Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::IParticleGravityAffector Member List

This is the complete list of members for jpp::scene::IParticleGravityAffector, including all inherited members.

affect(u32 now, SParticle *particlearray, u32 count)=0jpp::scene::IParticleAffectorpure virtual
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)jpp::io::IAttributeExchangingObjectinlinevirtual
drop() constjpp::IReferenceCountedinline
Enabled (defined in jpp::scene::IParticleAffector)jpp::scene::IParticleAffectorprotected
getDebugName() constjpp::IReferenceCountedinline
getEnabled() constjpp::scene::IParticleAffectorinlinevirtual
getGravity() const =0jpp::scene::IParticleGravityAffectorpure virtual
getReferenceCount() constjpp::IReferenceCountedinline
getTimeForceLost() const =0jpp::scene::IParticleGravityAffectorpure virtual
getType() const overridejpp::scene::IParticleGravityAffectorinlinevirtual
grab() constjpp::IReferenceCountedinline
IParticleAffector()jpp::scene::IParticleAffectorinline
IReferenceCounted()jpp::IReferenceCountedinline
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) constjpp::io::IAttributeExchangingObjectinlinevirtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setEnabled(bool enabled)jpp::scene::IParticleAffectorinlinevirtual
setGravity(const core::vector3df &gravity)=0jpp::scene::IParticleGravityAffectorpure virtual
setTimeForceLost(f32 timeForceLost)=0jpp::scene::IParticleGravityAffectorpure virtual
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual

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