Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::IColladaMeshWriter Member List

This is the complete list of members for jpp::scene::IColladaMeshWriter, including all inherited members.

drop() constjpp::IReferenceCountedinline
findGeometryNameForNode(ISceneNode *node)=0jpp::scene::IColladaMeshWriterpure virtual
getAmbientLight() constjpp::scene::IColladaMeshWriterinlinevirtual
getDebugName() constjpp::IReferenceCountedinline
getDefaultNameGenerator() constjpp::scene::IColladaMeshWriterinline
getDefaultProperties() constjpp::scene::IColladaMeshWriterinline
getExportSMaterialsOnlyOnce() const (defined in jpp::scene::IColladaMeshWriter)jpp::scene::IColladaMeshWriterinlinevirtual
getGeometryWriting() constjpp::scene::IColladaMeshWriterinlinevirtual
getNameGenerator() constjpp::scene::IColladaMeshWriterinlinevirtual
getProperties() constjpp::scene::IColladaMeshWriterinlinevirtual
getReferenceCount() constjpp::IReferenceCountedinline
getType() const =0jpp::scene::IMeshWriterpure virtual
getUnitMeter() constjpp::scene::IColladaMeshWriterinlinevirtual
getUnitName() constjpp::scene::IColladaMeshWriterinlinevirtual
getWriteDefaultScene() constjpp::scene::IColladaMeshWriterinlinevirtual
getWriteTextures() constjpp::scene::IColladaMeshWriterinlinevirtual
grab() constjpp::IReferenceCountedinline
IColladaMeshWriter() (defined in jpp::scene::IColladaMeshWriter)jpp::scene::IColladaMeshWriterinline
IReferenceCounted()jpp::IReferenceCountedinline
ParamNamesUV (defined in jpp::scene::IColladaMeshWriter)jpp::scene::IColladaMeshWriterprotected
setAmbientLight(const video::SColorf &ambientColor)jpp::scene::IColladaMeshWriterinlinevirtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setDefaultNameGenerator(IColladaMeshWriterNames *p) (defined in jpp::scene::IColladaMeshWriter)jpp::scene::IColladaMeshWriterinlineprotectedvirtual
setDefaultProperties(IColladaMeshWriterProperties *p) (defined in jpp::scene::IColladaMeshWriter)jpp::scene::IColladaMeshWriterinlineprotectedvirtual
setExportSMaterialsOnlyOnce(bool exportOnce)jpp::scene::IColladaMeshWriterinlinevirtual
setGeometryWriting(E_COLLADA_GEOMETRY_WRITING writeStyle)jpp::scene::IColladaMeshWriterinlinevirtual
setNameGenerator(IColladaMeshWriterNames *nameGenerator)jpp::scene::IColladaMeshWriterinlinevirtual
SetParamNamesUV(const core::ustring &u, const core::ustring &v)jpp::scene::IColladaMeshWriterinline
setProperties(IColladaMeshWriterProperties *p)jpp::scene::IColladaMeshWriterinlinevirtual
setUnit(jpp::f32 meter, const jpp::core::ustring &name)jpp::scene::IColladaMeshWriterinlinevirtual
setWriteDefaultScene(bool write)jpp::scene::IColladaMeshWriterinlinevirtual
setWriteTextures(bool write)jpp::scene::IColladaMeshWriterinlinevirtual
toNCName(const jpp::core::ustring &oldString, const jpp::core::ustring &prefix=jpp::core::ustring("_NC_")) const =0jpp::scene::IColladaMeshWriterpure virtual
writeMesh(io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0jpp::scene::IMeshWriterpure virtual
writeScene(io::IWriteFile *file, scene::ISceneNode *root, int writeRoot=1)=0jpp::scene::IColladaMeshWriterpure virtual
~IColladaMeshWriter()jpp::scene::IColladaMeshWriterinlinevirtual
~IMeshWriter()jpp::scene::IMeshWriterinlinevirtual
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual

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