5#ifndef DCPP_I_ANIMATED_MESH_MD2_HPP_INCLUDED
6#define DCPP_I_ANIMATED_MESH_MD2_HPP_INCLUDED
8#include <duckcpp/core/engine/IAnimatedMesh.hpp>
36 EMAT_DEATH_FALLFORWARD,
37 EMAT_DEATH_FALLBACKSLOW,
Interface for using some special functions of MD2 meshes.
Definition IAnimatedMeshMD2.hpp:46
virtual bool getFrameLoop(const dcpp::char_kt *name, dcpp::int32_kt &outBegin, dcpp::int32_kt &outEnd, dcpp::int32_kt &outFPS) const =0
Get frame loop data for a special MD2 animation type, identified by name.
virtual void getFrameLoop(EMD2_ANIMATION_TYPE l, dcpp::int32_kt &outBegin, dcpp::int32_kt &outEnd, dcpp::int32_kt &outFPS) const =0
Get frame loop data for a default MD2 animation type.
virtual const dcpp::char_kt * getAnimationName(dcpp::int32_kt nr) const =0
Get name of md2 animation.
virtual dcpp::int32_kt getAnimationCount() const =0
Get amount of md2 animations in this file.
Interface for an animated mesh.
Definition IAnimatedMesh.hpp:21
EMD2_ANIMATION_TYPE
Types of standard md2 animations.
Definition IAnimatedMeshMD2.hpp:17
@ EMAT_COUNT
Not an animation, but amount of animation types.
Definition IAnimatedMeshMD2.hpp:41
As of Duckcpp 1.6, position2d is a synonym for vector2d.
Definition shared_device.hpp:34
char char_kt
8 bit character variable.
Definition irrTypes.hpp:37
signed int int32_kt
32 bit signed variable.
Definition irrTypes.hpp:72