Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::SAnimatedMesh Member List

This is the complete list of members for nirt::scene::SAnimatedMesh, including all inherited members.

addMesh(IMesh *mesh)nirt::scene::SAnimatedMeshinline
Boxnirt::scene::SAnimatedMesh
drop() constnirt::IReferenceCountedinline
FramesPerSecondnirt::scene::SAnimatedMesh
getAnimationSpeed() const overridenirt::scene::SAnimatedMeshinlinevirtual
getBoundingBox() const overridenirt::scene::SAnimatedMeshinlinevirtual
getDebugName() constnirt::IReferenceCountedinline
getFrameCount() const overridenirt::scene::SAnimatedMeshinlinevirtual
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) overridenirt::scene::SAnimatedMeshinlinevirtual
getMeshBuffer(u32 nr) const overridenirt::scene::SAnimatedMeshinlinevirtual
getMeshBuffer(const video::SMaterial &material) const overridenirt::scene::SAnimatedMeshinlinevirtual
getMeshBufferCount() const overridenirt::scene::SAnimatedMeshinlinevirtual
getMeshType() const overridenirt::scene::SAnimatedMeshinlinevirtual
getReferenceCount() constnirt::IReferenceCountedinline
grab() constnirt::IReferenceCountedinline
IReferenceCounted()nirt::IReferenceCountedinline
Meshesnirt::scene::SAnimatedMesh
recalculateBoundingBox()nirt::scene::SAnimatedMeshinline
SAnimatedMesh(scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN)nirt::scene::SAnimatedMeshinline
setAnimationSpeed(f32 fps) overridenirt::scene::SAnimatedMeshinlinevirtual
setBoundingBox(const core::aabbox3df &box) overridenirt::scene::SAnimatedMeshinlinevirtual
setDebugName(const c8 *newName)nirt::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) overridenirt::scene::SAnimatedMeshinlinevirtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) overridenirt::scene::SAnimatedMeshinlinevirtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) overridenirt::scene::SAnimatedMeshinlinevirtual
Typenirt::scene::SAnimatedMesh
~IReferenceCounted()nirt::IReferenceCountedinlinevirtual
~SAnimatedMesh()nirt::scene::SAnimatedMeshinlinevirtual

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