Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::IMeshCache Member List

This is the complete list of members for nirt::scene::IMeshCache, including all inherited members.

addMesh(const io::path &name, IAnimatedMesh *mesh)=0nirt::scene::IMeshCachepure virtual
clear()=0nirt::scene::IMeshCachepure virtual
clearUnusedMeshes()=0nirt::scene::IMeshCachepure virtual
drop() constnirt::IReferenceCountedinline
getDebugName() constnirt::IReferenceCountedinline
getMeshByFilename(const io::path &filename)nirt::scene::IMeshCacheinline
getMeshByIndex(u32 index)=0nirt::scene::IMeshCachepure virtual
getMeshByName(const io::path &name)=0nirt::scene::IMeshCachepure virtual
getMeshCount() const =0nirt::scene::IMeshCachepure virtual
getMeshFilename(u32 index) constnirt::scene::IMeshCacheinline
getMeshFilename(const IMesh *const mesh) constnirt::scene::IMeshCacheinline
getMeshIndex(const IMesh *const mesh) const =0nirt::scene::IMeshCachepure virtual
getMeshName(u32 index) const =0nirt::scene::IMeshCachepure virtual
getMeshName(const IMesh *const mesh) const =0nirt::scene::IMeshCachepure virtual
getReferenceCount() constnirt::IReferenceCountedinline
grab() constnirt::IReferenceCountedinline
IReferenceCounted()nirt::IReferenceCountedinline
isMeshLoaded(const io::path &name)=0nirt::scene::IMeshCachepure virtual
removeMesh(const IMesh *const mesh)=0nirt::scene::IMeshCachepure virtual
renameMesh(u32 index, const io::path &name)=0nirt::scene::IMeshCachepure virtual
renameMesh(const IMesh *const mesh, const io::path &name)=0nirt::scene::IMeshCachepure virtual
setDebugName(const c8 *newName)nirt::IReferenceCountedinlineprotected
setMeshFilename(u32 index, const io::path &filename)nirt::scene::IMeshCacheinline
setMeshFilename(const IMesh *const mesh, const io::path &filename)nirt::scene::IMeshCacheinline
~IMeshCache()nirt::scene::IMeshCacheinlinevirtual
~IReferenceCounted()nirt::IReferenceCountedinlinevirtual

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