Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::ISkinnedMesh Member List

This is the complete list of members for jpp::scene::ISkinnedMesh, including all inherited members.

addJoint(SJoint *parent=0)=0jpp::scene::ISkinnedMeshpure virtual
addMeshBuffer()=0jpp::scene::ISkinnedMeshpure virtual
addPositionKey(SJoint *joint)=0jpp::scene::ISkinnedMeshpure virtual
addRotationKey(SJoint *joint)=0jpp::scene::ISkinnedMeshpure virtual
addScaleKey(SJoint *joint)=0jpp::scene::ISkinnedMeshpure virtual
addWeight(SJoint *joint)=0jpp::scene::ISkinnedMeshpure virtual
animateMesh(f32 frame, f32 blend)=0jpp::scene::ISkinnedMeshpure virtual
convertMeshToTangents()=0jpp::scene::ISkinnedMeshpure virtual
drop() constjpp::IReferenceCountedinline
finalize()=0jpp::scene::ISkinnedMeshpure virtual
getAllJoints()=0jpp::scene::ISkinnedMeshpure virtual
getAllJoints() const =0jpp::scene::ISkinnedMeshpure virtual
getAnimationSpeed() const =0jpp::scene::IAnimatedMeshpure virtual
getBoundingBox() const =0jpp::scene::IMeshpure virtual
getDebugName() constjpp::IReferenceCountedinline
getFrameCount() const =0jpp::scene::IAnimatedMeshpure virtual
getJointCount() const =0jpp::scene::ISkinnedMeshpure virtual
getJointName(u32 number) const =0jpp::scene::ISkinnedMeshpure virtual
getJointNumber(const c8 *name) const =0jpp::scene::ISkinnedMeshpure virtual
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0jpp::scene::IAnimatedMeshpure virtual
getMeshBuffer(u32 nr) const =0jpp::scene::IMeshpure virtual
getMeshBuffer(const video::SMaterial &material) const =0jpp::scene::IMeshpure virtual
getMeshBufferCount() const =0jpp::scene::IMeshpure virtual
getMeshBuffers()=0jpp::scene::ISkinnedMeshpure virtual
getMeshType() const overridejpp::scene::IAnimatedMeshinlinevirtual
getReferenceCount() constjpp::IReferenceCountedinline
grab() constjpp::IReferenceCountedinline
IReferenceCounted()jpp::IReferenceCountedinline
isStatic()=0jpp::scene::ISkinnedMeshpure virtual
setAnimationSpeed(f32 fps)=0jpp::scene::IAnimatedMeshpure virtual
setBoundingBox(const core::aabbox3df &box)=0jpp::scene::IMeshpure virtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0jpp::scene::IMeshpure virtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0jpp::scene::IMeshpure virtual
setHardwareSkinning(bool on)=0jpp::scene::ISkinnedMeshpure virtual
setInterpolationMode(E_INTERPOLATION_MODE mode)=0jpp::scene::ISkinnedMeshpure virtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0jpp::scene::IMeshpure virtual
skinMesh()=0jpp::scene::ISkinnedMeshpure virtual
updateNormalsWhenAnimating(bool on)=0jpp::scene::ISkinnedMeshpure virtual
useAnimationFrom(const ISkinnedMesh *mesh)=0jpp::scene::ISkinnedMeshpure virtual
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual

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