Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
|
This is the complete list of members for nirt::core::plane3d< T >, including all inherited members.
classifyPointRelation(const vector3d< T > &point) const | nirt::core::plane3d< T > | inline |
D | nirt::core::plane3d< T > | |
existsIntersection(const plane3d< T > &other) const | nirt::core::plane3d< T > | inline |
getDistanceTo(const vector3d< T > &point) const | nirt::core::plane3d< T > | inline |
getIntersectionWithLimitedLine(const vector3d< T > &linePoint1, const vector3d< T > &linePoint2, vector3d< T > &outIntersection) const | nirt::core::plane3d< T > | inline |
getIntersectionWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | nirt::core::plane3d< T > | inline |
getIntersectionWithPlane(const plane3d< T > &other, vector3d< T > &outLinePoint, vector3d< T > &outLineVect) const | nirt::core::plane3d< T > | inline |
getIntersectionWithPlanes(const plane3d< T > &o1, const plane3d< T > &o2, vector3d< T > &outPoint) const | nirt::core::plane3d< T > | inline |
getKnownIntersectionWithLine(const vector3d< T > &linePoint1, const vector3d< T > &linePoint2) const | nirt::core::plane3d< T > | inline |
getMemberPoint() const | nirt::core::plane3d< T > | inline |
isFrontFacing(const vector3d< T > &lookDirection) const | nirt::core::plane3d< T > | inline |
Normal | nirt::core::plane3d< T > | |
operator!=(const plane3d< T > &other) const (defined in nirt::core::plane3d< T >) | nirt::core::plane3d< T > | inline |
operator==(const plane3d< T > &other) const (defined in nirt::core::plane3d< T >) | nirt::core::plane3d< T > | inline |
plane3d() (defined in nirt::core::plane3d< T >) | nirt::core::plane3d< T > | inline |
plane3d(const vector3d< T > &MPoint, const vector3d< T > &Normal) (defined in nirt::core::plane3d< T >) | nirt::core::plane3d< T > | inline |
plane3d(T px, T py, T pz, T nx, T ny, T nz) (defined in nirt::core::plane3d< T >) | nirt::core::plane3d< T > | inline |
plane3d(const vector3d< T > &point1, const vector3d< T > &point2, const vector3d< T > &point3) (defined in nirt::core::plane3d< T >) | nirt::core::plane3d< T > | inline |
plane3d(const vector3d< T > &normal, const T d) (defined in nirt::core::plane3d< T >) | nirt::core::plane3d< T > | inline |
recalculateD(const vector3d< T > &MPoint) | nirt::core::plane3d< T > | inline |
setPlane(const vector3d< T > &point, const vector3d< T > &nvector) (defined in nirt::core::plane3d< T >) | nirt::core::plane3d< T > | inline |
setPlane(const vector3d< T > &nvect, T d) (defined in nirt::core::plane3d< T >) | nirt::core::plane3d< T > | inline |
setPlane(const vector3d< T > &point1, const vector3d< T > &point2, const vector3d< T > &point3) (defined in nirt::core::plane3d< T >) | nirt::core::plane3d< T > | inline |