5#ifndef NIRT_I_BILLBOARD_TEXT_SCENE_NODE_HPP_INCLUDED
6#define NIRT_I_BILLBOARD_TEXT_SCENE_NODE_HPP_INCLUDED
8#include <nirtcpp/core/engine/IBillboardSceneNode.hpp>
57 virtual void setText(
const wchar_t* text) = 0;
60 virtual const wchar_t*
getText()
const = 0;
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.hpp:22
Font interface.
Definition IGUIFont.hpp:40
A billboard scene node.
Definition IBillboardSceneNode.hpp:23
A billboard text scene node.
Definition IBillboardTextSceneNode.hpp:28
virtual const wchar_t * getText() const =0
get the text string
virtual void setTextColor(video::SColor color)
Definition IBillboardTextSceneNode.hpp:64
virtual void setSize(const core::dimension2d< f32 > &size)=0
Sets the size of the billboard.
IBillboardTextSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0))
Constructor.
Definition IBillboardTextSceneNode.hpp:32
virtual void setColor(const video::SColor &topColor, const video::SColor &bottomColor)=0
Set the color of the top and bottom vertices of the billboard.
virtual gui::IGUIFont * getFont() const =0
Get the font used to draw the text.
virtual void getColor(video::SColor &topColor, video::SColor &bottomColor) const =0
Gets the color of the top and bottom vertices of the billboard.
virtual void setColor(const video::SColor &overallColor)=0
Set the color of all vertices of the billboard.
virtual const core::dimension2d< f32 > & getSize() const =0
Returns the size of the billboard.
virtual void setText(const wchar_t *text)=0
sets the text string
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
Definition ISceneManager.hpp:160
Scene node interface.
Definition ISceneNode.hpp:43
Class representing a 32 bit ARGB color.
Definition SColor.hpp:317
As of Nirtcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
signed int s32
32 bit signed variable.
Definition irrTypes.hpp:72