AbsoluteTransformation | nirt::scene::ISceneNode | protected |
addAnimator(ISceneNodeAnimator *animator) | nirt::scene::ISceneNode | inlinevirtual |
addChild(ISceneNode *child) | nirt::scene::ISceneNode | inlinevirtual |
addShadowVolumeSceneNode(const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0 | nirt::scene::IMeshSceneNode | pure virtual |
Animators | nirt::scene::ISceneNode | protected |
AutomaticCullingState | nirt::scene::ISceneNode | protected |
Children | nirt::scene::ISceneNode | protected |
clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | nirt::scene::ISceneNode | inlinevirtual |
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | nirt::scene::ISceneNode | inlineprotected |
DebugDataVisible | nirt::scene::ISceneNode | protected |
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override | nirt::scene::ISceneNode | inlinevirtual |
drop() const | nirt::IReferenceCounted | inline |
getAbsolutePosition() const | nirt::scene::ISceneNode | inlinevirtual |
getAbsoluteTransformation() const | nirt::scene::ISceneNode | inlinevirtual |
getAnimators() const | nirt::scene::ISceneNode | inline |
getAutomaticCulling() const | nirt::scene::ISceneNode | inline |
getBoundingBox() const =0 | nirt::scene::ISceneNode | pure virtual |
getChildren() const | nirt::scene::ISceneNode | inline |
getDebugName() const | nirt::IReferenceCounted | inline |
getID() const | nirt::scene::ISceneNode | inlinevirtual |
getMaterial(u32 num) | nirt::scene::ISceneNode | inlinevirtual |
getMaterialCount() const | nirt::scene::ISceneNode | inlinevirtual |
getMesh(void)=0 | nirt::scene::IMeshSceneNode | pure virtual |
getName() const | nirt::scene::ISceneNode | inlinevirtual |
getParent() const | nirt::scene::ISceneNode | inline |
getPosition() const | nirt::scene::ISceneNode | inlinevirtual |
getReferenceCount() const | nirt::IReferenceCounted | inline |
getRelativeTransformation() const | nirt::scene::ISceneNode | inlinevirtual |
getRotation() const | nirt::scene::ISceneNode | inlinevirtual |
getScale() const | nirt::scene::ISceneNode | inlinevirtual |
getSceneManager(void) const | nirt::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBox() const | nirt::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBoxEdges(core::array< core::vector3d< f32 > > &edges) const | nirt::scene::ISceneNode | inlinevirtual |
getTriangleSelector() const | nirt::scene::ISceneNode | inlinevirtual |
getType() const | nirt::scene::ISceneNode | inlinevirtual |
getUpdateAbsolutePosBehavior() const | nirt::scene::ISceneNode | inline |
grab() const | nirt::IReferenceCounted | inline |
ID | nirt::scene::ISceneNode | protected |
IMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1, 1, 1)) | nirt::scene::IMeshSceneNode | inline |
IReferenceCounted() | nirt::IReferenceCounted | inline |
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | nirt::scene::ISceneNode | inline |
isDebugDataVisible() const | nirt::scene::ISceneNode | inline |
isDebugObject() const | nirt::scene::ISceneNode | inline |
IsDebugObject | nirt::scene::ISceneNode | protected |
isReadOnlyMaterials() const =0 | nirt::scene::IMeshSceneNode | pure virtual |
isTrulyVisible() const | nirt::scene::ISceneNode | inlinevirtual |
IsVisible | nirt::scene::ISceneNode | protected |
isVisible() const | nirt::scene::ISceneNode | inlinevirtual |
Name | nirt::scene::ISceneNode | protected |
OnAnimate(u32 timeMs) | nirt::scene::ISceneNode | inlinevirtual |
OnRegisterSceneNode() | nirt::scene::ISceneNode | inlinevirtual |
Parent | nirt::scene::ISceneNode | protected |
RelativeRotation | nirt::scene::ISceneNode | protected |
RelativeScale | nirt::scene::ISceneNode | protected |
RelativeTranslation | nirt::scene::ISceneNode | protected |
remove() | nirt::scene::ISceneNode | inlinevirtual |
removeAll() | nirt::scene::ISceneNode | inlinevirtual |
removeAnimator(ISceneNodeAnimator *animator) | nirt::scene::ISceneNode | inlinevirtual |
removeAnimators() | nirt::scene::ISceneNode | inlinevirtual |
removeChild(ISceneNode *child) | nirt::scene::ISceneNode | inlinevirtual |
render()=0 | nirt::scene::ISceneNode | pure virtual |
SceneManager | nirt::scene::ISceneNode | protected |
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override | nirt::scene::ISceneNode | inlinevirtual |
setAutomaticCulling(u32 state) | nirt::scene::ISceneNode | inline |
setDebugDataVisible(u32 state) | nirt::scene::ISceneNode | inlinevirtual |
setDebugName(const c8 *newName) | nirt::IReferenceCounted | inlineprotected |
setID(s32 id) | nirt::scene::ISceneNode | inlinevirtual |
setIsDebugObject(bool debugObject) | nirt::scene::ISceneNode | inline |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | nirt::scene::ISceneNode | inline |
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | nirt::scene::ISceneNode | inline |
setMaterialType(video::E_MATERIAL_TYPE newType) | nirt::scene::ISceneNode | inline |
setMesh(IMesh *mesh)=0 | nirt::scene::IMeshSceneNode | pure virtual |
setName(const c8 *name) | nirt::scene::ISceneNode | inlinevirtual |
setName(const core::stringc &name) | nirt::scene::ISceneNode | inlinevirtual |
setParent(ISceneNode *newParent) | nirt::scene::ISceneNode | inlinevirtual |
setPosition(const core::vector3df &newpos) | nirt::scene::ISceneNode | inlinevirtual |
setReadOnlyMaterials(bool readonly)=0 | nirt::scene::IMeshSceneNode | pure virtual |
setRotation(const core::vector3df &rotation) | nirt::scene::ISceneNode | inlinevirtual |
setScale(const core::vector3df &scale) | nirt::scene::ISceneNode | inlinevirtual |
setSceneManager(ISceneManager *newManager) | nirt::scene::ISceneNode | inlineprotected |
setTriangleSelector(ITriangleSelector *selector) | nirt::scene::ISceneNode | inlinevirtual |
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior) | nirt::scene::ISceneNode | inline |
setVisible(bool isVisible) | nirt::scene::ISceneNode | inlinevirtual |
TriangleSelector | nirt::scene::ISceneNode | protected |
UpdateAbsolutePosBehavior | nirt::scene::ISceneNode | protected |
updateAbsolutePosition() | nirt::scene::ISceneNode | inlinevirtual |
~IReferenceCounted() | nirt::IReferenceCounted | inlinevirtual |
~ISceneNode() | nirt::scene::ISceneNode | inlinevirtual |