Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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line3d.hpp
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in nirtcpp/nirtcpp.hpp
4
5#ifndef NIRT_LINE_3D_HPP_INCLUDED
6#define NIRT_LINE_3D_HPP_INCLUDED
7
8#include <nirtcpp/core/engine/nirt_types.hpp>
9#include <nirtcpp/core/engine/vector3d.hpp>
10
11namespace nirt
12{
13namespace core
14{
15
17template <class T>
18class line3d
19{
20 public:
21
23
24 line3d() : start(0,0,0), end(1,1,1) {}
26 line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
29
30 // operators
31
32 line3d<T> operator+(const vector3d<T>& point) const { return line3d<T>(start + point, end + point); }
33 line3d<T>& operator+=(const vector3d<T>& point) { start += point; end += point; return *this; }
34
35 line3d<T> operator-(const vector3d<T>& point) const { return line3d<T>(start - point, end - point); }
36 line3d<T>& operator-=(const vector3d<T>& point) { start -= point; end -= point; return *this; }
37
38 bool operator==(const line3d<T>& other) const
39 { return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
40 bool operator!=(const line3d<T>& other) const
41 { return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
42
43 // functions
45 void setLine(const T& xa, const T& ya, const T& za, const T& xb, const T& yb, const T& zb)
46 {start.set(xa, ya, za); end.set(xb, yb, zb);}
49 {start.set(nstart); end.set(nend);}
51 void setLine(const line3d<T>& line)
52 {start.set(line.start); end.set(line.end);}
53
55
56 T getLength() const { return start.getDistanceFrom(end); }
57
59
60 T getLengthSQ() const { return start.getDistanceFromSQ(end); }
61
63
65 {
66 return (start + end)/(T)2;
67 }
68
70
72 {
73 return end - start;
74 }
75
77
82 {
83 return point.isBetweenPoints(start, end);
84 }
85
87
90 {
92 vector3d<T> v = end - start;
93 T d = (T)v.getLength();
94 v /= d;
95 T t = v.dotProduct(c);
96
97 if (t < (T)0.0)
98 return start;
99 if (t > d)
100 return end;
101
102 v *= t;
103 return start + v;
104 }
105
107
114 {
115 const vector3d<T> q = sorigin - start;
116 T c = q.getLength();
117 T v = q.dotProduct(getVector().normalize());
118 T d = sradius * sradius - (c*c - v*v);
119
120 if (d < 0.0)
121 return false;
122
123 outdistance = v - core::squareroot ( d );
124 return true;
125 }
126
127 // member variables
128
133};
134
139
140} // end namespace core
141} // end namespace nirt
142
143#endif
144
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.hpp:22
3D line between two points with intersection methods.
Definition line3d.hpp:19
T getLengthSQ() const
Get squared length of line.
Definition line3d.hpp:60
vector3d< T > getVector() const
Get vector of line.
Definition line3d.hpp:71
vector3d< T > getMiddle() const
Get middle of line.
Definition line3d.hpp:64
vector3d< T > getClosestPoint(const vector3d< T > &point) const
Get the closest point on this line to a point.
Definition line3d.hpp:89
vector3d< T > start
Start point of line.
Definition line3d.hpp:130
bool isPointBetweenStartAndEnd(const vector3d< T > &point) const
Check if the given point is between start and end of the line.
Definition line3d.hpp:81
vector3d< T > end
End point of line.
Definition line3d.hpp:132
line3d(T xa, T ya, T za, T xb, T yb, T zb)
Constructor with two points.
Definition line3d.hpp:26
void setLine(const line3d< T > &line)
Set this line to new line given as parameter.
Definition line3d.hpp:51
line3d()
Default constructor.
Definition line3d.hpp:24
line3d(const vector3d< T > &start, const vector3d< T > &end)
Constructor with two points as vectors.
Definition line3d.hpp:28
void setLine(const vector3d< T > &nstart, const vector3d< T > &nend)
Set this line to a new line going through the two points.
Definition line3d.hpp:48
T getLength() const
Get length of line.
Definition line3d.hpp:56
bool getIntersectionWithSphere(const vector3d< T > &sorigin, T sradius, f64 &outdistance) const
Check if the line intersects with a sphere.
Definition line3d.hpp:113
void setLine(const T &xa, const T &ya, const T &za, const T &xb, const T &yb, const T &zb)
Set this line to a new line going through the two points.
Definition line3d.hpp:45
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
double f64
64 bit floating point variable.
Definition irrTypes.hpp:114

Nirtcpp    @cppfx.xyz

Utxcpp    utx::print