Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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IDummyTransformationSceneNode.hpp
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in nirtcpp/nirtcpp.hpp
4
5#ifndef NIRT_I_DUMMY_TRANSFORMATION_SCENE_NODE_HPP_INCLUDED
6#define NIRT_I_DUMMY_TRANSFORMATION_SCENE_NODE_HPP_INCLUDED
7
8#include <nirtcpp/core/engine/ISceneNode.hpp>
9
10namespace nirt
11{
12namespace scene
13{
14
16
24{
25public:
26
29 : ISceneNode(parent, mgr, id) {}
30
32
35};
36
37} // end namespace scene
38} // end namespace nirt
39
40
41#endif
4x4 matrix. Mostly used as transformation matrix for 3d calculations.
Definition matrix4.hpp:49
Dummy scene node for adding additional transformations to the scene graph.
Definition IDummyTransformationSceneNode.hpp:24
virtual core::matrix4 & getRelativeTransformationMatrix()=0
Returns a reference to the current relative transformation matrix.
IDummyTransformationSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id)
Constructor.
Definition IDummyTransformationSceneNode.hpp:28
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
Definition ISceneManager.hpp:160
Scene node interface.
Definition ISceneNode.hpp:43
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
signed int s32
32 bit signed variable.
Definition irrTypes.hpp:72

Nirtcpp    @cppfx.xyz

Utxcpp    utx::print