Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::ISceneManager Member List

This is the complete list of members for nirt::scene::ISceneManager, including all inherited members.

addAnimatedMeshSceneNode(IAnimatedMesh *mesh, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f), bool alsoAddIfMeshPointerZero=false)=0nirt::scene::ISceneManagerpure virtual
addArrowMesh(const io::path &name, video::SColor vtxColorCylinder=0xFFFFFFFF, video::SColor vtxColorCone=0xFFFFFFFF, u32 tesselationCylinder=4, u32 tesselationCone=8, f32 height=1.f, f32 cylinderHeight=0.6f, f32 widthCylinder=0.05f, f32 widthCone=0.3f)=0nirt::scene::ISceneManagerpure virtual
addBillboardSceneNode(ISceneNode *parent=0, const core::dimension2d< f32 > &size=core::dimension2d< f32 >(10.0f, 10.0f), const core::vector3df &position=core::vector3df(0, 0, 0), s32 id=-1, video::SColor colorTop=0xFFFFFFFF, video::SColor colorBottom=0xFFFFFFFF)=0nirt::scene::ISceneManagerpure virtual
addBillboardTextSceneNode(gui::IGUIFont *font, const wchar_t *text, ISceneNode *parent=0, const core::dimension2d< f32 > &size=core::dimension2d< f32 >(10.0f, 10.0f), const core::vector3df &position=core::vector3df(0, 0, 0), s32 id=-1, video::SColor colorTop=0xFFFFFFFF, video::SColor colorBottom=0xFFFFFFFF)=0nirt::scene::ISceneManagerpure virtual
addCameraSceneNode(ISceneNode *parent=0, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &lookat=core::vector3df(0, 0, 100), s32 id=-1, bool makeActive=true)=0nirt::scene::ISceneManagerpure virtual
addCameraSceneNodeFPS(ISceneNode *parent=0, f32 rotateSpeed=100.0f, f32 moveSpeed=0.5f, s32 id=-1, SKeyMap *keyMapArray=0, s32 keyMapSize=0, bool noVerticalMovement=false, f32 jumpSpeed=0.f, bool invertMouse=false, bool makeActive=true)=0nirt::scene::ISceneManagerpure virtual
addCameraSceneNodeMaya(ISceneNode *parent=0, f32 rotateSpeed=-1500.f, f32 zoomSpeed=200.f, f32 translationSpeed=1500.f, s32 id=-1, f32 distance=70.f, bool makeActive=true, f32 rotX=0.f, f32 rotY=0.f)=0nirt::scene::ISceneManagerpure virtual
addCubeSceneNode(f32 size=10.0f, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f), ECUBE_MESH_TYPE type=ECMT_1BUF_12VTX_NA)=0nirt::scene::ISceneManagerpure virtual
addDummyTransformationSceneNode(ISceneNode *parent=0, s32 id=-1)=0nirt::scene::ISceneManagerpure virtual
addEmptySceneNode(ISceneNode *parent=0, s32 id=-1)=0nirt::scene::ISceneManagerpure virtual
addExternalMeshLoader(IMeshLoader *externalLoader)=0nirt::scene::ISceneManagerpure virtual
addExternalSceneLoader(ISceneLoader *externalLoader)=0nirt::scene::ISceneManagerpure virtual
addHillPlaneMesh(const io::path &name, const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount, video::SMaterial *material=0, f32 hillHeight=0.0f, const core::dimension2d< f32 > &countHills=core::dimension2d< f32 >(0.0f, 0.0f), const core::dimension2d< f32 > &textureRepeatCount=core::dimension2d< f32 >(1.0f, 1.0f))=0nirt::scene::ISceneManagerpure virtual
addLightSceneNode(ISceneNode *parent=0, const core::vector3df &position=core::vector3df(0, 0, 0), video::SColorf color=video::SColorf(1.0f, 1.0f, 1.0f), f32 radius=100.0f, s32 id=-1)=0nirt::scene::ISceneManagerpure virtual
addMeshSceneNode(IMesh *mesh, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f), bool alsoAddIfMeshPointerZero=false)=0nirt::scene::ISceneManagerpure virtual
addOctreeSceneNode(IAnimatedMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false)=0nirt::scene::ISceneManagerpure virtual
addOctreeSceneNode(IMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false)=0nirt::scene::ISceneManagerpure virtual
