Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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This is the complete list of members for nirt::scene::IAnimatedMeshMD2, including all inherited members.
drop() const | nirt::IReferenceCounted | inline |
getAnimationCount() const =0 | nirt::scene::IAnimatedMeshMD2 | pure virtual |
getAnimationName(s32 nr) const =0 | nirt::scene::IAnimatedMeshMD2 | pure virtual |
getAnimationSpeed() const =0 | nirt::scene::IAnimatedMesh | pure virtual |
getBoundingBox() const =0 | nirt::scene::IMesh | pure virtual |
getDebugName() const | nirt::IReferenceCounted | inline |
getFrameCount() const =0 | nirt::scene::IAnimatedMesh | pure virtual |
getFrameLoop(EMD2_ANIMATION_TYPE l, s32 &outBegin, s32 &outEnd, s32 &outFPS) const =0 | nirt::scene::IAnimatedMeshMD2 | pure virtual |
getFrameLoop(const c8 *name, s32 &outBegin, s32 &outEnd, s32 &outFPS) const =0 | nirt::scene::IAnimatedMeshMD2 | pure virtual |
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 | nirt::scene::IAnimatedMesh | pure virtual |
getMeshBuffer(u32 nr) const =0 | nirt::scene::IMesh | pure virtual |
getMeshBuffer(const video::SMaterial &material) const =0 | nirt::scene::IMesh | pure virtual |
getMeshBufferCount() const =0 | nirt::scene::IMesh | pure virtual |
getMeshType() const override | nirt::scene::IAnimatedMesh | inlinevirtual |
getReferenceCount() const | nirt::IReferenceCounted | inline |
grab() const | nirt::IReferenceCounted | inline |
IReferenceCounted() | nirt::IReferenceCounted | inline |
setAnimationSpeed(f32 fps)=0 | nirt::scene::IAnimatedMesh | pure virtual |
setBoundingBox(const core::aabbox3df &box)=0 | nirt::scene::IMesh | pure virtual |
setDebugName(const c8 *newName) | nirt::IReferenceCounted | inlineprotected |
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | nirt::scene::IMesh | pure virtual |
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | nirt::scene::IMesh | pure virtual |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0 | nirt::scene::IMesh | pure virtual |
~IReferenceCounted() | nirt::IReferenceCounted | inlinevirtual |