Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::ITriangleSelector Member List

This is the complete list of members for nirt::scene::ITriangleSelector, including all inherited members.

drop() constnirt::IReferenceCountedinline
getDebugName() constnirt::IReferenceCountedinline
getReferenceCount() constnirt::IReferenceCountedinline
getSceneNodeForTriangle(u32 triangleIndex) const =0nirt::scene::ITriangleSelectorpure virtual
getSelector(u32 index)=0nirt::scene::ITriangleSelectorpure virtual
getSelector(u32 index) const =0nirt::scene::ITriangleSelectorpure virtual
getSelectorCount() const =0nirt::scene::ITriangleSelectorpure virtual
getTriangleCount() const =0nirt::scene::ITriangleSelectorpure virtual
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::matrix4 *transform=0, bool useNodeTransform=true, nirt::core::array< SCollisionTriangleRange > *outTriangleInfo=0) const =0nirt::scene::ITriangleSelectorpure virtual
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::aabbox3d< f32 > &box, const core::matrix4 *transform=0, bool useNodeTransform=true, nirt::core::array< SCollisionTriangleRange > *outTriangleInfo=0) const =0nirt::scene::ITriangleSelectorpure virtual
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::line3d< f32 > &line, const core::matrix4 *transform=0, bool useNodeTransform=true, nirt::core::array< SCollisionTriangleRange > *outTriangleInfo=0) const =0nirt::scene::ITriangleSelectorpure virtual
grab() constnirt::IReferenceCountedinline
IReferenceCounted()nirt::IReferenceCountedinline
setDebugName(const c8 *newName)nirt::IReferenceCountedinlineprotected
~IReferenceCounted()nirt::IReferenceCountedinlinevirtual

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