Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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This is the complete list of members for jpp::scene::SMD3MeshHeader, including all inherited members.
meshID (defined in jpp::scene::SMD3MeshHeader) | jpp::scene::SMD3MeshHeader | |
meshName (defined in jpp::scene::SMD3MeshHeader) | jpp::scene::SMD3MeshHeader | |
numFrames (defined in jpp::scene::SMD3MeshHeader) | jpp::scene::SMD3MeshHeader | |
numShader (defined in jpp::scene::SMD3MeshHeader) | jpp::scene::SMD3MeshHeader | |
numTriangles (defined in jpp::scene::SMD3MeshHeader) | jpp::scene::SMD3MeshHeader | |
numVertices (defined in jpp::scene::SMD3MeshHeader) | jpp::scene::SMD3MeshHeader | |
offset_end (defined in jpp::scene::SMD3MeshHeader) | jpp::scene::SMD3MeshHeader | |
offset_shaders (defined in jpp::scene::SMD3MeshHeader) | jpp::scene::SMD3MeshHeader | |
offset_st (defined in jpp::scene::SMD3MeshHeader) | jpp::scene::SMD3MeshHeader | |
offset_triangles (defined in jpp::scene::SMD3MeshHeader) | jpp::scene::SMD3MeshHeader | |
vertexStart (defined in jpp::scene::SMD3MeshHeader) | jpp::scene::SMD3MeshHeader |