Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::IQ3LevelMesh Member List

This is the complete list of members for jpp::scene::IQ3LevelMesh, including all inherited members.

drop() constjpp::IReferenceCountedinline
getAnimationSpeed() const =0jpp::scene::IAnimatedMeshpure virtual
getBoundingBox() const =0jpp::scene::IMeshpure virtual
getBrushEntityMesh(s32 num) const =0jpp::scene::IQ3LevelMeshpure virtual
getBrushEntityMesh(quake3::IEntity &ent) const =0jpp::scene::IQ3LevelMeshpure virtual
getDebugName() constjpp::IReferenceCountedinline
getEntityList()=0jpp::scene::IQ3LevelMeshpure virtual
getFrameCount() const =0jpp::scene::IAnimatedMeshpure virtual
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0jpp::scene::IAnimatedMeshpure virtual
getMeshBuffer(u32 nr) const =0jpp::scene::IMeshpure virtual
getMeshBuffer(const video::SMaterial &material) const =0jpp::scene::IMeshpure virtual
getMeshBufferCount() const =0jpp::scene::IMeshpure virtual
getMeshType() const overridejpp::scene::IAnimatedMeshinlinevirtual
getReferenceCount() constjpp::IReferenceCountedinline
getShader(const c8 *filename, bool fileNameIsValid=true)=0jpp::scene::IQ3LevelMeshpure virtual
getShader(u32 index) const =0jpp::scene::IQ3LevelMeshpure virtual
grab() constjpp::IReferenceCountedinline
IReferenceCounted()jpp::IReferenceCountedinline
setAnimationSpeed(f32 fps)=0jpp::scene::IAnimatedMeshpure virtual
setBoundingBox(const core::aabbox3df &box)=0jpp::scene::IMeshpure virtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0jpp::scene::IMeshpure virtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0jpp::scene::IMeshpure virtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0jpp::scene::IMeshpure virtual
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual

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