addParticleSystemSceneNode(bool withDefaultEmitter=true, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))=0nirt::scene::ISceneManagerpure virtual
addQuake3SceneNode(const IMeshBuffer *meshBuffer, const quake3::IShader *shader, ISceneNode *parent=0, s32 id=-1)=0nirt::scene::ISceneManagerpure virtual
addSceneNode(const char *sceneNodeTypeName, ISceneNode *parent=0)=0nirt::scene::ISceneManagerpure virtual
addSkyBoxSceneNode(video::ITexture *top, video::ITexture *bottom, video::ITexture *left, video::ITexture *right, video::ITexture *front, video::ITexture *back, ISceneNode *parent=0, s32 id=-1)=0nirt::scene::ISceneManagerpure virtual
addSkyDomeSceneNode(video::ITexture *texture, u32 horiRes=16, u32 vertRes=8, f32 texturePercentage=0.9, f32 spherePercentage=2.0, f32 radius=1000.f, ISceneNode *parent=0, s32 id=-1)=0nirt::scene::ISceneManagerpure virtual
addSphereMesh(const io::path &name, f32 radius=5.f, u32 polyCountX=16, u32 polyCountY=16)=0nirt::scene::ISceneManagerpure virtual
addSphereSceneNode(f32 radius=5.0f, s32 polyCount=16, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))=0nirt::scene::ISceneManagerpure virtual
addTerrainMesh(const io::path &meshname, video::IImage *texture, video::IImage *heightmap, const core::dimension2d< f32 > &stretchSize=core::dimension2d< f32 >(10.0f, 10.0f), f32 maxHeight=200.0f, const core::dimension2d< u32 > &defaultVertexBlockSize=core::dimension2d< u32 >(64, 64))=0nirt::scene::ISceneManagerpure virtual
addTerrainSceneNode(const io::path &heightMapFileName, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &rotation=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f), video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0, bool addAlsoIfHeightmapEmpty=false)=0nirt::scene::ISceneManagerpure virtual
addTerrainSceneNode(io::IReadFile *heightMapFile, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &rotation=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f), video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0, bool addAlsoIfHeightmapEmpty=false)=0nirt::scene::ISceneManagerpure virtual
addTextSceneNode(gui::IGUIFont *font, const wchar_t *text, video::SColor color=video::SColor(100, 255, 255, 255), ISceneNode *parent=0, const core::vector3df &position=core::vector3df(0, 0, 0), s32 id=-1)=0nirt::scene::ISceneManagerpure virtual
addToDeletionQueue(ISceneNode *node)=0nirt::scene::ISceneManagerpure virtual
addVolumeLightMesh(const io::path &name, const u32 SubdivideU=32, const u32 SubdivideV=32, const video::SColor FootColor=video::SColor(51, 0, 230, 180), const video::SColor TailColor=video::SColor(0, 0, 0, 0))=0nirt::scene::ISceneManagerpure virtual
addVolumeLightSceneNode(ISceneNode *parent=0, s32 id=-1, const u32 subdivU=32, const u32 subdivV=32, const video::SColor foot=video::SColor(51, 0, 230, 180), const video::SColor tail=video::SColor(0, 0, 0, 0), const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))=0nirt::scene::ISceneManagerpure virtual
addWaterSurfaceSceneNode(IMesh *mesh, f32 waveHeight=2.0f, f32 waveSpeed=300.0f, f32 waveLength=10.0f, ISceneNode *parent=0, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))=0nirt::scene::ISceneManagerpure virtual
clear()=0nirt::scene::ISceneManagerpure virtual
clearAllRegisteredNodesForRendering()=0nirt::scene::ISceneManagerpure virtual
createCollisionResponseAnimator(ITriangleSelector *world, ISceneNode *sceneNode, const core::vector3df &ellipsoidRadius=core::vector3df(30, 60, 30), const core::vector3df &gravityPerSecond=core::vector3df(0,-10.0f, 0), const core::vector3df &ellipsoidTranslation=core::vector3df(0, 0, 0), f32 slidingValue=0.0005f)=0nirt::scene::ISceneManagerpure virtual
