AbsoluteTransformation | nirt::scene::ISceneNode | protected |
addAnimator(ISceneNodeAnimator *animator) | nirt::scene::ISceneNode | inlinevirtual |
addChild(ISceneNode *child) | nirt::scene::ISceneNode | inlinevirtual |
Animators | nirt::scene::ISceneNode | protected |
AutomaticCullingState | nirt::scene::ISceneNode | protected |
Children | nirt::scene::ISceneNode | protected |
clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | nirt::scene::ISceneNode | inlinevirtual |
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | nirt::scene::ISceneNode | inlineprotected |
DebugDataVisible | nirt::scene::ISceneNode | protected |
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override | nirt::scene::ISceneNode | inlinevirtual |
drop() const | nirt::IReferenceCounted | inline |
getAbsolutePosition() const | nirt::scene::ISceneNode | inlinevirtual |
getAbsoluteTransformation() const | nirt::scene::ISceneNode | inlinevirtual |
getAnimationMode() const =0 | nirt::scene::IBoneSceneNode | pure virtual |
getAnimators() const | nirt::scene::ISceneNode | inline |
getAutomaticCulling() const | nirt::scene::ISceneNode | inline |
getBoneIndex() const =0 | nirt::scene::IBoneSceneNode | pure virtual |
getBoneName() const | nirt::scene::IBoneSceneNode | inlinevirtual |
getBoundingBox() const override=0 | nirt::scene::IBoneSceneNode | pure virtual |
getChildren() const | nirt::scene::ISceneNode | inline |
getDebugName() const | nirt::IReferenceCounted | inline |
getID() const | nirt::scene::ISceneNode | inlinevirtual |
getMaterial(u32 num) | nirt::scene::ISceneNode | inlinevirtual |
getMaterialCount() const | nirt::scene::ISceneNode | inlinevirtual |
getName() const | nirt::scene::ISceneNode | inlinevirtual |
getParent() const | nirt::scene::ISceneNode | inline |
getPosition() const | nirt::scene::ISceneNode | inlinevirtual |
getReferenceCount() const | nirt::IReferenceCounted | inline |
getRelativeTransformation() const | nirt::scene::ISceneNode | inlinevirtual |
getRotation() const | nirt::scene::ISceneNode | inlinevirtual |
getScale() const | nirt::scene::ISceneNode | inlinevirtual |
getSceneManager(void) const | nirt::scene::ISceneNode | inlinevirtual |
getSkinningSpace() const =0 | nirt::scene::IBoneSceneNode | pure virtual |
getTransformedBoundingBox() const | nirt::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBoxEdges(core::array< core::vector3d< f32 > > &edges) const | nirt::scene::ISceneNode | inlinevirtual |
getTriangleSelector() const | nirt::scene::ISceneNode | inlinevirtual |
getType() const | nirt::scene::ISceneNode | inlinevirtual |
getUpdateAbsolutePosBehavior() const | nirt::scene::ISceneNode | inline |
grab() const | nirt::IReferenceCounted | inline |
IBoneSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1) (defined in nirt::scene::IBoneSceneNode) | nirt::scene::IBoneSceneNode | inline |
ID | nirt::scene::ISceneNode | protected |
IReferenceCounted() | nirt::IReferenceCounted | inline |
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f)) | nirt::scene::ISceneNode | inline |
isDebugDataVisible() const | nirt::scene::ISceneNode | inline |
isDebugObject() const | nirt::scene::ISceneNode | inline |
IsDebugObject | nirt::scene::ISceneNode | protected |
isTrulyVisible() const | nirt::scene::ISceneNode | inlinevirtual |
isVisible() const | nirt::scene::ISceneNode | inlinevirtual |
IsVisible | nirt::scene::ISceneNode | protected |
Name | nirt::scene::ISceneNode | protected |
OnAnimate(u32 timeMs) override=0 | nirt::scene::IBoneSceneNode | pure virtual |
OnRegisterSceneNode() | nirt::scene::ISceneNode | inlinevirtual |
Parent | nirt::scene::ISceneNode | protected |
positionHint (defined in nirt::scene::IBoneSceneNode) | nirt::scene::IBoneSceneNode | |
RelativeRotation | nirt::scene::ISceneNode | protected |
RelativeScale | nirt::scene::ISceneNode | protected |
RelativeTranslation | nirt::scene::ISceneNode | protected |
remove() | nirt::scene::ISceneNode | inlinevirtual |
removeAll() | nirt::scene::ISceneNode | inlinevirtual |
removeAnimator(ISceneNodeAnimator *animator) | nirt::scene::ISceneNode | inlinevirtual |
removeAnimators() | nirt::scene::ISceneNode | inlinevirtual |
removeChild(ISceneNode *child) | nirt::scene::ISceneNode | inlinevirtual |
render() override | nirt::scene::IBoneSceneNode | inlinevirtual |
rotationHint (defined in nirt::scene::IBoneSceneNode) | nirt::scene::IBoneSceneNode | |
scaleHint (defined in nirt::scene::IBoneSceneNode) | nirt::scene::IBoneSceneNode | |
SceneManager | nirt::scene::ISceneNode | protected |
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override | nirt::scene::ISceneNode | inlinevirtual |
setAnimationMode(E_BONE_ANIMATION_MODE mode)=0 | nirt::scene::IBoneSceneNode | pure virtual |
setAutomaticCulling(u32 state) | nirt::scene::ISceneNode | inline |
setDebugDataVisible(u32 state) | nirt::scene::ISceneNode | inlinevirtual |
setDebugName(const c8 *newName) | nirt::IReferenceCounted | inlineprotected |
setID(s32 id) | nirt::scene::ISceneNode | inlinevirtual |
setIsDebugObject(bool debugObject) | nirt::scene::ISceneNode | inline |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | nirt::scene::ISceneNode | inline |
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | nirt::scene::ISceneNode | inline |
setMaterialType(video::E_MATERIAL_TYPE newType) | nirt::scene::ISceneNode | inline |
setName(const c8 *name) | nirt::scene::ISceneNode | inlinevirtual |
setName(const core::stringc &name) | nirt::scene::ISceneNode | inlinevirtual |
setParent(ISceneNode *newParent) | nirt::scene::ISceneNode | inlinevirtual |
setPosition(const core::vector3df &newpos) | nirt::scene::ISceneNode | inlinevirtual |
setRotation(const core::vector3df &rotation) | nirt::scene::ISceneNode | inlinevirtual |
setScale(const core::vector3df &scale) | nirt::scene::ISceneNode | inlinevirtual |
setSceneManager(ISceneManager *newManager) | nirt::scene::ISceneNode | inlineprotected |
setSkinningSpace(E_BONE_SKINNING_SPACE space)=0 | nirt::scene::IBoneSceneNode | pure virtual |
setTriangleSelector(ITriangleSelector *selector) | nirt::scene::ISceneNode | inlinevirtual |
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior) | nirt::scene::ISceneNode | inline |
setVisible(bool isVisible) | nirt::scene::ISceneNode | inlinevirtual |
TriangleSelector | nirt::scene::ISceneNode | protected |
UpdateAbsolutePosBehavior | nirt::scene::ISceneNode | protected |
updateAbsolutePosition() | nirt::scene::ISceneNode | inlinevirtual |
updateAbsolutePositionOfAllChildren()=0 | nirt::scene::IBoneSceneNode | pure virtual |
~IReferenceCounted() | nirt::IReferenceCounted | inlinevirtual |
~ISceneNode() | nirt::scene::ISceneNode | inlinevirtual |