Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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nirt::scene::IColladaMeshWriter Member List

This is the complete list of members for nirt::scene::IColladaMeshWriter, including all inherited members.

drop() constnirt::IReferenceCountedinline
findGeometryNameForNode(ISceneNode *node)=0nirt::scene::IColladaMeshWriterpure virtual
getAmbientLight() constnirt::scene::IColladaMeshWriterinlinevirtual
getDebugName() constnirt::IReferenceCountedinline
getDefaultNameGenerator() constnirt::scene::IColladaMeshWriterinline
getDefaultProperties() constnirt::scene::IColladaMeshWriterinline
getExportSMaterialsOnlyOnce() const (defined in nirt::scene::IColladaMeshWriter)nirt::scene::IColladaMeshWriterinlinevirtual
getGeometryWriting() constnirt::scene::IColladaMeshWriterinlinevirtual
getNameGenerator() constnirt::scene::IColladaMeshWriterinlinevirtual
getProperties() constnirt::scene::IColladaMeshWriterinlinevirtual
getReferenceCount() constnirt::IReferenceCountedinline
getType() const =0nirt::scene::IMeshWriterpure virtual
getUnitMeter() constnirt::scene::IColladaMeshWriterinlinevirtual
getUnitName() constnirt::scene::IColladaMeshWriterinlinevirtual
getWriteDefaultScene() constnirt::scene::IColladaMeshWriterinlinevirtual
getWriteTextures() constnirt::scene::IColladaMeshWriterinlinevirtual
grab() constnirt::IReferenceCountedinline
IColladaMeshWriter() (defined in nirt::scene::IColladaMeshWriter)nirt::scene::IColladaMeshWriterinline
IReferenceCounted()nirt::IReferenceCountedinline
ParamNamesUV (defined in nirt::scene::IColladaMeshWriter)nirt::scene::IColladaMeshWriterprotected
setAmbientLight(const video::SColorf &ambientColor)nirt::scene::IColladaMeshWriterinlinevirtual
setDebugName(const c8 *newName)nirt::IReferenceCountedinlineprotected
setDefaultNameGenerator(IColladaMeshWriterNames *p) (defined in nirt::scene::IColladaMeshWriter)nirt::scene::IColladaMeshWriterinlineprotectedvirtual
setDefaultProperties(IColladaMeshWriterProperties *p) (defined in nirt::scene::IColladaMeshWriter)nirt::scene::IColladaMeshWriterinlineprotectedvirtual
setExportSMaterialsOnlyOnce(bool exportOnce)nirt::scene::IColladaMeshWriterinlinevirtual
setGeometryWriting(E_COLLADA_GEOMETRY_WRITING writeStyle)nirt::scene::IColladaMeshWriterinlinevirtual
setNameGenerator(IColladaMeshWriterNames *nameGenerator)nirt::scene::IColladaMeshWriterinlinevirtual
SetParamNamesUV(const core::stringc &u, const core::stringc &v)nirt::scene::IColladaMeshWriterinline
setProperties(IColladaMeshWriterProperties *p)nirt::scene::IColladaMeshWriterinlinevirtual
setUnit(nirt::f32 meter, const nirt::core::stringc &name)nirt::scene::IColladaMeshWriterinlinevirtual
setWriteDefaultScene(bool write)nirt::scene::IColladaMeshWriterinlinevirtual
setWriteTextures(bool write)nirt::scene::IColladaMeshWriterinlinevirtual
toNCName(const nirt::core::stringc &oldString, const nirt::core::stringc &prefix=nirt::core::stringc("_NC_")) const =0nirt::scene::IColladaMeshWriterpure virtual
writeMesh(io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0nirt::scene::IMeshWriterpure virtual
writeScene(io::IWriteFile *file, scene::ISceneNode *root, int writeRoot=1)=0nirt::scene::IColladaMeshWriterpure virtual
~IColladaMeshWriter()nirt::scene::IColladaMeshWriterinlinevirtual
~IMeshWriter()nirt::scene::IMeshWriterinlinevirtual
~IReferenceCounted()nirt::IReferenceCountedinlinevirtual

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