createDeleteAnimator(u32 timeMs)=0nirt::scene::ISceneManagerpure virtual
createFlyCircleAnimator(const core::vector3df &center=core::vector3df(0.f, 0.f, 0.f), f32 radius=100.f, f32 speed=0.001f, const core::vector3df &direction=core::vector3df(0.f, 1.f, 0.f), f32 startPosition=0.f, f32 radiusEllipsoid=0.f)=0nirt::scene::ISceneManagerpure virtual
createFlyStraightAnimator(const core::vector3df &startPoint, const core::vector3df &endPoint, u32 timeForWay, bool loop=false, bool pingpong=false)=0nirt::scene::ISceneManagerpure virtual
createFollowSplineAnimator(s32 startTime, const core::array< core::vector3df > &points, f32 speed=1.0f, f32 tightness=0.5f, bool loop=true, bool pingpong=false, bool steer=false)=0nirt::scene::ISceneManagerpure virtual
createMeshWriter(EMESH_WRITER_TYPE type)=0nirt::scene::ISceneManagerpure virtual
createMetaTriangleSelector()=0nirt::scene::ISceneManagerpure virtual
createNewSceneManager(bool cloneContent=false)=0nirt::scene::ISceneManagerpure virtual
createOctreeTriangleSelector(IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)=0nirt::scene::ISceneManagerpure virtual
createOctreeTriangleSelector(IMeshBuffer *meshBuffer, nirt::u32 materialIndex, ISceneNode *node, s32 minimalPolysPerNode=32)=0nirt::scene::ISceneManagerpure virtual
createOctTreeTriangleSelector(IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)nirt::scene::ISceneManagerinline
createRotationAnimator(const core::vector3df &rotationSpeed)=0nirt::scene::ISceneManagerpure virtual
createSceneNodeAnimator(const char *typeName, ISceneNode *target=0)=0nirt::scene::ISceneManagerpure virtual
createShadowVolumeSceneNode(const IMesh *shadowMesh, ISceneNode *parent, s32 id, bool zfailmethod, f32 infinity)=0nirt::scene::ISceneManagerpure virtual
createSkinnedMesh()=0nirt::scene::ISceneManagerpure virtual
createTerrainTriangleSelector(ITerrainSceneNode *node, s32 LOD=0)=0nirt::scene::ISceneManagerpure virtual
createTextureAnimator(const core::array< video::ITexture * > &textures, s32 timePerFrame, bool loop=true)=0nirt::scene::ISceneManagerpure virtual
createTriangleSelector(IMesh *mesh, ISceneNode *node, bool separateMeshbuffers=false)=0nirt::scene::ISceneManagerpure virtual
createTriangleSelector(const IMeshBuffer *meshBuffer, nirt::u32 materialIndex, ISceneNode *node)=0nirt::scene::ISceneManagerpure virtual
createTriangleSelector(IAnimatedMeshSceneNode *node, bool separateMeshbuffers=false)=0nirt::scene::ISceneManagerpure virtual
createTriangleSelectorFromBoundingBox(ISceneNode *node)=0nirt::scene::ISceneManagerpure virtual
drawAll()=0nirt::scene::ISceneManagerpure virtual
drop() constnirt::IReferenceCountedinline
getActiveCamera() const =0nirt::scene::ISceneManagerpure virtual
getAmbientLight() const =0nirt::scene::ISceneManagerpure virtual
getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type)=0nirt::scene::ISceneManagerpure virtual
getCurrentRenderPass() const =0nirt::scene::ISceneManagerpure virtual
getDebugName() constnirt::IReferenceCountedinline
getDefaultSceneNodeAnimatorFactory()=0nirt::scene::ISceneManagerpure virtual
getDefaultSceneNodeFactory()=0nirt::scene::ISceneManagerpure virtual
getFileSystem()=0nirt::scene::ISceneManagerpure virtual
getGeometryCreator(void) const =0nirt::scene::ISceneManagerpure virtual
getGUIEnvironment()=0nirt::scene::ISceneManagerpure virtual
getMesh(const io::path &filename, const io::path &alternativeCacheName=io::path(""))=0nirt::scene::ISceneManagerpure virtual
getMesh(io::IReadFile *file)=0nirt::scene::ISceneManagerpure virtual
getMeshCache()=0nirt::scene::ISceneManagerpure virtual
