Interface for getting and manipulating the virtual time.
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#include <duckcpp/core/engine/ITimer.hpp>
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enum | EWeekday {
EWD_SUNDAY =0
, EWD_MONDAY
, EWD_TUESDAY
, EWD_WEDNESDAY
,
EWD_THURSDAY
, EWD_FRIDAY
, EWD_SATURDAY
} |
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virtual dcpp::uint32_kt | getRealTime () const =0 |
| Returns current real time in milliseconds of the system.
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virtual RealTimeDate | getRealTimeAndDate () const =0 |
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virtual dcpp::uint32_kt | getTime () const =0 |
| Returns current virtual time in milliseconds.
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virtual void | setTime (dcpp::uint32_kt time)=0 |
| sets current virtual time
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virtual void | stop ()=0 |
| Stops the virtual timer.
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virtual void | start ()=0 |
| Starts the virtual timer.
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virtual void | setSpeed (dcpp::float32_kt speed=1.0f)=0 |
| Sets the speed of the timer.
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virtual dcpp::float32_kt | getSpeed () const =0 |
| Returns current speed of the timer.
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virtual bool | isStopped () const =0 |
| Returns if the virtual timer is currently stopped.
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virtual void | tick ()=0 |
| Advances the virtual time.
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| IReferenceCounted () |
| Constructor.
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virtual | ~IReferenceCounted () |
| Destructor.
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void | grab () const |
| Grabs the object. Increments the reference counter by one.
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bool | drop () const |
| Drops the object. Decrements the reference counter by one.
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dcpp::int32_kt | getReferenceCount () const |
| Get the reference count.
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const dcpp::char_kt * | getDebugName () const |
| Returns the debug name of the object.
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Interface for getting and manipulating the virtual time.
◆ getRealTime()
Returns current real time in milliseconds of the system.
This value does not start with 0 when the application starts. For example in one implementation the value returned could be the amount of milliseconds which have elapsed since the system was started.
◆ getSpeed()
Returns current speed of the timer.
The speed is the factor with which the time is running faster or slower then the real system time.
◆ getTime()
Returns current virtual time in milliseconds.
This value starts with 0 and can be manipulated using setTime(), stopTimer(), startTimer(), etc. This value depends on the set speed of the timer if the timer is stopped, etc. If you need the system time, use getRealTime()
◆ setSpeed()
Sets the speed of the timer.
The speed is the factor with which the time is running faster or slower then the real system time.
◆ start()
virtual void dcpp::ITimer::start |
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pure virtual |
Starts the virtual timer.
The timer is reference counted, which means everything which calls stop() will also have to call start(), otherwise the timer may not start/stop correctly again.
◆ stop()
virtual void dcpp::ITimer::stop |
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pure virtual |
Stops the virtual timer.
The timer is reference counted, which means everything which calls stop() will also have to call start(), otherwise the timer may not start/stop correctly again.
◆ tick()
virtual void dcpp::ITimer::tick |
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pure virtual |
Advances the virtual time.
Makes the virtual timer update the time value based on the real time. This is called automatically when calling DuckcppDevice::run(), but you can call it manually if you don't use this method.
The documentation for this class was generated from the following file: