Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::IMeshSceneNode Member List

This is the complete list of members for nirt::scene::IMeshSceneNode, including all inherited members.

AbsoluteTransformationnirt::scene::ISceneNodeprotected
addAnimator(ISceneNodeAnimator *animator)nirt::scene::ISceneNodeinlinevirtual
addChild(ISceneNode *child)nirt::scene::ISceneNodeinlinevirtual
addShadowVolumeSceneNode(const IMesh *shadowMesh=0, s32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0nirt::scene::IMeshSceneNodepure virtual
Animatorsnirt::scene::ISceneNodeprotected
AutomaticCullingStatenirt::scene::ISceneNodeprotected
Childrennirt::scene::ISceneNodeprotected
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)nirt::scene::ISceneNodeinlinevirtual
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager)nirt::scene::ISceneNodeinlineprotected
DebugDataVisiblenirt::scene::ISceneNodeprotected
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) overridenirt::scene::ISceneNodeinlinevirtual
drop() constnirt::IReferenceCountedinline
getAbsolutePosition() constnirt::scene::ISceneNodeinlinevirtual
getAbsoluteTransformation() constnirt::scene::ISceneNodeinlinevirtual
getAnimators() constnirt::scene::ISceneNodeinline
getAutomaticCulling() constnirt::scene::ISceneNodeinline
getBoundingBox() const =0nirt::scene::ISceneNodepure virtual
getChildren() constnirt::scene::ISceneNodeinline
getDebugName() constnirt::IReferenceCountedinline
getID() constnirt::scene::ISceneNodeinlinevirtual
getMaterial(u32 num)nirt::scene::ISceneNodeinlinevirtual
getMaterialCount() constnirt::scene::ISceneNodeinlinevirtual
getMesh(void)=0nirt::scene::IMeshSceneNodepure virtual
getName() constnirt::scene::ISceneNodeinlinevirtual
getParent() constnirt::scene::ISceneNodeinline
getPosition() constnirt::scene::ISceneNodeinlinevirtual
getReferenceCount() constnirt::IReferenceCountedinline
getRelativeTransformation() constnirt::scene::ISceneNodeinlinevirtual
getRotation() constnirt::scene::ISceneNodeinlinevirtual
getScale() constnirt::scene::ISceneNodeinlinevirtual
getSceneManager(void) constnirt::scene::ISceneNodeinlinevirtual
getTransformedBoundingBox() constnirt::scene::ISceneNodeinlinevirtual
getTransformedBoundingBoxEdges(core::array< core::vector3d< f32 > > &edges) constnirt::scene::ISceneNodeinlinevirtual
getTriangleSelector() constnirt::scene::ISceneNodeinlinevirtual
getType() constnirt::scene::ISceneNodeinlinevirtual
getUpdateAbsolutePosBehavior() constnirt::scene::ISceneNodeinline
grab() constnirt::IReferenceCountedinline
IDnirt::scene::ISceneNodeprotected
IMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1, 1, 1))nirt::scene::IMeshSceneNodeinline
IReferenceCounted()nirt::IReferenceCountedinline
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))nirt::scene::ISceneNodeinline
isDebugDataVisible() constnirt::scene::ISceneNodeinline
isDebugObject() constnirt::scene::ISceneNodeinline
IsDebugObjectnirt::scene::ISceneNodeprotected
isReadOnlyMaterials() const =0nirt::scene::IMeshSceneNodepure virtual
isTrulyVisible() constnirt::scene::ISceneNodeinlinevirtual
IsVisiblenirt::scene::ISceneNodeprotected
isVisible() constnirt::scene::ISceneNodeinlinevirtual
Namenirt::scene::ISceneNodeprotected
OnAnimate(u32 timeMs)nirt::scene::ISceneNodeinlinevirtual
OnRegisterSceneNode()nirt::scene::ISceneNodeinlinevirtual
Parentnirt::scene::ISceneNodeprotected
RelativeRotationnirt::scene::ISceneNodeprotected
RelativeScalenirt::scene::ISceneNodeprotected
RelativeTranslationnirt::scene::ISceneNodeprotected
remove()nirt::scene::ISceneNodeinlinevirtual
removeAll()nirt::scene::ISceneNodeinlinevirtual
removeAnimator(ISceneNodeAnimator *animator)nirt::scene::ISceneNodeinlinevirtual
removeAnimators()nirt::scene::ISceneNodeinlinevirtual
removeChild(ISceneNode *child)nirt::scene::ISceneNodeinlinevirtual
render()=0nirt::scene::ISceneNodepure virtual
SceneManagernirt::scene::ISceneNodeprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const overridenirt::scene::ISceneNodeinlinevirtual
setAutomaticCulling(u32 state)nirt::scene::ISceneNodeinline
setDebugDataVisible(u32 state)nirt::scene::ISceneNodeinlinevirtual
setDebugName(const c8 *newName)nirt::IReferenceCountedinlineprotected
setID(s32 id)nirt::scene::ISceneNodeinlinevirtual
setIsDebugObject(bool debugObject)nirt::scene::ISceneNodeinline
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)nirt::scene::ISceneNodeinline
setMaterialTexture(u32 textureLayer, video::ITexture *texture)nirt::scene::ISceneNodeinline
setMaterialType(video::E_MATERIAL_TYPE newType)nirt::scene::ISceneNodeinline
setMesh(IMesh *mesh)=0nirt::scene::IMeshSceneNodepure virtual
setName(const c8 *name)nirt::scene::ISceneNodeinlinevirtual
setName(const core::stringc &name)nirt::scene::ISceneNodeinlinevirtual
setParent(ISceneNode *newParent)nirt::scene::ISceneNodeinlinevirtual
setPosition(const core::vector3df &newpos)nirt::scene::ISceneNodeinlinevirtual
setReadOnlyMaterials(bool readonly)=0nirt::scene::IMeshSceneNodepure virtual
setRotation(const core::vector3df &rotation)nirt::scene::ISceneNodeinlinevirtual
setScale(const core::vector3df &scale)nirt::scene::ISceneNodeinlinevirtual
setSceneManager(ISceneManager *newManager)nirt::scene::ISceneNodeinlineprotected
setTriangleSelector(ITriangleSelector *selector)nirt::scene::ISceneNodeinlinevirtual
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior)nirt::scene::ISceneNodeinline
setVisible(bool isVisible)nirt::scene::ISceneNodeinlinevirtual
TriangleSelectornirt::scene::ISceneNodeprotected
UpdateAbsolutePosBehaviornirt::scene::ISceneNodeprotected
updateAbsolutePosition()nirt::scene::ISceneNodeinlinevirtual
~IReferenceCounted()nirt::IReferenceCountedinlinevirtual
~ISceneNode()nirt::scene::ISceneNodeinlinevirtual

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