>
Public Member Functions | |
| virtual | ~irrAllocator () |
| Destructor. | |
| T * | allocate (size_t cnt) |
| Allocate memory for an array of objects. | |
| void | deallocate (T *ptr) |
| Deallocate memory for an array of objects. | |
| void | construct (T *ptr, const T &e) |
| Construct an element. | |
| void | destruct (T *ptr) |
| Destruct an element. | |
Protected Member Functions | |
| virtual void * | internal_new (size_t cnt) |
| virtual void | internal_delete (void *ptr) |
Very simple allocator implementation, containers using it can be used across dll boundaries.