7#ifndef NIRT_I_VOLUME_LIGHT_SCENE_NODE_HPP_INCLUDED
8#define NIRT_I_VOLUME_LIGHT_SCENE_NODE_HPP_INCLUDED
10#include <nirtcpp/core/engine/ISceneNode.hpp>
27 :
ISceneNode(parent, mgr, id, position, rotation, scale) {};
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
Definition ISceneManager.hpp:160
Scene node interface.
Definition ISceneNode.hpp:43
Definition IVolumeLightSceneNode.hpp:19
virtual video::SColor getFootColor() const =0
Returns the color of the base of the light.
virtual void setFootColor(const video::SColor inColor)=0
Sets the color of the base of the light.
virtual u32 getSubDivideU() const =0
Returns the number of segments across the U axis.
virtual void setTailColor(const video::SColor inColor)=0
Sets the color of the tip of the light.
virtual video::SColor getTailColor() const =0
Returns the color of the tip of the light.
virtual void setSubDivideU(const u32 inU)=0
Sets the number of segments across the U axis.
virtual u32 getSubDivideV() const =0
Returns the number of segments across the V axis.
IVolumeLightSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position, const core::vector3df &rotation, const core::vector3df &scale)
constructor
Definition IVolumeLightSceneNode.hpp:23
virtual ESCENE_NODE_TYPE getType() const override
Returns type of the scene node.
Definition IVolumeLightSceneNode.hpp:30
virtual void setSubDivideV(const u32 inV)=0
Sets the number of segments across the V axis.
Class representing a 32 bit ARGB color.
Definition SColor.hpp:317
ESCENE_NODE_TYPE
An enumeration for all types of built-in scene nodes.
Definition ESceneNodeTypes.hpp:20
@ ESNT_VOLUME_LIGHT
Volume Light Scene Node.
Definition ESceneNodeTypes.hpp:85
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
signed int s32
32 bit signed variable.
Definition irrTypes.hpp:72
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.hpp:64