5#ifndef DCPP_I_ANIMATED_MESH_MD2_HPP_INCLUDED
6#define DCPP_I_ANIMATED_MESH_MD2_HPP_INCLUDED
8#include <duckcpp/core/engine/IAnimatedMesh.hpp>
36 EMAT_DEATH_FALLFORWARD,
37 EMAT_DEATH_FALLBACKSLOW,
56 i32& outEnd,
i32& outFPS)
const = 0;
65 i32& outBegin,
i32& outEnd,
i32& outFPS)
const = 0;
Interface for using some special functions of MD2 meshes.
Definition IAnimatedMeshMD2.hpp:46
virtual i32 getAnimationCount() const =0
Get amount of md2 animations in this file.
virtual void getFrameLoop(EMD2_ANIMATION_TYPE l, i32 &outBegin, i32 &outEnd, i32 &outFPS) const =0
Get frame loop data for a default MD2 animation type.
virtual const c8 * getAnimationName(i32 nr) const =0
Get name of md2 animation.
virtual bool getFrameLoop(const c8 *name, i32 &outBegin, i32 &outEnd, i32 &outFPS) const =0
Get frame loop data for a special MD2 animation type, identified by name.
Interface for an animated mesh.
Definition IAnimatedMesh.hpp:21
EMD2_ANIMATION_TYPE
Types of standard md2 animations.
Definition IAnimatedMeshMD2.hpp:17
@ EMAT_COUNT
Not an animation, but amount of animation types.
Definition IAnimatedMeshMD2.hpp:41
As of Duckcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
char c8
8 bit character variable.
Definition irrTypes.hpp:37
signed int i32
32 bit signed variable.
Definition irrTypes.hpp:72