5#ifndef NIRT_I_SCENE_NODE_ANIMATOR_CAMERA_FPS_HPP_INCLUDED
6#define NIRT_I_SCENE_NODE_ANIMATOR_CAMERA_FPS_HPP_INCLUDED
8#include <nirtcpp/core/engine/ISceneNodeAnimator.hpp>
9#include <nirtcpp/core/engine/IEventReceiver.hpp>
10#include <nirtcpp/core/engine/irrArray.hpp>
Class storing which key belongs to which action.
Definition SKeyMap.hpp:32
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.hpp:22
Special scene node animator for FPS cameras.
Definition ISceneNodeAnimatorCameraFPS.hpp:24
virtual f32 getMoveSpeed() const =0
Returns the speed of movement in units per millisecond.
virtual void setKeyMap(SKeyMap *map, u32 count)=0
Sets the keyboard mapping for this animator (old style)
virtual f32 getRotateSpeedKeyboard() const =0
Returns the rotation speed when using keyboard.
virtual void setRotateSpeedKeyboard(f32 rotateSpeed)=0
Set the rotation speed when using keyboard.
virtual const core::array< SKeyMap > & getKeyMap() const =0
Gets the keyboard mapping for this animator.
virtual void setMoveSpeed(f32 moveSpeed)=0
Sets the speed of movement in units per millisecond.
virtual void setRotateSpeed(f32 rotateSpeed)=0
Set the rotation speed in degrees when using mouse.
virtual f32 getRotateSpeed() const =0
Returns the rotation speed in degrees when using mouse.
virtual void setVerticalMovement(bool allow)=0
Sets whether vertical movement should be allowed.
virtual void setKeyMap(const core::array< SKeyMap > &keymap)=0
virtual void setInvertMouse(bool invert)=0
Sets whether the Y axis of the mouse should be inverted.
Animates a scene node. Can animate position, rotation, material, and so on.
Definition ISceneNodeAnimator.hpp:32
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
unsigned int u32
32 bit unsigned variable.
Definition irrTypes.hpp:64
float f32
32 bit floating point variable.
Definition irrTypes.hpp:110