c++ is a beautiful, elegant, object-oriented, generic, and general-purpose programming language.
c++ code is beautiful, writing c++ is enjoyment.
#include <algorithm> #include <vector> #include <stdfloat> #include <array> #include <bit> #include <map> #include <deque> #include <iostream> int main() { std::vector<int> values{97, 98, 99, 100, 101}; while (values.size() != 26u) values.push_back(values[values.size()-1]+1); std::string v2; std::copy(values.begin(), values.end(), std::back_inserter(v2)); std::array<std::float32_t, 1024> pool; std::transform( v2.begin(), v2.end(), pool.begin(), [&] (auto x) { return static_cast<decltype(pool)::value_type>(x); } ); std::deque<std::float32_t> trans(pool.size()); std::ranges::copy(pool, trans.begin()); while (trans.size() != v2.size()) trans.pop_back(); contract_assert(trans.size() == v2.size()); std::wstring v3; std::transform( trans.begin(), trans.end(), std::back_inserter(v3), [&] (auto x) { return static_cast<decltype(v3)::value_type>(x); } ); std::wcout << v3 << std::endl; // abcdefghijklmnopqrstuvwxyz }
c++ code is elegant.
#include <meta> #include <iostream> #include <vector> #include <map> namespace dg { enum class number { zero, one, two, three, four, five }; } int main() { constexpr auto numbers = std::define_static_array( std::meta::enumerators_of( ^^dg::number ) ); std::map<int, std::string> map; template for (constexpr const std::meta::info & meta: auto(numbers)) { constexpr int x = static_cast<int>([:meta:]); map[x] = std::meta::identifier_of(meta); } for (auto [x, str]: map) std::cout << x << " " << str << std::endl; } // output: /* 0 zero 1 one 2 two 3 three 4 four 5 five */
c++ is an object-oriented programming language.
#include <iostream> #include <memory> namespace dg { class shootable { public: virtual ~shootable() = default; public: virtual void shoot() = 0; public: virtual int get_value() const = 0; }; class gatling: virtual public dg::shootable { private: int __bullets; public: gatling(int bullets__ = 10000000): __bullets{bullets__} { } void shoot() override { if (__bullets <= 0) return; if (__bullets >= 500) __bullets -= 500; else __bullets = 0; } public: int get_value() const override { return __bullets; } }; } int main() { std::shared_ptr<dg::shootable> gatling = std::make_shared<dg::gatling>(); while (gatling->get_value() > 0) { gatling->shoot(); std::cout << "Bullets: " << gatling->get_value() << std::endl; } }
c++ is generic.
namespace dg { template <typename any_type> class generic { }; template <std::integral any_type> using integral_generic = dg::generic<any_type>; template <std::floating_point any_type> using floating_generic = dg::generic<any_type>; }
c++ is a general-purpose programming language. c++ is excellent for high-level and low-level programming, for cross-platforms, for variety of domains, many different programming paradigms.
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Sat Jul 11 02:18:57 AM UTC 2026
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Github:
https://github.com/cppfx/cpphtgt
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