Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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irrAllocator.hpp
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine" and the "irrXML" project.
3// For conditions of distribution and use, see copyright notice in nirtcpp/nirtcpp.hpp and irrXML.h
4
5#ifndef NIRT_ALLOCATOR_HPP_INCLUDED
6#define NIRT_ALLOCATOR_HPP_INCLUDED
7
8#include <nirtcpp/core/engine/nirt_types.hpp>
9#include <new>
10// necessary for older compilers
11#include <memory.h>
12
13namespace nirt
14{
15namespace core
16{
17
18#ifdef DEBUG_CLIENTBLOCK
19#undef DEBUG_CLIENTBLOCK
20#define DEBUG_CLIENTBLOCK new
21#endif
22
24template<typename T>
26{
27public:
28
30 virtual ~irrAllocator() {}
31
33 T* allocate(size_t cnt)
34 {
35 return (T*)internal_new(cnt* sizeof(T));
36 }
37
40 {
41 internal_delete(ptr);
42 }
43
45 void construct(T* ptr, const T&e)
46 {
47 new ((void*)ptr) T(e);
48 }
49
51 void destruct(T* ptr)
52 {
53 ptr->~T();
54 }
55
56protected:
57
58 virtual void* internal_new(size_t cnt)
59 {
60 return operator new(cnt);
61 }
62
63 virtual void internal_delete(void* ptr)
64 {
65 operator delete(ptr);
66 }
67
68};
69
70
72
74template<typename T>
76{
77public:
78
80 T* allocate(size_t cnt)
81 {
82 return (T*)operator new(cnt* sizeof(T));
83 }
84
87 {
88 operator delete(ptr);
89 }
90
92 void construct(T* ptr, const T&e)
93 {
94 new ((void*)ptr) T(e);
95 }
96
98 void destruct(T* ptr)
99 {
100 ptr->~T();
101 }
102};
103
104
105
106#ifdef DEBUG_CLIENTBLOCK
107#undef DEBUG_CLIENTBLOCK
108#define DEBUG_CLIENTBLOCK new( _CLIENT_BLOCK, __FILE__, __LINE__)
109#endif
110
113{
114 ALLOC_STRATEGY_SAFE = 0, // increase size by 1
115 ALLOC_STRATEGY_DOUBLE = 1, // double size when under 500 elements, beyond that increase by 1/4th size. Plus a small constant.
116 ALLOC_STRATEGY_SQRT = 2 // not implemented
117};
118
119
120} // end namespace core
121} // end namespace nirt
122
123#endif
124
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.hpp:22
Fast allocator, only to be used in containers inside the same memory heap.
Definition irrAllocator.hpp:76
T * allocate(size_t cnt)
Allocate memory for an array of objects.
Definition irrAllocator.hpp:80
void destruct(T *ptr)
Destruct an element.
Definition irrAllocator.hpp:98
void construct(T *ptr, const T &e)
Construct an element.
Definition irrAllocator.hpp:92
void deallocate(T *ptr)
Deallocate memory for an array of objects.
Definition irrAllocator.hpp:86
Very simple allocator implementation, containers using it can be used across dll boundaries.
Definition irrAllocator.hpp:26
void deallocate(T *ptr)
Deallocate memory for an array of objects.
Definition irrAllocator.hpp:39
T * allocate(size_t cnt)
Allocate memory for an array of objects.
Definition irrAllocator.hpp:33
virtual ~irrAllocator()
Destructor.
Definition irrAllocator.hpp:30
void destruct(T *ptr)
Destruct an element.
Definition irrAllocator.hpp:51
void construct(T *ptr, const T &e)
Construct an element.
Definition irrAllocator.hpp:45
eAllocStrategy
defines an allocation strategy (used only by nirt::array so far)
Definition irrAllocator.hpp:113
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11

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