Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::IParticleAttractionAffector Member List

This is the complete list of members for jpp::scene::IParticleAttractionAffector, including all inherited members.

affect(u32 now, SParticle *particlearray, u32 count)=0jpp::scene::IParticleAffectorpure virtual
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)jpp::io::IAttributeExchangingObjectinlinevirtual
drop() constjpp::IReferenceCountedinline
Enabled (defined in jpp::scene::IParticleAffector)jpp::scene::IParticleAffectorprotected
getAffectX() const =0jpp::scene::IParticleAttractionAffectorpure virtual
getAffectY() const =0jpp::scene::IParticleAttractionAffectorpure virtual
getAffectZ() const =0jpp::scene::IParticleAttractionAffectorpure virtual
getAttract() const =0jpp::scene::IParticleAttractionAffectorpure virtual
getDebugName() constjpp::IReferenceCountedinline
getEnabled() constjpp::scene::IParticleAffectorinlinevirtual
getPoint() const =0jpp::scene::IParticleAttractionAffectorpure virtual
getReferenceCount() constjpp::IReferenceCountedinline
getSpeed() const =0jpp::scene::IParticleAttractionAffectorpure virtual
getType() const overridejpp::scene::IParticleAttractionAffectorinlinevirtual
grab() constjpp::IReferenceCountedinline
IParticleAffector()jpp::scene::IParticleAffectorinline
IReferenceCounted()jpp::IReferenceCountedinline
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) constjpp::io::IAttributeExchangingObjectinlinevirtual
setAffectX(bool affect)=0jpp::scene::IParticleAttractionAffectorpure virtual
setAffectY(bool affect)=0jpp::scene::IParticleAttractionAffectorpure virtual
setAffectZ(bool affect)=0jpp::scene::IParticleAttractionAffectorpure virtual
setAttract(bool attract)=0jpp::scene::IParticleAttractionAffectorpure virtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setEnabled(bool enabled)jpp::scene::IParticleAffectorinlinevirtual
setPoint(const core::vector3df &point)=0jpp::scene::IParticleAttractionAffectorpure virtual
setSpeed(f32 speed)=0jpp::scene::IParticleAttractionAffectorpure virtual
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual

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