Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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This is the complete list of members for nirt::scene::IMeshTextureLoader, including all inherited members.
drop() const | nirt::IReferenceCounted | inline |
getDebugName() const | nirt::IReferenceCounted | inline |
getReferenceCount() const | nirt::IReferenceCounted | inline |
getTexture(const nirt::io::path &textureName)=0 | nirt::scene::IMeshTextureLoader | pure virtual |
getTexturePath() const =0 | nirt::scene::IMeshTextureLoader | pure virtual |
grab() const | nirt::IReferenceCounted | inline |
IReferenceCounted() | nirt::IReferenceCounted | inline |
setDebugName(const c8 *newName) | nirt::IReferenceCounted | inlineprotected |
setMaterialFile(const nirt::io::IReadFile *materialFile)=0 | nirt::scene::IMeshTextureLoader | pure virtual |
setMeshFile(const nirt::io::IReadFile *meshFile)=0 | nirt::scene::IMeshTextureLoader | pure virtual |
setTexturePath(const nirt::io::path &path)=0 | nirt::scene::IMeshTextureLoader | pure virtual |
~IMeshTextureLoader() | nirt::scene::IMeshTextureLoader | inlinevirtual |
~IReferenceCounted() | nirt::IReferenceCounted | inlinevirtual |