getMeshLoader(u32 index) const =0nirt::scene::ISceneManagerpure virtual
getMeshLoaderCount() const =0nirt::scene::ISceneManagerpure virtual
getMeshManipulator()=0nirt::scene::ISceneManagerpure virtual
getParameters()=0nirt::scene::ISceneManagerpure virtual
getReferenceCount() constnirt::IReferenceCountedinline
getRegisteredSceneNodeAnimatorFactoryCount() const =0nirt::scene::ISceneManagerpure virtual
getRegisteredSceneNodeFactoryCount() const =0nirt::scene::ISceneManagerpure virtual
getRootSceneNode()=0nirt::scene::ISceneManagerpure virtual
getSceneCollisionManager()=0nirt::scene::ISceneManagerpure virtual
getSceneLoader(u32 index) const =0nirt::scene::ISceneManagerpure virtual
getSceneLoaderCount() const =0nirt::scene::ISceneManagerpure virtual
getSceneNodeAnimatorFactory(u32 index)=0nirt::scene::ISceneManagerpure virtual
getSceneNodeFactory(u32 index)=0nirt::scene::ISceneManagerpure virtual
getSceneNodeFromId(s32 id, ISceneNode *start=0)=0nirt::scene::ISceneManagerpure virtual
getSceneNodeFromName(const c8 *name, ISceneNode *start=0)=0nirt::scene::ISceneManagerpure virtual
getSceneNodeFromType(scene::ESCENE_NODE_TYPE type, ISceneNode *start=0)=0nirt::scene::ISceneManagerpure virtual
getSceneNodeRenderPass() const =0nirt::scene::ISceneManagerpure virtual
getSceneNodesFromType(ESCENE_NODE_TYPE type, core::array< scene::ISceneNode * > &outNodes, ISceneNode *start=0)=0nirt::scene::ISceneManagerpure virtual
getSceneNodeTypeName(ESCENE_NODE_TYPE type)=0nirt::scene::ISceneManagerpure virtual
getShadowColor() const =0nirt::scene::ISceneManagerpure virtual
getVideoDriver()=0nirt::scene::ISceneManagerpure virtual
grab() constnirt::IReferenceCountedinline
IReferenceCounted()nirt::IReferenceCountedinline
isCulled(const ISceneNode *node) const =0nirt::scene::ISceneManagerpure virtual
loadScene(const io::path &filename, ISceneUserDataSerializer *userDataSerializer=0, ISceneNode *rootNode=0)=0nirt::scene::ISceneManagerpure virtual
loadScene(io::IReadFile *file, ISceneUserDataSerializer *userDataSerializer=0, ISceneNode *rootNode=0)=0nirt::scene::ISceneManagerpure virtual
postEventFromUser(const SEvent &event)=0nirt::scene::ISceneManagerpure virtual
registerNodeForRendering(ISceneNode *node, E_SCENE_NODE_RENDER_PASS pass=ESNRP_AUTOMATIC)=0nirt::scene::ISceneManagerpure virtual
registerSceneNodeAnimatorFactory(ISceneNodeAnimatorFactory *factoryToAdd)=0nirt::scene::ISceneManagerpure virtual
registerSceneNodeFactory(ISceneNodeFactory *factoryToAdd)=0nirt::scene::ISceneManagerpure virtual
saveScene(const io::path &filename, ISceneUserDataSerializer *userDataSerializer=0, ISceneNode *node=0)=0nirt::scene::ISceneManagerpure virtual
saveScene(io::IWriteFile *file, ISceneUserDataSerializer *userDataSerializer=0, ISceneNode *node=0)=0nirt::scene::ISceneManagerpure virtual
saveScene(io::IXMLWriter *writer, const io::path &currentPath, ISceneUserDataSerializer *userDataSerializer=0, ISceneNode *node=0)=0nirt::scene::ISceneManagerpure virtual
setActiveCamera(ICameraSceneNode *camera)=0nirt::scene::ISceneManagerpure virtual
setAmbientLight(const video::SColorf &ambientColor)=0nirt::scene::ISceneManagerpure virtual
setCurrentRenderPass(E_SCENE_NODE_RENDER_PASS nextPass)=0nirt::scene::ISceneManagerpure virtual
setDebugName(const c8 *newName)nirt::IReferenceCountedinlineprotected
setLightManager(ILightManager *lightManager)=0nirt::scene::ISceneManagerpure virtual
setShadowColor(video::SColor color=video::SColor(150, 0, 0, 0))=0nirt::scene::ISceneManagerpure virtual
~IReferenceCounted()nirt::IReferenceCountedinlinevirtual

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