Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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This is the complete list of members for nirt::core::triangle3d< T >, including all inherited members.
closestPointOnTriangle(const core::vector3d< T > &p) const | nirt::core::triangle3d< T > | inline |
getArea() const | nirt::core::triangle3d< T > | inline |
getIntersectionOfPlaneWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | nirt::core::triangle3d< T > | inline |
getIntersectionWithLimitedLine(const line3d< T > &line, vector3d< T > &outIntersection) const | nirt::core::triangle3d< T > | inline |
getIntersectionWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | nirt::core::triangle3d< T > | inline |
getNormal() const | nirt::core::triangle3d< T > | inline |
getPlane() const | nirt::core::triangle3d< T > | inline |
isFrontFacing(const vector3d< T > &lookDirection) const | nirt::core::triangle3d< T > | inline |
isPointInside(const vector3d< T > &p) const | nirt::core::triangle3d< T > | inline |
isPointInsideFast(const vector3d< T > &p) const | nirt::core::triangle3d< T > | inline |
isTotalInsideBox(const aabbox3d< T > &box) const | nirt::core::triangle3d< T > | inline |
isTotalOutsideBox(const aabbox3d< T > &box) const | nirt::core::triangle3d< T > | inline |
operator!=(const triangle3d< T > &other) const | nirt::core::triangle3d< T > | inline |
operator==(const triangle3d< T > &other) const | nirt::core::triangle3d< T > | inline |
pointA | nirt::core::triangle3d< T > | |
pointB (defined in nirt::core::triangle3d< T >) | nirt::core::triangle3d< T > | |
pointC (defined in nirt::core::triangle3d< T >) | nirt::core::triangle3d< T > | |
set(const core::vector3d< T > &a, const core::vector3d< T > &b, const core::vector3d< T > &c) | nirt::core::triangle3d< T > | inline |
triangle3d() | nirt::core::triangle3d< T > | inline |
triangle3d(const vector3d< T > &v1, const vector3d< T > &v2, const vector3d< T > &v3) | nirt::core::triangle3d< T > | inline |