Nirtcpp 2.1.0
Nirtcpp is a high-performance c++ graphics engine.
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IBillboardTextSceneNode.hpp
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in nirtcpp/nirtcpp.hpp
4
5#ifndef NIRT_I_BILLBOARD_TEXT_SCENE_NODE_HPP_INCLUDED
6#define NIRT_I_BILLBOARD_TEXT_SCENE_NODE_HPP_INCLUDED
7
8#include <nirtcpp/core/engine/IBillboardSceneNode.hpp>
9
10namespace nirt
11{
12
13namespace gui
14{
15 class IGUIFont;
16}
17
18namespace scene
19{
20
22
28{
29public:
30
33 const core::vector3df& position = core::vector3df(0,0,0))
34 : IBillboardSceneNode(parent, mgr, id, position) {}
35
37 virtual void setSize(const core::dimension2d<f32>& size) = 0;
38
40 virtual const core::dimension2d<f32>& getSize() const = 0;
41
43
44 virtual void setColor(const video::SColor & overallColor) = 0;
45
47
49 virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0;
50
52
54 virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0;
55
57 virtual void setText(const wchar_t* text) = 0;
58
60 virtual const wchar_t* getText() const = 0;
61
64 virtual void setTextColor(video::SColor color)
65 {
66 setColor(color);
67 }
68
70 virtual gui::IGUIFont* getFont() const = 0;
71};
72
73} // end namespace scene
74} // end namespace nirt
75
76#endif
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.hpp:22
Font interface.
Definition IGUIFont.hpp:40
A billboard scene node.
Definition IBillboardSceneNode.hpp:23
A billboard text scene node.
Definition IBillboardTextSceneNode.hpp:28
virtual const wchar_t * getText() const =0
get the text string
virtual void setTextColor(video::SColor color)
Definition IBillboardTextSceneNode.hpp:64
virtual void setSize(const core::dimension2d< f32 > &size)=0
Sets the size of the billboard.
IBillboardTextSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0))
Constructor.
Definition IBillboardTextSceneNode.hpp:32
virtual void setColor(const video::SColor &topColor, const video::SColor &bottomColor)=0
Set the color of the top and bottom vertices of the billboard.
virtual gui::IGUIFont * getFont() const =0
Get the font used to draw the text.
virtual void getColor(video::SColor &topColor, video::SColor &bottomColor) const =0
Gets the color of the top and bottom vertices of the billboard.
virtual void setColor(const video::SColor &overallColor)=0
Set the color of all vertices of the billboard.
virtual const core::dimension2d< f32 > & getSize() const =0
Returns the size of the billboard.
virtual void setText(const wchar_t *text)=0
sets the text string
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
Definition ISceneManager.hpp:160
Scene node interface.
Definition ISceneNode.hpp:43
Class representing a 32 bit ARGB color.
Definition SColor.hpp:317
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
signed int s32
32 bit signed variable.
Definition irrTypes.hpp:72

Nirtcpp    @cppfx.xyz

Utxcpp    utx::print