Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::IDynamicMeshBuffer Member List

This is the complete list of members for jpp::scene::IDynamicMeshBuffer, including all inherited members.

append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)=0jpp::scene::IMeshBufferpure virtual
append(const IMeshBuffer *const other)=0jpp::scene::IMeshBufferpure virtual
createClone(int cloneFlags=ECF_VERTICES|ECF_INDICES) const =0jpp::scene::IMeshBufferpure virtual
drop() constjpp::IReferenceCountedinline
ECF_INDICES enum valuejpp::scene::IMeshBuffer
ECF_VERTICES enum value (defined in jpp::scene::IMeshBuffer)jpp::scene::IMeshBuffer
ECloneFlags enum namejpp::scene::IMeshBuffer
getBoundingBox() const =0jpp::scene::IMeshBufferpure virtual
getChangedID_Index() const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getChangedID_Vertex() const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getColor(u32 i) overridejpp::scene::IDynamicMeshBufferinlinevirtual
getColor(u32 i) const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getDebugName() constjpp::IReferenceCountedinline
getHardwareMappingHint_Index() const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getHardwareMappingHint_Vertex() const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getIndexBuffer() const =0 (defined in jpp::scene::IDynamicMeshBuffer)jpp::scene::IDynamicMeshBufferpure virtual
getIndexCount() const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getIndexType() const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getIndices() const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getIndices() overridejpp::scene::IDynamicMeshBufferinlinevirtual
getMaterial()=0jpp::scene::IMeshBufferpure virtual
getMaterial() const =0jpp::scene::IMeshBufferpure virtual
getNormal(u32 i) const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getNormal(u32 i) overridejpp::scene::IDynamicMeshBufferinlinevirtual
getPosition(u32 i) const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getPosition(u32 i) overridejpp::scene::IDynamicMeshBufferinlinevirtual
getPrimitiveCount() constjpp::scene::IMeshBufferinlinevirtual
getPrimitiveType() const =0jpp::scene::IMeshBufferpure virtual
getReferenceCount() constjpp::IReferenceCountedinline
getTCoords(u32 i) const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getTCoords(u32 i) overridejpp::scene::IDynamicMeshBufferinlinevirtual
getType() constjpp::scene::IMeshBufferinlinevirtual
getVertexBuffer() const =0 (defined in jpp::scene::IDynamicMeshBuffer)jpp::scene::IDynamicMeshBufferpure virtual
getVertexCount() const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getVertexType() const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getVertices() const overridejpp::scene::IDynamicMeshBufferinlinevirtual
getVertices() overridejpp::scene::IDynamicMeshBufferinlinevirtual
grab() constjpp::IReferenceCountedinline
IReferenceCounted()jpp::IReferenceCountedinline
recalculateBoundingBox()=0jpp::scene::IMeshBufferpure virtual
setBoundingBox(const core::aabbox3df &box)=0jpp::scene::IMeshBufferpure virtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) overridejpp::scene::IDynamicMeshBufferinlinevirtual
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) overridejpp::scene::IDynamicMeshBufferinlinevirtual
setIndexBuffer(IIndexBuffer *indexBuffer)=0 (defined in jpp::scene::IDynamicMeshBuffer)jpp::scene::IDynamicMeshBufferpure virtual
setPrimitiveType(E_PRIMITIVE_TYPE type)=0jpp::scene::IMeshBufferpure virtual
setVertexBuffer(IVertexBuffer *vertexBuffer)=0 (defined in jpp::scene::IDynamicMeshBuffer)jpp::scene::IDynamicMeshBufferpure virtual
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual

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