Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::SAnimatedMesh Member List

This is the complete list of members for jpp::scene::SAnimatedMesh, including all inherited members.

addMesh(IMesh *mesh)jpp::scene::SAnimatedMeshinline
Boxjpp::scene::SAnimatedMesh
drop() constjpp::IReferenceCountedinline
FramesPerSecondjpp::scene::SAnimatedMesh
getAnimationSpeed() const overridejpp::scene::SAnimatedMeshinlinevirtual
getBoundingBox() const overridejpp::scene::SAnimatedMeshinlinevirtual
getDebugName() constjpp::IReferenceCountedinline
getFrameCount() const overridejpp::scene::SAnimatedMeshinlinevirtual
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) overridejpp::scene::SAnimatedMeshinlinevirtual
getMeshBuffer(u32 nr) const overridejpp::scene::SAnimatedMeshinlinevirtual
getMeshBuffer(const video::SMaterial &material) const overridejpp::scene::SAnimatedMeshinlinevirtual
getMeshBufferCount() const overridejpp::scene::SAnimatedMeshinlinevirtual
getMeshType() const overridejpp::scene::SAnimatedMeshinlinevirtual
getReferenceCount() constjpp::IReferenceCountedinline
grab() constjpp::IReferenceCountedinline
IReferenceCounted()jpp::IReferenceCountedinline
Meshesjpp::scene::SAnimatedMesh
recalculateBoundingBox()jpp::scene::SAnimatedMeshinline
SAnimatedMesh(scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN)jpp::scene::SAnimatedMeshinline
setAnimationSpeed(f32 fps) overridejpp::scene::SAnimatedMeshinlinevirtual
setBoundingBox(const core::aabbox3df &box) overridejpp::scene::SAnimatedMeshinlinevirtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) overridejpp::scene::SAnimatedMeshinlinevirtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) overridejpp::scene::SAnimatedMeshinlinevirtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) overridejpp::scene::SAnimatedMeshinlinevirtual
Typejpp::scene::SAnimatedMesh
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual
~SAnimatedMesh()jpp::scene::SAnimatedMeshinlinevirtual

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