Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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This is the complete list of members for nirt::scene::IParticleSystemSceneNode, including all inherited members.
AbsoluteTransformation | nirt::scene::ISceneNode | protected |
addAffector(IParticleAffector *affector)=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
addAnimator(ISceneNodeAnimator *animator) | nirt::scene::ISceneNode | inlinevirtual |
addChild(ISceneNode *child) | nirt::scene::ISceneNode | inlinevirtual |
Animators | nirt::scene::ISceneNode | protected |
AutomaticCullingState | nirt::scene::ISceneNode | protected |
Children | nirt::scene::ISceneNode | protected |
clearParticles()=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | nirt::scene::ISceneNode | inlinevirtual |
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | nirt::scene::ISceneNode | inlineprotected |
createAnimatedMeshSceneNodeEmitter(scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
createAttractionAffector(const core::vector3df &point, f32 speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
createBoxEmitter(const core::aabbox3df &box=core::aabbox3df(-10, 28,-10, 10, 30, 10), const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
createCylinderEmitter(const core::vector3df ¢er, f32 radius, const core::vector3df &normal, f32 length, bool outlineOnly=false, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
createFadeOutParticleAffector(const video::SColor &targetColor=video::SColor(0, 0, 0, 0), u32 timeNeededToFadeOut=1000)=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
createGravityAffector(const core::vector3df &gravity=core::vector3df(0.0f,-0.03f, 0.0f), u32 timeForceLost=1000)=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
createMeshEmitter(scene::IMesh *mesh, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
createPointEmitter(const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
createRingEmitter(const core::vector3df ¢er, f32 radius, f32 ringThickness, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
createRotationAffector(const core::vector3df &speed=core::vector3df(5.0f, 5.0f, 5.0f), const core::vector3df &pivotPoint=core::vector3df(0.0f, 0.0f, 0.0f))=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
createScaleParticleAffector(const core::dimension2df &scaleTo=core::dimension2df(1.0f, 1.0f))=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
createSphereEmitter(const core::vector3df ¢er, f32 radius, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
DebugDataVisible | nirt::scene::ISceneNode | protected |
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options) override | nirt::scene::IParticleSystemSceneNode | inlinevirtual |
doParticleSystem(u32 time)=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
drop() const | nirt::IReferenceCounted | inline |
getAbsolutePosition() const | nirt::scene::ISceneNode | inlinevirtual |
getAbsoluteTransformation() const | nirt::scene::ISceneNode | inlinevirtual |
getAffectors() const =0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
getAnimators() const | nirt::scene::ISceneNode | inline |
getAutomaticCulling() const | nirt::scene::ISceneNode | inline |
getBoundingBox() const =0 | nirt::scene::ISceneNode | pure virtual |
getChildren() const | nirt::scene::ISceneNode | inline |
getDebugName() const | nirt::IReferenceCounted | inline |
getEmitter()=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
getID() const | nirt::scene::ISceneNode | inlinevirtual |
getMaterial(u32 num) | nirt::scene::ISceneNode | inlinevirtual |
getMaterialCount() const | nirt::scene::ISceneNode | inlinevirtual |
getName() const | nirt::scene::ISceneNode | inlinevirtual |
getParent() const | nirt::scene::ISceneNode | inline |
getParticleBehavior() const | nirt::scene::IParticleSystemSceneNode | inlinevirtual |
getPosition() const | nirt::scene::ISceneNode | inlinevirtual |
getReferenceCount() const | nirt::IReferenceCounted | inline |
getRelativeTransformation() const | nirt::scene::ISceneNode | inlinevirtual |
getRotation() const | nirt::scene::ISceneNode | inlinevirtual |
getScale() const | nirt::scene::ISceneNode | inlinevirtual |
getSceneManager(void) const | nirt::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBox() const | nirt::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBoxEdges(core::array< core::vector3d< f32 > > &edges) const | nirt::scene::ISceneNode | inlinevirtual |
