Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::IParticleSystemSceneNode Member List

This is the complete list of members for jpp::scene::IParticleSystemSceneNode, including all inherited members.

AbsoluteTransformationjpp::scene::ISceneNodeprotected
addAffector(IParticleAffector *affector)=0jpp::scene::IParticleSystemSceneNodepure virtual
addAnimator(ISceneNodeAnimator *animator)jpp::scene::ISceneNodeinlinevirtual
addChild(ISceneNode *child)jpp::scene::ISceneNodeinlinevirtual
Animatorsjpp::scene::ISceneNodeprotected
AutomaticCullingStatejpp::scene::ISceneNodeprotected
Childrenjpp::scene::ISceneNodeprotected
clearParticles()=0jpp::scene::IParticleSystemSceneNodepure virtual
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)jpp::scene::ISceneNodeinlinevirtual
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager)jpp::scene::ISceneNodeinlineprotected
createAnimatedMeshSceneNodeEmitter(scene::IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0jpp::scene::IParticleSystemSceneNodepure virtual
createAttractionAffector(const core::vector3df &point, f32 speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true)=0jpp::scene::IParticleSystemSceneNodepure virtual
createBoxEmitter(const core::aabbox3df &box=core::aabbox3df(-10, 28,-10, 10, 30, 10), const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0jpp::scene::IParticleSystemSceneNodepure virtual
createCylinderEmitter(const core::vector3df &center, f32 radius, const core::vector3df &normal, f32 length, bool outlineOnly=false, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0jpp::scene::IParticleSystemSceneNodepure virtual
createFadeOutParticleAffector(const video::SColor &targetColor=video::SColor(0, 0, 0, 0), u32 timeNeededToFadeOut=1000)=0jpp::scene::IParticleSystemSceneNodepure virtual
createGravityAffector(const core::vector3df &gravity=core::vector3df(0.0f,-0.03f, 0.0f), u32 timeForceLost=1000)=0jpp::scene::IParticleSystemSceneNodepure virtual
createMeshEmitter(scene::IMesh *mesh, bool useNormalDirection=true, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, s32 mbNumber=-1, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0jpp::scene::IParticleSystemSceneNodepure virtual
createPointEmitter(const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0jpp::scene::IParticleSystemSceneNodepure virtual
createRingEmitter(const core::vector3df &center, f32 radius, f32 ringThickness, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0jpp::scene::IParticleSystemSceneNodepure virtual
createRotationAffector(const core::vector3df &speed=core::vector3df(5.0f, 5.0f, 5.0f), const core::vector3df &pivotPoint=core::vector3df(0.0f, 0.0f, 0.0f))=0jpp::scene::IParticleSystemSceneNodepure virtual
createScaleParticleAffector(const core::dimension2df &scaleTo=core::dimension2df(1.0f, 1.0f))=0jpp::scene::IParticleSystemSceneNodepure virtual
createSphereEmitter(const core::vector3df &center, f32 radius, const core::vector3df &direction=core::vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const video::SColor &minStartColor=video::SColor(255, 0, 0, 0), const video::SColor &maxStartColor=video::SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const core::dimension2df &minStartSize=core::dimension2df(5.0f, 5.0f), const core::dimension2df &maxStartSize=core::dimension2df(5.0f, 5.0f))=0jpp::scene::IParticleSystemSceneNodepure virtual
DebugDataVisiblejpp::scene::ISceneNodeprotected
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options) overridejpp::scene::IParticleSystemSceneNodeinlinevirtual
doParticleSystem(u32 time)=0jpp::scene::IParticleSystemSceneNodepure virtual
drop() constjpp::IReferenceCountedinline
getAbsolutePosition() constjpp::scene::ISceneNodeinlinevirtual
getAbsoluteTransformation() constjpp::scene::ISceneNodeinlinevirtual
getAffectors() const =0jpp::scene::IParticleSystemSceneNodepure virtual
getAnimators() constjpp::scene::ISceneNodeinline
getAutomaticCulling() constjpp::scene::ISceneNodeinline
getBoundingBox() const =0jpp::scene::ISceneNodepure virtual
getChildren() constjpp::scene::ISceneNodeinline
getDebugName() constjpp::IReferenceCountedinline
getEmitter()=0jpp::scene::IParticleSystemSceneNodepure virtual
getID() constjpp::scene::ISceneNodeinlinevirtual
getMaterial(u32 num)jpp::scene::ISceneNodeinlinevirtual
getMaterialCount() constjpp::scene::ISceneNodeinlinevirtual
getName() constjpp::scene::ISceneNodeinlinevirtual
getParent() constjpp::scene::ISceneNodeinline
