Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
|
This is the complete list of members for nirt::scene::IColladaMeshWriterNames, including all inherited members.
drop() const | nirt::IReferenceCounted | inline |
getDebugName() const | nirt::IReferenceCounted | inline |
getReferenceCount() const | nirt::IReferenceCounted | inline |
grab() const | nirt::IReferenceCounted | inline |
IReferenceCounted() | nirt::IReferenceCounted | inline |
nameForMaterial(const video::SMaterial &material, int materialId, const scene::IMesh *mesh, const scene::ISceneNode *node)=0 | nirt::scene::IColladaMeshWriterNames | pure virtual |
nameForMesh(const scene::IMesh *mesh, int instance)=0 | nirt::scene::IColladaMeshWriterNames | pure virtual |
nameForNode(const scene::ISceneNode *node)=0 | nirt::scene::IColladaMeshWriterNames | pure virtual |
setDebugName(const c8 *newName) | nirt::IReferenceCounted | inlineprotected |
~IColladaMeshWriterNames() (defined in nirt::scene::IColladaMeshWriterNames) | nirt::scene::IColladaMeshWriterNames | inlinevirtual |
~IReferenceCounted() | nirt::IReferenceCounted | inlinevirtual |