getTriangleSelector() const | nirt::scene::ISceneNode | inlinevirtual |
getType() const | nirt::scene::ISceneNode | inlinevirtual |
getUpdateAbsolutePosBehavior() const | nirt::scene::ISceneNode | inline |
grab() const | nirt::IReferenceCounted | inline |
ID | nirt::scene::ISceneNode | protected |
IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | nirt::scene::IParticleSystemSceneNode | inline |
IReferenceCounted() | nirt::IReferenceCounted | inline |
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | nirt::scene::ISceneNode | inline |
isDebugDataVisible() const | nirt::scene::ISceneNode | inline |
isDebugObject() const | nirt::scene::ISceneNode | inline |
IsDebugObject | nirt::scene::ISceneNode | protected |
isTrulyVisible() const | nirt::scene::ISceneNode | inlinevirtual |
IsVisible | nirt::scene::ISceneNode | protected |
isVisible() const | nirt::scene::ISceneNode | inlinevirtual |
Name | nirt::scene::ISceneNode | protected |
OnAnimate(u32 timeMs) | nirt::scene::ISceneNode | inlinevirtual |
OnRegisterSceneNode() | nirt::scene::ISceneNode | inlinevirtual |
Parent | nirt::scene::ISceneNode | protected |
ParticleBehavior (defined in nirt::scene::IParticleSystemSceneNode) | nirt::scene::IParticleSystemSceneNode | protected |
RelativeRotation | nirt::scene::ISceneNode | protected |
RelativeScale | nirt::scene::ISceneNode | protected |
RelativeTranslation | nirt::scene::ISceneNode | protected |
remove() | nirt::scene::ISceneNode | inlinevirtual |
removeAll() | nirt::scene::ISceneNode | inlinevirtual |
removeAllAffectors()=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
removeAnimator(ISceneNodeAnimator *animator) | nirt::scene::ISceneNode | inlinevirtual |
removeAnimators() | nirt::scene::ISceneNode | inlinevirtual |
removeChild(ISceneNode *child) | nirt::scene::ISceneNode | inlinevirtual |
render()=0 | nirt::scene::ISceneNode | pure virtual |
SceneManager | nirt::scene::ISceneNode | protected |
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options) const override | nirt::scene::IParticleSystemSceneNode | inlinevirtual |
setAutomaticCulling(u32 state) | nirt::scene::ISceneNode | inline |
setDebugDataVisible(u32 state) | nirt::scene::ISceneNode | inlinevirtual |
setDebugName(const c8 *newName) | nirt::IReferenceCounted | inlineprotected |
setEmitter(IParticleEmitter *emitter)=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
setID(s32 id) | nirt::scene::ISceneNode | inlinevirtual |
setIsDebugObject(bool debugObject) | nirt::scene::ISceneNode | inline |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | nirt::scene::ISceneNode | inline |
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | nirt::scene::ISceneNode | inline |
setMaterialType(video::E_MATERIAL_TYPE newType) | nirt::scene::ISceneNode | inline |
setName(const c8 *name) | nirt::scene::ISceneNode | inlinevirtual |
setName(const core::stringc &name) | nirt::scene::ISceneNode | inlinevirtual |
setParent(ISceneNode *newParent) | nirt::scene::ISceneNode | inlinevirtual |
setParticleBehavior(nirt::u32 flags) | nirt::scene::IParticleSystemSceneNode | inlinevirtual |
setParticlesAreGlobal(bool global=true)=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
setParticleSize(const core::dimension2d< f32 > &size=core::dimension2d< f32 >(5.0f, 5.0f))=0 | nirt::scene::IParticleSystemSceneNode | pure virtual |
setPosition(const core::vector3df &newpos) | nirt::scene::ISceneNode | inlinevirtual |
setRotation(const core::vector3df &rotation) | nirt::scene::ISceneNode | inlinevirtual |
setScale(const core::vector3df &scale) | nirt::scene::ISceneNode | inlinevirtual |
setSceneManager(ISceneManager *newManager) | nirt::scene::ISceneNode | inlineprotected |
setTriangleSelector(ITriangleSelector *selector) | nirt::scene::ISceneNode | inlinevirtual |
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior) | nirt::scene::ISceneNode | inline |
setVisible(bool isVisible) | nirt::scene::ISceneNode | inlinevirtual |
TriangleSelector | nirt::scene::ISceneNode | protected |
UpdateAbsolutePosBehavior | nirt::scene::ISceneNode | protected |
updateAbsolutePosition() | nirt::scene::ISceneNode | inlinevirtual |
~IReferenceCounted() | nirt::IReferenceCounted | inlinevirtual |
~ISceneNode() | nirt::scene::ISceneNode | inlinevirtual |