getParticleBehavior() constjpp::scene::IParticleSystemSceneNodeinlinevirtual
getPosition() constjpp::scene::ISceneNodeinlinevirtual
getReferenceCount() constjpp::IReferenceCountedinline
getRelativeTransformation() constjpp::scene::ISceneNodeinlinevirtual
getRotation() constjpp::scene::ISceneNodeinlinevirtual
getScale() constjpp::scene::ISceneNodeinlinevirtual
getSceneManager(void) constjpp::scene::ISceneNodeinlinevirtual
getTransformedBoundingBox() constjpp::scene::ISceneNodeinlinevirtual
getTransformedBoundingBoxEdges(core::array< core::vector3d< f32 > > &edges) constjpp::scene::ISceneNodeinlinevirtual
getTriangleSelector() constjpp::scene::ISceneNodeinlinevirtual
getType() constjpp::scene::ISceneNodeinlinevirtual
getUpdateAbsolutePosBehavior() constjpp::scene::ISceneNodeinline
grab() constjpp::IReferenceCountedinline
IDjpp::scene::ISceneNodeprotected
IParticleSystemSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))jpp::scene::IParticleSystemSceneNodeinline
IReferenceCounted()jpp::IReferenceCountedinline
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))jpp::scene::ISceneNodeinline
isDebugDataVisible() constjpp::scene::ISceneNodeinline
isDebugObject() constjpp::scene::ISceneNodeinline
IsDebugObjectjpp::scene::ISceneNodeprotected
isTrulyVisible() constjpp::scene::ISceneNodeinlinevirtual
IsVisiblejpp::scene::ISceneNodeprotected
isVisible() constjpp::scene::ISceneNodeinlinevirtual
Namejpp::scene::ISceneNodeprotected
OnAnimate(u32 timeMs)jpp::scene::ISceneNodeinlinevirtual
OnRegisterSceneNode()jpp::scene::ISceneNodeinlinevirtual
Parentjpp::scene::ISceneNodeprotected
ParticleBehavior (defined in jpp::scene::IParticleSystemSceneNode)jpp::scene::IParticleSystemSceneNodeprotected
RelativeRotationjpp::scene::ISceneNodeprotected
RelativeScalejpp::scene::ISceneNodeprotected
RelativeTranslationjpp::scene::ISceneNodeprotected
remove()jpp::scene::ISceneNodeinlinevirtual
removeAll()jpp::scene::ISceneNodeinlinevirtual
removeAllAffectors()=0jpp::scene::IParticleSystemSceneNodepure virtual
removeAnimator(ISceneNodeAnimator *animator)jpp::scene::ISceneNodeinlinevirtual
removeAnimators()jpp::scene::ISceneNodeinlinevirtual
removeChild(ISceneNode *child)jpp::scene::ISceneNodeinlinevirtual
render()=0jpp::scene::ISceneNodepure virtual
SceneManagerjpp::scene::ISceneNodeprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options) const overridejpp::scene::IParticleSystemSceneNodeinlinevirtual
setAutomaticCulling(u32 state)jpp::scene::ISceneNodeinline
setDebugDataVisible(u32 state)jpp::scene::ISceneNodeinlinevirtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setEmitter(IParticleEmitter *emitter)=0jpp::scene::IParticleSystemSceneNodepure virtual
setID(s32 id)jpp::scene::ISceneNodeinlinevirtual
setIsDebugObject(bool debugObject)jpp::scene::ISceneNodeinline
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)jpp::scene::ISceneNodeinline
setMaterialTexture(u32 textureLayer, video::ITexture *texture)jpp::scene::ISceneNodeinline
setMaterialType(video::E_MATERIAL_TYPE newType)jpp::scene::ISceneNodeinline
setName(const c8 *name)jpp::scene::ISceneNodeinlinevirtual
setName(const core::stringc &name)jpp::scene::ISceneNodeinlinevirtual
setParent(ISceneNode *newParent)jpp::scene::ISceneNodeinlinevirtual
setParticleBehavior(jpp::u32 flags)jpp::scene::IParticleSystemSceneNodeinlinevirtual
setParticlesAreGlobal(bool global=true)=0jpp::scene::IParticleSystemSceneNodepure virtual
setParticleSize(const core::dimension2d< f32 > &size=core::dimension2d< f32 >(5.0f, 5.0f))=0jpp::scene::IParticleSystemSceneNodepure virtual
setPosition(const core::vector3df &newpos)jpp::scene::ISceneNodeinlinevirtual
setRotation(const core::vector3df &rotation)jpp::scene::ISceneNodeinlinevirtual
setScale(const core::vector3df &scale)jpp::scene::ISceneNodeinlinevirtual
setSceneManager(ISceneManager *newManager)jpp::scene::ISceneNodeinlineprotected
setTriangleSelector(ITriangleSelector *selector)jpp::scene::ISceneNodeinlinevirtual
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior)jpp::scene::ISceneNodeinline
setVisible(bool isVisible)jpp::scene::ISceneNodeinlinevirtual
TriangleSelectorjpp::scene::ISceneNodeprotected
UpdateAbsolutePosBehaviorjpp::scene::ISceneNodeprotected
updateAbsolutePosition()jpp::scene::ISceneNodeinlinevirtual
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual
~ISceneNode()jpp::scene::ISceneNodeinlinevirtual

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