Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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IParticleSphereEmitter.hpp
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in nirtcpp/nirtcpp.hpp
4
5#ifndef NIRT_I_PARTICLE_SPHERE_EMITTER_HPP_INCLUDED
6#define NIRT_I_PARTICLE_SPHERE_EMITTER_HPP_INCLUDED
7
8#include <nirtcpp/core/engine/IParticleEmitter.hpp>
9
10namespace nirt
11{
12namespace scene
13{
14
17{
18public:
19
21 virtual void setCenter( const core::vector3df& center ) = 0;
22
24 virtual void setRadius( f32 radius ) = 0;
25
27 virtual const core::vector3df& getCenter() const = 0;
28
30 virtual f32 getRadius() const = 0;
31
33 virtual E_PARTICLE_EMITTER_TYPE getType() const override { return EPET_SPHERE; }
34};
35
36} // end namespace scene
37} // end namespace nirt
38
39#endif
A particle emitter for using with particle systems.
Definition IParticleEmitter.hpp:46
A particle emitter which emits from a spherical space.
Definition IParticleSphereEmitter.hpp:17
virtual const core::vector3df & getCenter() const =0
Get the center of the sphere for particle emissions.
virtual f32 getRadius() const =0
Get the radius of the sphere for particle emissions.
virtual E_PARTICLE_EMITTER_TYPE getType() const override
Get emitter type.
Definition IParticleSphereEmitter.hpp:33
virtual void setRadius(f32 radius)=0
Set the radius of the sphere for particle emissions.
virtual void setCenter(const core::vector3df &center)=0
Set the center of the sphere for particle emissions.
E_PARTICLE_EMITTER_TYPE
Types of built in particle emitters.
Definition IParticleEmitter.hpp:18
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
float f32
32 bit floating point variable.
Definition irrTypes.hpp:110

Nirtcpp    @cppfx.xyz

Esvcpp    esv::print